Reformat pixel-perfect related logs
Now they are using the same format as other lines, making the output more readable.
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a032e1acb0
1 changed files with 13 additions and 12 deletions
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@ -822,7 +822,6 @@ static void GetAvailableArea(int &width, int &height)
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static bool InitPp(Bit16u avw, Bit16u avh)
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{
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bool ok;
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double newpar;
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/* TODO: consider reading apsect importance from the .ini-file */
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ok = pp_getscale(
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sdl.draw.width, sdl.draw.height,
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@ -833,13 +832,12 @@ static bool InitPp(Bit16u avw, Bit16u avh)
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&sdl.ppscale_y
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) == 0;
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if (ok) {
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newpar = ( double )sdl.ppscale_y / sdl.ppscale_x;
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LOG_MSG( "Pixel-perfect scaling:\n"
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"%ix%i (%#4.3g) --[%ix%i]--> %ix%i (%#4.3g)",
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sdl.draw.width, sdl.draw.height, sdl.draw.pixel_aspect,
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sdl.ppscale_x, sdl.ppscale_y,
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sdl.ppscale_x * sdl.draw.width, sdl.ppscale_y * sdl.draw.height,
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newpar);
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const double newpar = (double)sdl.ppscale_y / sdl.ppscale_x;
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LOG_MSG("MAIN: Pixel-perfect scaling (%dx%d): "
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"%dx%d (PAR %#.3g) -> %dx%d (PAR %#.3g)",
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sdl.ppscale_x, sdl.ppscale_y, sdl.draw.width, sdl.draw.height,
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sdl.draw.pixel_aspect, sdl.ppscale_x * sdl.draw.width,
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sdl.ppscale_y * sdl.draw.height, newpar);
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}
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return ok;
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}
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@ -866,10 +864,13 @@ Bitu GFX_SetSize(Bitu width, Bitu height, Bitu flags,
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avw = width;
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avh = height;
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GetAvailableArea(avw, avh);
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LOG_MSG("Input image: %ix%i DW: %i DH: %i PAR: %5.3g",
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(int)width, (int)height, sdl.double_h, sdl.double_w, pixel_aspect );
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LOG_MSG("Available area: %ix%i", avw, avh);
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GetAvailableArea(avw, avh);
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LOG_MSG("MAIN: Emulated resolution: %dx%d,%s%s pixel aspect ratio: %#.2f",
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(int)width, (int)height,
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sdl.double_w ? " double-width," : "",
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sdl.double_h ? " double-height," : "",
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pixel_aspect);
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LOG_MSG("MAIN: Emulator resolution: %dx%d", avw, avh);
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if (sdl.scaling_mode == SmPerfect) {
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if (!InitPp(avw, avh)) {
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LOG_MSG("Failed to initialise pixel-perfect mode, reverting to surface.");
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