Let dos allocate/hook a few bios interrupts. Makes some buggy game (Shadow President) happy. (thanks to wd to debug this)
Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@2305
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@ -19,6 +19,7 @@
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#include "dosbox.h"
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#include "mem.h"
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#include "dos_inc.h"
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#include "callback.h"
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#define UMB_START_SEG 0x9fff
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@ -343,6 +344,12 @@ bool DOS_LinkUMBsToMemChain(Bit16u linkstate) {
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}
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static Bitu DOS_default_handler(void) {
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LOG(LOG_CPU,LOG_ERROR)("DOS rerouted Interrupt Called %X",lastint);
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return CBRET_NONE;
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};
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static CALLBACK_HandlerObject callbackhandler;
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void DOS_SetupMemory(void) {
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// Create a dummy device MCB with PSPSeg=0x0008
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DOS_MCB mcb_devicedummy((Bit16u)DOS_MEM_START);
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@ -351,9 +358,23 @@ void DOS_SetupMemory(void) {
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mcb_devicedummy.SetType(0x4d); // More blocks will follow
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// mcb_devicedummy.SetFileName("SD ");
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/* Let dos claim a few bios interrupts. Makes DOSBox more compatible with
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* buggy games, which compare against the interrupt table. (probably a
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* broken linked list implementation) */
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// BioMenace (segment of int2<0x8000)
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mem_writeb((DOS_MEM_START+1)<<4,0xcf);// iret
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RealSetVec(0x02,(DOS_MEM_START+1)<<16);
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callbackhandler.Allocate(&DOS_default_handler,"DOS default int");
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//Shadow president wants int 4 to point to this.
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real_writeb(0x70,0,(Bit8u)0xFE); //GRP 4
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real_writeb(0x70,1,(Bit8u)0x38); //Extra Callback instruction
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real_writew(0x70,2,callbackhandler.Get_callback()); //The immediate word
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real_writeb(0x70,4,(Bit8u)0xCF); //An IRET Instruction
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real_writed(0,0x04*4,0x700000);
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//claim some more ints to this location
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real_writed(0,0x01*4,0x700000);
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real_writed(0,0x03*4,0x700000);
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// real_writed(0,0x0f*4,0x700000); //Always a tricky one (soundblaster irq)
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DOS_MCB mcb((Bit16u)DOS_MEM_START+2);
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mcb.SetPSPSeg(MCB_FREE); //Free
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