Improve handling of blanked screen parts in VGA modes. Fixes Toons, Magic Circle demo
Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@3491
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2 changed files with 59 additions and 13 deletions
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@ -16,7 +16,7 @@
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/* $Id: vga.h,v 1.47 2009-06-29 18:43:33 c2woody Exp $ */
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/* $Id: vga.h,v 1.48 2009-11-03 21:06:59 h-a-l-9000 Exp $ */
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#ifndef DOSBOX_VGA_H
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#define DOSBOX_VGA_H
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@ -126,6 +126,7 @@ typedef struct {
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Bitu address_line_total;
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Bitu address_line;
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Bitu lines_total;
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Bitu vblank_skip;
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Bitu lines_done;
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Bitu lines_scaled;
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Bitu split_line;
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@ -16,7 +16,7 @@
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/* $Id: vga_draw.cpp,v 1.111 2009-09-10 17:44:57 h-a-l-9000 Exp $ */
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/* $Id: vga_draw.cpp,v 1.112 2009-11-03 21:06:59 h-a-l-9000 Exp $ */
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#include <string.h>
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#include <math.h>
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@ -787,6 +787,7 @@ static void VGA_VerticalTimer(Bitu /*val*/) {
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if (IS_EGAVGA_ARCH) {
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vga.draw.split_line = (Bitu)((vga.config.line_compare+1)/vga.draw.lines_scaled);
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if ((svgaCard==SVGA_S3Trio) && (vga.config.line_compare==0)) vga.draw.split_line=0;
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vga.draw.split_line -= vga.draw.vblank_skip;
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} else {
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vga.draw.split_line = 0x10000; // don't care
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}
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@ -861,9 +862,14 @@ static void VGA_VerticalTimer(Bitu /*val*/) {
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#ifdef VGA_KEEP_CHANGES
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if (startaddr_changed) VGA_ChangesStart();
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#endif
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float draw_skip = 0.0;
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if (GCC_UNLIKELY(vga.draw.vblank_skip)) {
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draw_skip = (float)(vga.draw.delay.htotal * vga.draw.vblank_skip);
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vga.draw.address += vga.draw.address_add * (vga.draw.vblank_skip/(vga.draw.address_line_total));
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}
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if ((IS_VGA_ARCH) && (svgaCard==SVGA_None)) PIC_AddEvent(VGA_DrawSingleLine,(float)(vga.draw.delay.htotal/4.0));
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else PIC_AddEvent(VGA_DrawPart,(float)vga.draw.delay.parts,vga.draw.parts_lines);
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if ((IS_VGA_ARCH) && (svgaCard==SVGA_None)) PIC_AddEvent(VGA_DrawSingleLine,(float)(vga.draw.delay.htotal/4.0 + draw_skip));
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else PIC_AddEvent(VGA_DrawPart,(float)vga.draw.delay.parts + draw_skip,vga.draw.parts_lines);
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//VGA_DrawPart( vga.draw.parts_lines );
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//PIC_AddEvent(VGA_DrawPart,(float)vga.draw.delay.parts,vga.draw.parts_lines);
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//PIC_AddEvent(VGA_DrawPart,(float)(vga.draw.delay.parts/2),vga.draw.parts_lines); //Else tearline in Tyrian and second reality
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@ -947,6 +953,7 @@ void VGA_SetupDrawing(Bitu /*val*/) {
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float fps; Bitu clock;
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Bitu htotal, hdend, hbstart, hbend, hrstart, hrend;
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Bitu vtotal, vdend, vbstart, vbend, vrstart, vrend;
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Bitu vblank_skip;
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if (IS_EGAVGA_ARCH) {
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htotal = vga.crtc.horizontal_total;
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hdend = vga.crtc.horizontal_display_end;
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@ -976,14 +983,15 @@ void VGA_SetupDrawing(Bitu /*val*/) {
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vbstart |= (vga.s3.ex_ver_overflow & 0x4) << 8;
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vrstart |= ((vga.crtc.overflow & 0x80) << 2);
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vrstart |= (vga.s3.ex_ver_overflow & 0x10) << 6;
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vbend = vga.crtc.end_vertical_blanking & 0x3f;
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} else {
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vbend = vga.crtc.end_vertical_blanking & 0xf;
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vbend = vga.crtc.end_vertical_blanking & 0x7f;
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} else { // EGA
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vbend = vga.crtc.end_vertical_blanking & 0x1f;
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}
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htotal += 2;
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vtotal += 2;
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hdend += 1;
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vdend += 1;
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vbstart += 1;
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hbend = hbstart + ((hbend - hbstart) & 0x3F);
