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a bit more updated

Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@1263
This commit is contained in:
Peter Veenstra 2003-09-24 18:47:31 +00:00
parent 223ab1a2bc
commit b5ddbf0034

42
INSTALL
View file

@ -1,21 +1,28 @@
Things needed for compilation.
SDL
The Simple DirectMedia Library available at http://www.libsdl.org
The Simple DirectMedia Library available at http://www.libsdl.org
Curses
If you want to enable the debugger you need a curses library.
ncurses should be installed on just about every unix distro.
For win32 get pdcurses at http://pdcurses.sourceforge.net
(optional)
If you want to enable the debugger you need a curses library.
ncurses should be installed on just about every unix distro.
For win32 get pdcurses at http://pdcurses.sourceforge.net
Libpng
Needed for the screenshots. (--enable-shots when configuring dosbox)
Needed for the screenshots. (optional)
For win32 get libpng from http://www.sourceforge.net/projects/gnuwin32
Zlib
Needed by libpng.
Needed by libpng. (optional)
For win32 get libz (rename to zlib) from http://www.sourceforge.net/projects/gnuwin32
SDL_Net
For modem support(optional). Get it from http://www.libsdl.org
ALSA_Headers
(optional)
???????? for Alsa support under linux
If you want compile from the CVS under a unix system, you'll also need
automake (>=1.6), autoconf(>=2.50). Should be available at http://www.gnu.org
@ -26,19 +33,28 @@ If you are building from the cvs run ./autogen.sh first before doing the followi
1. ./configure
2. make
In step 1 you could add the following switches --enable-shots this will
enable the screenshot facility, also --enable-debug is a valid switch. This
will enable the internal debugger. (It can be started by pressing - on the
numeric keyboard)
In step 1 you could add the following switches:
--enable-debug
enables the internal debugger. --enable-debug=heavy enables even more
debug options. Dosbox should then be run from a xterm and when the sdl-
window is active press - on numeric keyboard to enter the debugger.
--disable-fpu
Will disable the emulated fpu. Although the fpu emulation hasn't finished and isn't
entirely accurate it's advised to leave it on.
--enable-core-inline
enables some memory increasing inlines. This greatly increases compiletime for maybe a increase
in speed.
Check the src subdir for the binary.
Compiling on FreeBSD might be a problem since SDL has no joystick support there.
To get around this edit sdlmain.cpp to enable some #define.
Let's hope someday the sdl people will just report 0 joysticks in freebsd or get it working some other way :)
Build instructions for VC++6
Open the workspace in the visualc subdir and build from there.
Don't use VC++ 6:it creates faulty code in core_normal.cpp