diff --git a/src/gui/sdlmain.cpp b/src/gui/sdlmain.cpp index 652635ee..50ac9c1c 100644 --- a/src/gui/sdlmain.cpp +++ b/src/gui/sdlmain.cpp @@ -2178,12 +2178,9 @@ void Config_Add_SDL() { Pbool->Set_help("Sync to Vblank IF supported by the output device and renderer.\n" "It can reduce screen flickering, but it can also result in a slow DOSBox."); - Pstring = sdl_sec->Add_string("fullresolution", Property::Changeable::Always, "0x0"); - Pstring->Set_help("What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).\n" - "Using your monitor's native resolution with aspect=true might give the best results.\n" - "If you end up with small window on a large screen, try an output different from surface." - "On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended\n" - "to use a lower full/windowresolution, in order to avoid window size problems."); + Pstring = sdl_sec->Add_string("fullresolution", Property::Changeable::Always, "desktop"); + Pstring->Set_help("What resolution to use for fullscreen: 'original', 'desktop' or\n" + "a fixed size (e.g. 1024x768)."); Pstring = sdl_sec->Add_string("windowresolution",Property::Changeable::Always,"original"); Pstring->Set_help("Scale the window to this size IF the output device supports hardware scaling.\n"