From 6f76a1e38d6a17129d187b5c890466f8298c024f Mon Sep 17 00:00:00 2001 From: Patryk Obara Date: Fri, 3 Apr 2020 01:55:38 +0200 Subject: [PATCH] Remove misleading comment --- src/gui/sdlmain.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/gui/sdlmain.cpp b/src/gui/sdlmain.cpp index ecb085df..17e79e66 100644 --- a/src/gui/sdlmain.cpp +++ b/src/gui/sdlmain.cpp @@ -603,9 +603,6 @@ static SDL_Window * GFX_SetSDLWindowMode(Bit16u width, Bit16u height, bool fulls * some window managers. For now, the following may work up to some * level. On X11, SDL_VIDEO_X11_LEGACY_FULLSCREEN=1 can also help, * although it has its own issues. - * Suggestion: Use the desktop res if possible, with output=surface - * if one is not interested in scaling. - * On Android, desktop res is the only way. */ if (fullscreen) { SDL_DisplayMode displayMode;