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Part of the configurating changes. Value is a class now. Some cleanups and support functions to make this transition smooth. It compiles and works, but it's not finished yet.

Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@3088
This commit is contained in:
Peter Veenstra 2008-01-26 15:50:19 +00:00
parent 6532a8bc74
commit e0c08be26f
3 changed files with 219 additions and 51 deletions

View file

@ -16,7 +16,7 @@
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* $Id: setup.h,v 1.29 2008-01-19 11:02:29 qbix79 Exp $ */
/* $Id: setup.h,v 1.30 2008-01-26 15:50:19 qbix79 Exp $ */
#ifndef DOSBOX_SETUP_H
#define DOSBOX_SETUP_H
@ -37,74 +37,142 @@
#include <list>
#endif
#ifndef CH_VECTOR
#define CH_VECTOR
#include <vector>
#endif
#ifndef CH_STRING
#define CH_STRING
#include <string>
#endif
union Value{
class Hex {
private:
int _hex;
public:
Hex(int in):_hex(in) { };
Hex():_hex(0) { };
bool operator==(Hex const& other) {return _hex == other._hex;}
};
class Value {
public: //for the time being. Added a n to _hex to keep compilable during the work
Hex _hexn;
int _hex;
bool _bool;
int _int;
std::string* _string;
float _float;
double _double;
public:
class WrongType { }; // Conversion error class
enum { V_NONE, V_HEX, V_BOOL, V_INT, V_STRING, V_DOUBLE} type;
/* Constructors */
Value() :type(V_NONE) { };
Value(Hex in) :type(V_HEX), _hexn(in) { };
Value(int in) :type(V_INT), _int(in) { };
Value(bool in) :type(V_BOOL), _bool(in) { };
Value(double in) :type(V_DOUBLE), _double(in) { };
Value(std::string const& in) :type(V_STRING), _string(new std::string(in)) { };
Value(char const * const in) :type(V_STRING), _string(new std::string(in)) { };
Value(Value const& in) {plaincopy(in);}
~Value() { destroy();};
/* Assigment operators */
Value& operator= (Hex in) throw(WrongType) { return copy(Value(in));}
Value& operator= (int in) throw(WrongType) { return copy(Value(in));}
Value& operator= (bool in) throw(WrongType) { return copy(Value(in));}
Value& operator= (double in) throw(WrongType) { return copy(Value(in));}
Value& operator= (std::string const& in) throw(WrongType) { return copy(Value(in));}
Value& operator= (char const * const in) throw(WrongType) { return copy(Value(in));}
Value& operator= (Value const& in) throw(WrongType) { return copy(Value(in));}
bool operator== (Value const & other);
operator bool () throw(WrongType);
operator Hex () throw(WrongType);
operator int () throw(WrongType);
operator double () throw(WrongType);
operator char const* () throw(WrongType);
private:
void destroy();
Value& copy(Value const& in) throw(WrongType);
void plaincopy(Value const& in);
};
class Property {
public:
struct Changable { enum Value {Always, WhenIdle,OnlyAtStart};};
Property(char const * const _propname):propname(_propname) { }
virtual void SetValue(char* input)=0;
virtual void GetValuestring(char* str) const=0;
Value GetValue() const { return value;}
virtual ~Property(){ }
std::string propname;
//CheckValue returns true (and sets value to in) if value is in suggested_values;
//Type specific properties are encouraged to override this and check for type
//specific features.
virtual bool CheckValue(Value const& in, bool warn);
//Set interval value to in or default if in is invalid. force always sets the value.
