Define SDL rgb-masks for creating surfaces
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1 changed files with 19 additions and 16 deletions
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@ -194,6 +194,20 @@ extern char** environ;
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SDL_bool mouse_is_captured = SDL_FALSE; // global for mapper
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// Masks to be passed when creating SDL_Surface.
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// Remove ifndef if they'll be needed for MacOS X builds.
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#ifndef MACOSX
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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constexpr uint32_t RMASK = 0xff000000;
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constexpr uint32_t GMASK = 0x00ff0000;
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constexpr uint32_t BMASK = 0x0000ff00;
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#else
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constexpr uint32_t RMASK = 0x000000ff;
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constexpr uint32_t GMASK = 0x0000ff00;
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constexpr uint32_t BMASK = 0x00ff0000;
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#endif
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#endif // !MACOSX
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enum MouseControlType {
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CaptureOnClick = 1 << 0,
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CaptureOnStart = 1 << 1,
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@ -393,12 +407,9 @@ static void SetIcon()
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{
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// Don't set it on macOS, as we use a nicer external icon there.
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#if !defined(MACOSX)
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#ifdef WORDS_BIGENDIAN
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SDL_Surface* logos= SDL_CreateRGBSurfaceFrom((void*)logo,32,32,32,128,0xff000000,0x00ff0000,0x0000ff00,0);
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#else
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SDL_Surface* logos= SDL_CreateRGBSurfaceFrom((void*)logo,32,32,32,128,0x000000ff,0x0000ff00,0x00ff0000,0);
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#endif
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SDL_SetWindowIcon(sdl.window, logos);
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SDL_Surface *s = SDL_CreateRGBSurfaceFrom((void*)logo, 32, 32, 32, 128,
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RMASK, GMASK, BMASK, 0);
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SDL_SetWindowIcon(sdl.window, s);
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#endif // !defined(MACOSX)
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}
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@ -2491,16 +2502,8 @@ static void show_warning(char const * const message) {
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if (!sdl.surface)
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return;
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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Bit32u rmask = 0xff000000;
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Bit32u gmask = 0x00ff0000;
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Bit32u bmask = 0x0000ff00;
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#else
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Bit32u rmask = 0x000000ff;
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Bit32u gmask = 0x0000ff00;
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Bit32u bmask = 0x00ff0000;
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#endif
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SDL_Surface* splash_surf = SDL_CreateRGBSurface(SDL_SWSURFACE, 640, 400, 32, rmask, gmask, bmask, 0);
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SDL_Surface *splash_surf = SDL_CreateRGBSurface(SDL_SWSURFACE, 640, 400, 32,
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RMASK, GMASK, BMASK, 0);
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if (!splash_surf) return;
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int x = 120,y = 20;
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