diff --git a/INSTALL b/INSTALL index 12c4bd97..936cde7d 100644 --- a/INSTALL +++ b/INSTALL @@ -18,7 +18,10 @@ Zlib For win32 get libz (rename to zlib) from http://www.sourceforge.net/projects/gnuwin32 SDL_Net - For modem support(optional). Get it from http://www.libsdl.org + For modem/ipx support(optional). Get it from http://www.libsdl.org + +SDL_Sound + For compressed audio on diskimages. (optional) ALSA_Headers (optional) @@ -37,24 +40,19 @@ In step 1 you could add the following switches: --enable-debug enables the internal debugger. --enable-debug=heavy enables even more debug options. Dosbox should then be run from a xterm and when the sdl- - window is active press - on numeric keyboard to enter the debugger. + window is active press pause to enter the debugger. --disable-fpu - Will disable the emulated fpu. Although the fpu emulation hasn't finished and isn't - entirely accurate it's advised to leave it on. + Will disable the emulated fpu. Although the fpu emulation code isn't + finished and isn't entirely accurate it's advised to leave it on. --enable-core-inline - enables some memory increasing inlines. This greatly increases compiletime for maybe a increase - in speed. + enables some memory increasing inlines. This greatly increases + compiletime for maybe a increase in speed. Check the src subdir for the binary. -Compiling on FreeBSD might be a problem since SDL has no joystick support there. -To get around this edit sdlmain.cpp to enable some #define. -Let's hope someday the sdl people will just report 0 joysticks in freebsd or get it working some other way :) - - Build instructions for VC++6 Don't use VC++ 6:it creates faulty code in core_normal.cpp