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Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@1311
This commit is contained in:
Peter Veenstra 2003-10-12 18:28:54 +00:00
parent b79e8b1a52
commit 7b27e666f2
2 changed files with 49 additions and 16 deletions

41
README
View file

@ -5,8 +5,8 @@ NOTE:
=====
While we hope that, one day, DosBox will run virtually all programs
ever made for the PC...we are not there yet. At present, DosBox run on a 1
Gigahertz PC is roughly the equivalent of a 16MHz 386 PC. While the 0.60
ever made for the PC...we are not there yet. At present, DosBox run on a 1.7
Gigahertz PC is roughly the equivalent of a 25MHz 386 PC. While the 0.60
release has added support for "protected mode" allowing for more complex and
recent programs, but note that this support is early in development and
nowhere near as complete as the support for 386 real-mode games (or
@ -62,17 +62,20 @@ Internal Programs:
dosbox supports most of the DOS commands found in command.com.
In addition, the following commands are available:
MOUNT Driveletter sourcedirectory [-t type] [-aspi] [-ioctl]
[-usecd number] [-size drivesize] [-label drivelabel]
MOUNT "Emulated Drive letter" "Real Drive or Directory"
[-t type] [-aspi] [-ioctl] [-usecd number] [-size drivesize]
[-label drivelabel]
MOUNT -cd
Program to mount local directories as drives inside DOSBox.
Driveletter
"Emulated Drive letter"
The driveletter inside dosbox (eg. C).
sourcedirectory
"Real Drive letter or Directory"
The local directory you want to have inside dosbox.
(Under Win32 usually the same as "Emulated Drive letter".
For Example: mount c c:\ )
-t type
Type of the mounted directory. Supported are: dir (standard),
@ -104,7 +107,19 @@ MOUNT -cd
Note: It's possible to mount a local directory as cdrom drive.
Hardware support is then missing.
Examples:
Basically, MOUNT allows you to connect real hardware to DosBox's "emulated"
PC. So MOUNT C C:\ tells DosBox to use your real C: drive as drive C: in
DosBox. It also allows you to change the drive's letter identification for
programs that demand specific drive letters.
For example: Touche: Adventures of The Fifth Musketeer must be run on your C:
drive. Using DosBox and it's mount command, you can trick into thinking it
is on C drive while placing it where you want it. For example, if the game
were in D:\TOUCHE, you can use the command MOUNT C D:\ would allow you to
run Touche from the D drive.
General MOUNT Examples:
1. To mount c:\floppy as a floppy :
mount a c:\floppy -t floppy
2. To mount system cdrom drive E as cdrom drive D in dosbox:
@ -114,7 +129,9 @@ MOUNT -cd
mount d /media/cdrom -t cdrom -usecd 0
4. To mount a drive with 870 mb free diskspace (rarely needed! experts only):
mount c d:\ -size 4025,127,16513,1700
5. to mount /home/dos/dosgames as drive C in dosbox:
mount c /home/dos/dosgames
MEM
Program to display the amount of free memory.
@ -157,8 +174,12 @@ CTRL-F7 Decrease frameskip.
CTRL-F8 Increase frameskip.
CTRL-F9 Kill dosbox.
CTRL-F10 Capture/Release the mouse.
CTRL-F11 Slow down emulation.
CTRL-F12 Speed up emulation.
CTRL-F11 Slow down emulation (Decrease DOSBox Cycles).
CTRL-F12 Speed up emulation (Increase DOSox Cycles).
NOTE: Once you increase your DOSBox cycles beyond your computer's maximum
capacity, it will produce the same effect as slowing down the emulation.
This maximum will vary from computer to computer, there is no standard.
====================
System requirements:

View file

@ -86,6 +86,13 @@ Forces to use SDL cdrom support for drive number.
.B \-cd
.RB "Displays all detected cdrom drives and their numbers. Use with " \-usecd "."
.RE
.PP
.B "Example:"
.TP
.RB "To mount your /home/dos/dosgames directory as C drive in " dosbox :
.RS
mount c /home/dos/dosgames
.RE
.TP
.B MEM
.LP
@ -136,9 +143,14 @@ Kill dosbox.
.IP CTRL\-F10
Capture/Release the mouse.
.IP CTRL\-F11
Slow down emulation.
Slow down emulation (Increase DOSBox Cycles).
.IP CTRL\-F12
Speed up emulation.
Speed up emulation (Decrease DOSBox Cycles).
.PP
.B "Note: "
Once you increase your DOSBox cycles beyond your computer's maximum
capacity, it will produce the same effect as slowing down the emulation.
This maximum will vary from computer to computer, there is no standard.
.SH "SYSTEM REQUIREMENTS"
Fast machine. My guess would be pentium\-2 400+ to get decent emulation
of games written for an 286 machine.
@ -147,7 +159,7 @@ them to run fast though!! Be sure to read the next section on how to speed
it up somewhat.
.SS "To run resource\-demanding games"
.BR dosbox " emulates the CPU, the sound and graphic cards, and some other"
.RB " stuff, all at the same time. You can overclock " dosbox " by using CTRL+F12, but"
.RB " stuff, all at the same time. You can overclock " dosbox " by using CTRL\-F12, but"
you'll be limited by the power of your actual CPU. You can see how much free
time your true CPU has by various utils (top). Once 100% of your real CPU time is
.RB "used there is no further way to speed up " dosbox " unless you reduce the load"
@ -157,17 +169,17 @@ So:
.PP
.RB "Close every program but " dosbox .
.PP
.RB "Overclock " dosbox " until 100% of your CPU is used.(CTRL+F12)"
.RB "Overclock " dosbox " until 100% of your CPU is used.(CTR\-+F12)"
.PP
.RB "Since VGA emulation is the most demanding part of " dosbox " in terms of actual"
CPU usage, we'll start here. Increase the number of frames skipped (in
increments of one) by pressing CRTL+F8. Your CPU usage should decrease.
increments of one) by pressing CRTL\-F8. Your CPU usage should decrease.
Go back one step and repeat this until the game runs fast enough for you.
Please note that this is a trade off: you lose in fluidity of video what you
gain in speed.
.SH NOTES
.RB "While we hope that, one day, " dosbox " will run virtually all programs ever made for the PC..."
.RB "we are not there yet. At present, " dosbox " run on a 1 Gigahertz PC is roughly the equivalent of a 16MHz 386 PC."
.RB "we are not there yet. At present, " dosbox " run on a 1.7 Gigahertz PC is roughly the equivalent of a 25MHz 386 PC."
While the 0.60 release has added support for "protected mode" allowing for more complex and recent programs,
but note that this support is early in development and nowhere near as complete as the support for 386 real\-mode
games (or earlier). Also note that "protected mode" games need substantially more resources and may