Store SDL texture render driver as std::string
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54a50d4231
commit
bb43294f68
1 changed files with 7 additions and 11 deletions
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@ -289,9 +289,9 @@ struct SDL_Block {
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} priority;
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SDL_Rect clip;
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SDL_Surface *surface;
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SDL_Window *window;
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SDL_Renderer *renderer;
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const char *rendererDriver;
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SDL_Window *window = nullptr;
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SDL_Renderer *renderer = nullptr;
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std::string render_driver = "";
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int displayNumber;
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struct {
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SDL_Surface *input_surface = nullptr;
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@ -976,8 +976,8 @@ dosurface:
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SCREEN_TEXTURE);
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}
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if (strcmp(sdl.rendererDriver, "auto"))
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, sdl.rendererDriver);
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if (sdl.render_driver != "auto")
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, sdl.render_driver.c_str());
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sdl.renderer = SDL_CreateRenderer(sdl.window, -1,
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SDL_RENDERER_ACCELERATED |
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(sdl.desktop.vsync ? SDL_RENDERER_PRESENTVSYNC : 0));
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@ -1914,9 +1914,7 @@ static void GUI_StartUp(Section * sec) {
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sdl.texture.texture = 0;
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sdl.texture.pixelFormat = 0;
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sdl.window = 0;
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sdl.renderer = 0;
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sdl.rendererDriver = section->Get_string("texture_renderer");
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sdl.render_driver = section->Get_string("texture_renderer");
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#if C_OPENGL
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if (sdl.desktop.want_type == SCREEN_OPENGL) { /* OPENGL is requested */
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@ -2396,9 +2394,7 @@ void Config_Add_SDL() {
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Pstring->Set_help("What video system to use for output.");
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Pstring->Set_values(outputs);
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Pstring = sdl_sec->Add_string("texture_renderer",
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Property::Changeable::Always,
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"auto");
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Pstring = sdl_sec->Add_string("texture_renderer", always, "auto");
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Pstring->Set_help("Choose a renderer driver if output=texture or texturenb.\n"
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"Use output=auto for an automatic choice.");
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Pstring->Set_values(Get_SDL_TextureRenderers());
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