void SetVal(Value const& in, bool forced) {if(forced || CheckValue(in,false)) value = in; else value = default_value;}
protected:
Value value;
std::vector<Value> suggested_values;
typedef std::vector<Value>::iterator iter;
Value default_value;
/*const*/ Changable::Value change;
};
class Prop_int:public Property {
public:
Prop_int(char const * const _propname, int _value):Property(_propname) {
value._int=_value;
default_value = value = _value;
min = max = -1;
}
void SetMinMax(Value const& min,Value const& max) {this->min = min; this->max=max;}
void SetValue(char* input);
void GetValuestring(char* str) const;
void GetValuestring(char* str) const;
~Prop_int(){ }
virtual bool CheckValue(Value const& in, bool warn);
private:
Value min,max;
};
class Prop_float:public Property {
class Prop_double:public Property {
public:
Prop_float(char const * const _propname, float _value):Property(_propname){
value._float=_value;
Prop_double(char const * const _propname, float _value):Property(_propname){
default_value = value = _value;
}
void SetValue(char* input);
void GetValuestring(char* str) const;
~Prop_float(){ }
~Prop_double(){ }
};
class Prop_bool:public Property {
public:
Prop_bool(char const * const _propname, bool _value):Property(_propname) {
value._bool=_value;
default_value = value = _value;
}
void SetValue(char* input);
void GetValuestring(char* str) const;
void GetValuestring(char* str) const;
~Prop_bool(){ }
};
class Prop_string:public Property{
public:
Prop_string(char const * const _propname, char const * const _value):Property(_propname) {
value._string=new std::string(_value);
}
~Prop_string(){
delete value._string;
default_value = value = _value;
}
void SetValue(char* input);
void GetValuestring(char* str) const;
void GetValuestring(char* str) const;
~Prop_string(){ }
};
class Prop_hex:public Property {
public:
Prop_hex(char const * const _propname, int _value):Property(_propname) {
value._hex=_value;
default_value = value._hex = _value;
}
void SetValue(char* input);
~Prop_hex(){ }
@ -150,18 +218,18 @@ private:
typedef std::list<Property*>::const_iterator const_it;
public:
Section_prop(char const * const _sectionname):Section(_sectionname){}
void Add_int(char const * const _propname, int _value=0);
void Add_string(char const * const _propname, char const * const _value=NULL);
void Add_bool(char const * const _propname, bool _value=false);
void Add_hex(char const * const _propname, int _value=0);
void Add_float(char const * const _propname, float _value=0.0);
Prop_int& Add_int(char const * const _propname, int _value=0);
Prop_string& Add_string(char const * const _propname, char const * const _value=NULL);
Prop_bool& Add_bool(char const * const _propname, bool _value=false);
Prop_hex& Add_hex(char const * const _propname, int _value=0);
void Add_double(char const * const _propname, double _value=0.0);
Property* Get_prop(int index);
int Get_int(char const * const _propname) const;
const char* Get_string(char const * const _propname) const;
bool Get_bool(char const * const _propname) const;
int Get_hex(char const * const _propname) const;
float Get_float(char const * const _propname) const;
double Get_double(char const * const _propname) const;
void HandleInputline(char *gegevens);
void PrintData(FILE* outfile) const;
virtual char const * GetPropValue(char const * const _property) const;

