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Make sure palette detection only occurs in 8bpp source input mode

Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@2573
This commit is contained in:
Sjoerd van der Berg 2006-03-29 12:28:42 +00:00
parent b0a2637385
commit e098ad6d81

View file

@ -16,7 +16,7 @@
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* $Id: render.cpp,v 1.43 2006-02-26 16:04:35 qbix79 Exp $ */
/* $Id: render.cpp,v 1.44 2006-03-29 12:28:42 harekiet Exp $ */
#include <sys/types.h>
#include <dirent.h>
@ -84,11 +84,6 @@ static void Check_Palette(void) {
render.pal.last=0;
}
static void RENDER_ResetPal(void) {
render.pal.first=0;
render.pal.last=255;
}
void RENDER_SetPal(Bit8u entry,Bit8u red,Bit8u green,Bit8u blue) {
render.pal.rgb[entry].red=red;
render.pal.rgb[entry].green=green;
@ -384,7 +379,11 @@ forcenormal:
render.scale.blocks = render.src.width / SCALER_BLOCKSIZE;
render.scale.lastBlock = render.src.width % SCALER_BLOCKSIZE;
render.scale.inHeight = render.src.height;
RENDER_ResetPal();
/* Reset the palette change detection to it's initial value */
render.pal.first= 0;
render.pal.last = 255;
render.pal.changed = false;
memset(render.pal.modified, 0, sizeof(render.pal.modified));
/* Signal the next frame to first reinit the cache */
render.scale.clearCache = true;
render.active=true;