Make the user settings affect splash screen as well as emulator; this
way, when user wants to start in fullscreen, the splash screen will be
displayed in fullscreen - making the startup process more streamlined.
This fixes long-standing problem on SteamOS (or Steam in Big Picture
mode), when starting dosbox moves the user out of fullscreen to window
(to show tiny splash screen), and then back to fullscreen.
Simplify the code displaying the splash screen and extract it to a new
function. Using GFX_* functions avoids the problem of re-creating
the window from scratch after splash is shown, which solves a lot of
problems:
- application window is always visible on screen, it does not disappear
for a moment between closing splash and starting emulator.
- seriously reduces resolution trashing on start
- user will not experience loss of window focus due to splash screen
disappearing (this was happening e.g. on AmigaOS)
Usage of this function depends on the state of global sdl struct; and
it's very easy to make a mistake - documentation should lower this risk.
Change the type of output parameter 'pitch' and assure type safety with
internal SDL types via static asserts.
This used to have meaning for Windows 9x support via SDL 1.2; the issue
described in README was never mentioned in the context of SDL2.
Add missing include to video header while we're at it.
&D0 may be needed for old apps which don't set DTR or set it to garbage.
DTR drop delay is required for Quake otherwise it doesn't disconnect
properly.
The previous function could only be effectively run one because
it changes the value of the global 'joytype' to something other
than AUTO, which is what this function looks for to re-query
the joysticks.
Second, if this function is run more than once, then it clobbers
the prior set number of joysticks back to zero (without
re-requerying for the actual quantity), rendering the joysticks
unuseable.
Finally, this function depends on several SDL calls to the joystick
subsystem, but fails to check or initialize it.
The commit:
- Checks for an initializes the joystick subsystem before using it
- Always re-queries the current state of the joystick (re-runnable)
- Simplifies the logic to determine useability (retains criteria)
- Conservatively writes the joysticks quantities at the end
There's no reason to use more than 32 bit for this parameter.
Also, limit scope of certain variables as much as possible without
bigger refactorizations.
There's no reason to use more than 32 bit for this parameter; source
values are 16 bit, and they occassionally shifted, but always to values
fitting in 32 bit.
In an earlier change, I removed appending newline outside of batch mode
in DOS shell code - that made DOSBox behave less like MS-DOS and more
like modern shells, that do not try to compensate for buggy
applications.
However, we should recognize that DOSBox (unlike e.g. FreeDOS) is designed
to run legacy applications, which might make assumptions about DOS
implementation. Some examples:
- PC Player Benchmark assumes, that help commands are displayed exactly
at 80x25 terminal and formats the output to fill the whole screen
(scrolling past DOS4GW messages).
- Quake and other ID games print shareware information on exit, but do
it via a direct memory dump (not interrupts to print DOS text), and
follow up with setting cursor exactly at line 22 (which is partly
written already), expecting shell to inject newline.
- PCC Compiler prints status message on exit without newline, depending
on MS-DOS shell behaviour.
- TEXTUTIL set of external commands do not print nothing to standard
output, and are designed to clear the screen, therefore writing a
newline after .COM commands would be a mistake.
Therefore we want to inject this newline, but not in every case.
New implementation reuses a static variable used by Program base class
(for purpose of translating UNIX newlines to DOS newlines) for detection
if it's appropriate to inject an additional newline or not.
Injecting the newline happens in function displaying the DOS prompt (so
we don't need to write additonal logic for separately handling batch
mode). When starting a non-COM, non-internal command the static variable
is set to the state indicating that next DOS prompt should inject the
newline.
Fixes: #208
The new output type `texturepp' was added, which implements
pixel-perfect scaling using SDL's hardware-accelerated texture output.
In pixel-pefect mode, each original pixel is displayed as a rectangle m
by n pixels, so that m:n yields a reasonably good approximation of the
pixel aspect ratio (PAR) of the emulated graphical mode while using as
much screen space as possible. The balance between the precision of
aspect ratio and the utilisation of screen space is specified as the
`parweight' parameter to pp_getscale() and is currently hard-coded in
sdlmain.cpp.
This implementation emulatates pixel-perfect mode as a special case of
nearest-neighbor interpolation when the horisontal and vertical scaling
factors are integers.
The hashest generated by xxHash have changed between v0.7.2 and v0.7.3,
therefore the hashes in prior-genreated lookup tables will no longer
be valid. By bumping the file's identifier, the fast-seek code will
reject these older files and regenerate new ones.
Some games repeatedly query for the first track's position during
playback, perhaps as a dual-purpose "CDROM health/heart-beat"
check.
This excessive console output in DEBUG mode tends to add far more
noise than signal, and prevents the maintainer from seeing the
overall flow of the CDROM calls.
Moves to using a member vector to provide a persistent buffer,
instead of repeatedly allocating and deleting memory on every
invocation (during DAE, this can be called hundreds of times
per second, with requsts of up 24 sectors or ~56KB of memory
per call).
The buffer is only resized upward, which avoids 'zig-zag'
re-allocations when switching between raw (2352-byte) and cooked
(2048-byte) sectors.
Only writes as much data was was successfully read into
the DOS program's buffer, avoiding (potential) garbage-fill.
This commit:
- Adds more sanity checks and comments
- Lets the seek() function to take care of monitoring the track's
post-seek decode position, instead of managing it in read(..).
- Adds in-place conversion from mono-to-stereo
- Adds micro-second-level DEBUG timing around the mono converter
- Makes use of the more intuitive ceil_divide() support function
to avoid excessive casting and floating-point conversion.
This commit:
- Comments why we convert from byte-to-time offset.
- Checks for underlying stream validity before seeking.
- Tracks the new as-seeked decode position.
- Skips seeking if it's unecessary.
- Adds DEBUG messaging and a warning if the seek took
longer than that of an average physical CDROM.
The commit refines several types to their logical use-cases.
For example, a CDROM will at-most contain 400,000 sectors and be
less than 1B bytes in size. Likewise, both are 'physical'
quantities and this should always be zero-or-greater
(therefore, uint32_t is used).
Fortunately, there are almost no cases where these values are
overloaded to mean something else (ie: negative return codes to
indicate failure).
Besides eliminating many implicit cast warnings, differing-signed
comparison warnings, and overflowable type-cast warnings, the
more correct use of types helps logically bound expectations of the
values they contain, which should improve maintainability.
Context: The codecs implement a read-write callback function
(RWops) used to read N bytes from the underlying binary stream
into a buffer. In some cases, a codec might only return a
subset of the requested bytes and requires subsequent read()
requests to get the remaining bytes. Internally, the codec
might have to reposition or run second decode sequence to get
the bytes.
The RWops callbacks for the various codecs were inconsistently
implemented: some performed the above mentioned subsequent
re-read attempts while others simply accepted whatever we got
after the first read attempt. This commit makes them the same
by attempting to re-read ("get the requested bytes at all
costs") until the underly stream goes EOF.
Some of these RWops functions also contained a book-keeping
bug from upstream that resulted in over-reading after
under-delivering on the first read attempt. The concequence
being that too much data would be written to the buffer
(writing past its end) and leaving the underlying stream's
file position too-far-forward.
- Cleanup some types where precision is lost.
- Explicitly cast between types (fixes all effc++ warnings)
- Simplify lossy and cast-heavy floating-point coversions with ceil_divide