View file

@ -16,7 +16,7 @@
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* $Id: sdl_gui.cpp,v 1.3 2007-11-06 20:25:36 qbix79 Exp $ */
/* $Id: sdl_gui.cpp,v 1.4 2008-01-26 15:50:19 qbix79 Exp $ */
#include "SDL.h"
#include "../libs/gui_tk/gui_tk.h"
@ -317,13 +317,13 @@ public:
PropertyEditor(parent, x, y, section, prop) {
new GUI::Label(this, 0, 5, prop->propname);
input = new GUI::Input(this, 130, 0, 50);
input->setText(stringify(prop->GetValue()._float));
input->setText(stringify((double)prop->GetValue()));
}
bool prepare(std::string &buffer) {
float val;
double val;
convert(input->getText(), val, false);
if (val == prop->GetValue()._float) return false;
if (val == (double)prop->GetValue()) return false;
buffer.append(stringify(val));
return true;
}
@ -403,7 +403,7 @@ public:
while ((prop = section->Get_prop(i))) {
Prop_bool *pbool = dynamic_cast<Prop_bool*>(prop);
Prop_int *pint = dynamic_cast<Prop_int*>(prop);
Prop_float *pfloat = dynamic_cast<Prop_float*>(prop);
Prop_double *pdouble = dynamic_cast<Prop_double*>(prop);
Prop_hex *phex = dynamic_cast<Prop_hex*>(prop);
Prop_string *pstring = dynamic_cast<Prop_string*>(prop);
@ -411,7 +411,7 @@ public:
if (pbool) p = new PropertyEditorBool(this, 5+250*(i/6), 40+(i%6)*30, section, prop);
else if (phex) p = new PropertyEditorHex(this, 5+250*(i/6), 40+(i%6)*30, section, prop);
else if (pint) p = new PropertyEditorInt(this, 5+250*(i/6), 40+(i%6)*30, section, prop);
else if (pfloat) p = new PropertyEditorFloat(this, 5+250*(i/6), 40+(i%6)*30, section, prop);
else if (pdouble) p = new PropertyEditorFloat(this, 5+250*(i/6), 40+(i%6)*30, section, prop);
else if (pstring) p = new PropertyEditorString(this, 5+250*(i/6), 40+(i%6)*30, section, prop);
else { i++; continue; }
b->addActionHandler(p);

