Don't generate sound after DMA is masked at end of single-cycle transfer. Prevents issues with some games.
Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@4176
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3 changed files with 5 additions and 3 deletions
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@ -24,7 +24,7 @@ enum DMAEvent {
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DMA_REACHED_TC,
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DMA_MASKED,
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DMA_UNMASKED,
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// DMA_TRANSFEREND, this shouldn't really be a signal
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DMA_TRANSFEREND
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};
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class DmaChannel;
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