Switch to a different way to calculate the table offsets. Thanks jmarsh
Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@4282
This commit is contained in:
parent
8f3474ecfd
commit
92da7c45ef
2 changed files with 7 additions and 10 deletions
|
@ -37,6 +37,7 @@
|
|||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stddef.h>
|
||||
#include "dosbox.h"
|
||||
#include "dbopl.h"
|
||||
|
||||
|
@ -1430,7 +1431,6 @@ void InitTables( void ) {
|
|||
TremoloTable[TREMOLO_TABLE - 1 - i] = val;
|
||||
}
|
||||
//Create a table with offsets of the channels from the start of the chip
|
||||
DBOPL::Chip* chip = 0;
|
||||
for ( Bitu i = 0; i < 32; i++ ) {
|
||||
Bitu index = i & 0xf;
|
||||
if ( index >= 9 ) {
|
||||
|
@ -1444,8 +1444,7 @@ void InitTables( void ) {
|
|||
//Add back the bits for highest ones
|
||||
if ( i >= 16 )
|
||||
index += 9;
|
||||
Bitu blah = reinterpret_cast<Bitu>( &(chip->chan[ index ]) );
|
||||
ChanOffsetTable[i] = blah;
|
||||
ChanOffsetTable[i] = (Bit16u)(index*sizeof(DBOPL::Channel));
|
||||
}
|
||||
//Same for operators
|
||||
for ( Bitu i = 0; i < 64; i++ ) {
|
||||
|
@ -1458,9 +1457,7 @@ void InitTables( void ) {
|
|||
if ( chNum >= 12 )
|
||||
chNum += 16 - 12;
|
||||
Bitu opNum = ( i % 8 ) / 3;
|
||||
DBOPL::Channel* chan = 0;
|
||||
Bitu blah = reinterpret_cast<Bitu>( &(chan->op[opNum]) );
|
||||
OpOffsetTable[i] = ChanOffsetTable[ chNum ] + blah;
|
||||
OpOffsetTable[i] = ChanOffsetTable[chNum]+(Bit16u)(opNum*sizeof(DBOPL::Operator));
|
||||
}
|
||||
#if 0
|
||||
//Stupid checks if table's are correct
|
||||
|
|
|
@ -156,7 +156,7 @@ public:
|
|||
};
|
||||
|
||||
struct Channel {
|
||||
Operator op[2];
|
||||
Operator op[2]; //Leave on top of struct for simpler pointer math.
|
||||
inline Operator* Op( Bitu index ) {
|
||||
return &( ( this + (index >> 1) )->op[ index & 1 ]);
|
||||
}
|
||||
|
@ -192,6 +192,9 @@ struct Channel {
|
|||
};
|
||||
|
||||
struct Chip {
|
||||
//18 channels with 2 operators each. Leave on top of struct for simpler pointer math.
|
||||
Channel chan[18];
|
||||
|
||||
//This is used as the base counter for vibrato and tremolo
|
||||
Bit32u lfoCounter;
|
||||
Bit32u lfoAdd;
|
||||
|
@ -208,9 +211,6 @@ struct Chip {
|
|||
//Best match attack rates for the rate of this chip
|
||||
Bit32u attackRates[76];
|
||||
|
||||
//18 channels with 2 operators each
|
||||
Channel chan[18];
|
||||
|
||||
Bit8u reg104;
|
||||
Bit8u reg08;
|
||||
Bit8u reg04;
|
||||
|
|
Loading…
Add table
Reference in a new issue