View file

@ -16,7 +16,7 @@
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* $Id: setup.cpp,v 1.41 2007-10-21 08:43:24 qbix79 Exp $ */
/* $Id: setup.cpp,v 1.42 2008-01-26 15:50:19 qbix79 Exp $ */
#include "dosbox.h"
#include "cross.h"
@ -30,19 +30,115 @@
using namespace std;
void Prop_float::SetValue(char* input){
void Value::destroy() {
if (type == V_STRING) delete _string;
}
Value& Value::copy(Value const& in) throw(WrongType) {
if (this != &in) { //Selfassigment!
if(type != V_NONE && type != in.type) throw WrongType();
destroy();
plaincopy(in);
}
return *this;
}
void Value::plaincopy(Value const& in) {
type = in.type;
_int = in._int;
_double = in._double;
_bool = in._bool;
_hex = in._hex;
if(type == V_STRING) _string = new string(*in._string);
}
Value::operator bool () throw(WrongType) {
if(type != V_BOOL) throw WrongType();
return _bool;
}
Value::operator Hex () throw(WrongType) {
if(type != V_HEX) throw WrongType();
return _hexn;
}
Value::operator int () throw(WrongType) {
if(type != V_INT) throw WrongType();
return _int;
}
Value::operator double () throw(WrongType) {
if(type != V_DOUBLE) throw WrongType();
return _double;
}
Value::operator char const* () throw(WrongType) {
if(type != V_STRING) throw WrongType();
return _string->c_str();
}
bool Value::operator==(Value const& other) {
if(this == &other) return true;
if(type != other.type) return false;
switch(type){
case V_BOOL:
if(_bool == other._bool) return true;
break;
case V_INT:
if(_int == other._int) return true;
break;
case V_HEX:
if(_hexn == other._hexn) return true;
break;
case V_DOUBLE:
if(_double == other._double) return true;
break;
case V_STRING:
if((*_string) == (*other._string)) return true;
break;
default:
E_Exit("comparing stuff that doesn't make sense");
break;
}
return false;
}
bool Property::CheckValue(Value const& in, bool warn){
if(suggested_values.empty()) return false;
for(iter it = suggested_values.begin();it != suggested_values.end();it++) {
if ( (*it) == in) { //Match!
return true;
}
}
if(warn) LOG_MSG("Value not in suggested values");
return false;
}
bool Prop_int::CheckValue(Value const& in, bool warn) {
if(Property::CheckValue(in,warn)) return true;
//No >= and <= in Value type and == is ambigious
int mi = min;
int ma = max;
int va = static_cast<int>(Value(in));
if(mi == -1 && ma == -1) return true;
if (va >= mi && va <= ma) return true;
if(warn) LOG_MSG("Value not included in range");
return false;
}
void Prop_double::SetValue(char* input){
input=trim(input);
value._float= static_cast<float>(atof(input));
value = static_cast<double>(atof(input));
}
void Prop_int::SetValue(char* input){
input=trim(input);
value._int= atoi(input);
value = atoi(input);
}
void Prop_string::SetValue(char* input){
input=trim(input);
value._string->assign(input);
value=input;
}
void Prop_bool::SetValue(char* input){
@ -71,42 +167,46 @@ void Prop_bool::GetValuestring(char* str) const{
sprintf(str,"%s",value._bool?"true":"false");
}
void Prop_float::GetValuestring(char* str) const {
sprintf(str,"%1.2f",value._float);
void Prop_double::GetValuestring(char* str) const {
sprintf(str,"%1.2f",value._double);
}
void Prop_hex::GetValuestring(char* str) const {
sprintf(str,"%X",value._hex);
}
void Section_prop::Add_float(char const * const _propname, float _value) {
Property* test=new Prop_float(_propname,_value);
void Section_prop::Add_double(char const * const _propname, double _value) {
Property* test=new Prop_double(_propname,_value);
properties.push_back(test);
}
void Section_prop::Add_int(const char* _propname, int _value) {
Property* test=new Prop_int(_propname,_value);
Prop_int& Section_prop::Add_int(const char* _propname, int _value) {
Prop_int* test=new Prop_int(_propname,_value);
properties.push_back(test);
return *test;
}
void Section_prop::Add_string(char const * const _propname, char const * const _value) {
Property* test=new Prop_string(_propname,_value);
Prop_string& Section_prop::Add_string(char const * const _propname, char const * const _value) {
Prop_string* test=new Prop_string(_propname,_value);
properties.push_back(test);
return *test;
}
void Section_prop::Add_bool(char const * const _propname, bool _value) {
Property* test=new Prop_bool(_propname,_value);
Prop_bool& Section_prop::Add_bool(char const * const _propname, bool _value) {
Prop_bool* test=new Prop_bool(_propname,_value);
properties.push_back(test);
return *test;
}
void Section_prop::Add_hex(const char* _propname, int _value) {
Property* test=new Prop_hex(_propname,_value);
Prop_hex& Section_prop::Add_hex(const char* _propname, int _value) {
Prop_hex* test=new Prop_hex(_propname,_value);
properties.push_back(test);
return *test;
}
int Section_prop::Get_int(char const * const _propname) const {
for(const_it tel=properties.begin();tel!=properties.end();tel++){
if((*tel)->propname==_propname){
return ((*tel)->GetValue())._int;
return ((*tel)->GetValue());
}
}
return 0;
@ -115,15 +215,15 @@ int Section_prop::Get_int(char const * const _propname) const {
bool Section_prop::Get_bool(char const * const _propname) const {
for(const_it tel=properties.begin();tel!=properties.end();tel++){
if((*tel)->propname==_propname){
return ((*tel)->GetValue())._bool;
return ((*tel)->GetValue());
}
}
return false;
}
float Section_prop::Get_float(char const * const _propname) const {
double Section_prop::Get_double(char const * const _propname) const {
for(const_it tel=properties.begin();tel!=properties.end();tel++){
if((*tel)->propname==_propname){
return ((*tel)->GetValue())._float;
return ((*tel)->GetValue());
}
}
return false;
@ -139,7 +239,7 @@ Property* Section_prop::Get_prop(int index){
const char* Section_prop::Get_string(char const * const _propname) const {
for(const_it tel=properties.begin();tel!=properties.end();tel++){
if((*tel)->propname==_propname){
return ((*tel)->GetValue())._string->c_str();
return ((*tel)->GetValue());
}
}
return "";