diff --git a/src/gui/sdlmain.cpp b/src/gui/sdlmain.cpp index 9b81a650..63810e91 100644 --- a/src/gui/sdlmain.cpp +++ b/src/gui/sdlmain.cpp @@ -122,7 +122,7 @@ static void SwitchFullScreen(void) { } static void GFX_Redraw() { -#ifdef C_THREADED +#if C_THREADED if (SDL_mutexP(sdl.mutex)) { E_Exit("Can't Lock Mutex"); }; @@ -134,7 +134,7 @@ static void GFX_Redraw() { if (sdl.full_screen) SDL_Flip(sdl.surface); else SDL_UpdateRect(sdl.surface,0,0,0,0); }; -#ifdef C_THREADED +#if C_THREADED if (SDL_mutexV(sdl.mutex)) { E_Exit("Can't Release Mutex"); } @@ -151,7 +151,7 @@ static int SDLGFX_Thread(void * data) { void GFX_SetPalette(Bitu start,Bitu count,GFX_PalEntry * entries) { /* I should probably not change the GFX_PalEntry :) */ -#ifdef C_THREADED +#if C_THREADED if (SDL_mutexP(sdl.mutex)) { E_Exit("SDL:Can't Lock Mutex"); }; @@ -166,7 +166,7 @@ void GFX_SetPalette(Bitu start,Bitu count,GFX_PalEntry * entries) { } } /* Copy palette entries into some internal back up table */ -#ifdef C_THREADED +#if C_THREADED if (SDL_mutexV(sdl.mutex)) { E_Exit("SDL:Can't Release Mutex"); } @@ -179,11 +179,11 @@ void GFX_SetDrawHandler(GFX_DrawHandler * handler) { } void GFX_Stop() { -#ifdef C_THREADED +#if C_THREADED SDL_mutexP(sdl.mutex); #endif sdl.active=false; -#ifdef C_THREADED +#if C_THREADED SDL_mutexV(sdl.mutex); #endif } @@ -198,7 +198,7 @@ void GFX_StartUp() { sdl.active=false; sdl.full_screen=false; sdl.draw=0; -#ifdef C_THREADED +#if C_THREADED sdl.mutex=SDL_CreateMutex(); sdl.thread = SDL_CreateThread(&SDLGFX_Thread,0); #else diff --git a/src/hardware/sblaster.cpp b/src/hardware/sblaster.cpp index 5b1c0f2b..10699de6 100644 --- a/src/hardware/sblaster.cpp +++ b/src/hardware/sblaster.cpp @@ -49,7 +49,7 @@ enum { MODE_ADPCM_4S }; -#ifdef DEBUG_SBLASTER +#if DEBUG_SBLASTER #define SB_DEBUG LOG_DEBUG #else #define SB_DEBUG