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hrend = vga.crtc.end_horizontal_retrace & 0x1f;
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@ -998,9 +1006,11 @@ void VGA_SetupDrawing(Bitu /*val*/) {
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if ( !vrend) vrend = vrstart + 0xf + 1;
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else vrend = vrstart + vrend;
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vbend = (vbend - vbstart) & 0x3f;
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if ( !vbend) vbend = vbstart + 0x3f + 1;
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vbend = (vbend - vbstart) & 0x7f;
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if ( !vbend) vbend = vbstart + 0x7f + 1;
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else vbend = vbstart + vbend;
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vbend++;
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if (svga.get_clock) {
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clock = svga.get_clock();
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@ -1094,6 +1104,38 @@ void VGA_SetupDrawing(Bitu /*val*/) {
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// Start and End of vertical retrace pulse
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vga.draw.delay.vrstart = vrstart * vga.draw.delay.htotal;
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vga.draw.delay.vrend = vrend * vga.draw.delay.htotal;
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// Vertical blanking tricks
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vblank_skip = 0;
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if (IS_VGA_ARCH) { // others need more investigation
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if (vbend > vtotal) {
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// blanking wraps to the start of the screen
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vblank_skip = vbend&0x7f;
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// on blanking wrap to 0, the first line is not blanked
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// this is used by the S3 BIOS and other S3 drivers in some SVGA modes
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if((vbend&0x7f)==1) vblank_skip = 0;
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// it might also cut some lines off the bottom
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if(vbstart < vdend) {
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vdend = vbstart;
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}
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LOG(LOG_VGA,LOG_WARN)("Blanking wrap to line %d", vblank_skip);
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} else if (vbstart==1) {
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// blanking is used to cut lines at the start of the screen
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vblank_skip = vbend;
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LOG(LOG_VGA,LOG_WARN)("Upper %d lines of the screen blanked", vblank_skip);
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} else if (vbstart < vdend) {
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if(vbend < vdend) {
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// the game wants a black bar somewhere on the screen
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LOG(LOG_VGA,LOG_WARN)("Unsupported blanking: line %d-%d",vbstart,vbend);
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} else {
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// blanking is used to cut off some lines from the bottom
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vdend = vbstart;
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}
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}
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vdend -= vblank_skip;
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}
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// Display end
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vga.draw.delay.vdend = vdend * vga.draw.delay.htotal;
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@ -1155,9 +1197,8 @@ void VGA_SetupDrawing(Bitu /*val*/) {
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//Check to prevent useless black areas
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if (hbstart<hdend) hdend=hbstart;
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//if (vbstart<vdend) vdend=vbstart;
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// magic.exe demo by European Technology uses blanking from line 0 - 63
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if (vbstart!=0 && vbstart<vdend) vdend=vbstart;
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if ((!IS_VGA_ARCH) && (vbstart<vdend)) vdend=vbstart;
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Bitu width=hdend;
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Bitu height=vdend;
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@ -1337,7 +1378,10 @@ void VGA_SetupDrawing(Bitu /*val*/) {
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}
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VGA_CheckScanLength();
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if (vga.draw.double_scan) {
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if (IS_VGA_ARCH) height/=2;
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if (IS_VGA_ARCH) {
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vga.draw.vblank_skip /= 2;
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height/=2;
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}
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doubleheight=true;
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}
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@ -1380,6 +1424,7 @@ void VGA_SetupDrawing(Bitu /*val*/) {
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vga.draw.doublewidth = doublewidth;
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vga.draw.doubleheight = doubleheight;
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vga.draw.aspect_ratio = aspect_ratio;
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vga.draw.vblank_skip = vblank_skip;
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if (doubleheight) vga.draw.lines_scaled=2;
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else vga.draw.lines_scaled=1;
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#if C_DEBUG
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