Some graphics cards return a too small overlay when the size is larger than 1024. Fall back in that case.
Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@4315
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1 changed files with 13 additions and 5 deletions
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@ -720,16 +720,24 @@ dosurface:
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case SCREEN_OVERLAY:
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if (sdl.overlay) {
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SDL_FreeYUVOverlay(sdl.overlay);
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sdl.overlay=0;
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sdl.overlay = 0;
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}
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if (!(flags&GFX_CAN_32) || (flags & GFX_RGBONLY)) goto dosurface;
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if (!(flags & GFX_CAN_32) || (flags & GFX_RGBONLY)) goto dosurface;
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if (!GFX_SetupSurfaceScaled(0,0)) goto dosurface;
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sdl.overlay=SDL_CreateYUVOverlay(width*2,height,SDL_UYVY_OVERLAY,sdl.surface);
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sdl.overlay = SDL_CreateYUVOverlay(width * 2, height, SDL_UYVY_OVERLAY, sdl.surface);
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if (sdl.overlay && sdl.overlay->pitches[0] < 4 * width) {
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// We get a distorted image in this case. Cleanup and go to surface.
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LOG_MSG("SDL: overlay pitch is too small. (%u < %u)", sdl.overlay->pitches[0], width * 4);
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SDL_FreeYUVOverlay(sdl.overlay);
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sdl.overlay = 0;
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}
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if (!sdl.overlay) {
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LOG_MSG("SDL: Failed to create overlay, switching back to surface");
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LOG_MSG("SDL: Failed to create overlay, switching back to surface.");
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goto dosurface;
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}
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sdl.desktop.type=SCREEN_OVERLAY;
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sdl.desktop.type = SCREEN_OVERLAY;
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retFlags = GFX_CAN_32 | GFX_SCALING | GFX_HARDWARE;
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break;
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#if C_OPENGL
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