This massive patch is based on work of NY00123, which was published on
Vogons forum in 2013 and was waiting for inclusion in SVN since then:
https://www.vogons.org/viewtopic.php?f=41&t=34770
Revision from December 2018 was used to kickstart this work. However, a
number of changes were implemented:
- Original patch preserves all SDL 1.2 code by ifdefing it; this patch
completely removes all code ifdefed for several versions of SDL 1.2.*
This way the code will be easier to maintain going forward and
features enabled by SDL 2.0 do not need to be backported.
A side-effect of this change is almost-complete removal of DirectDraw
support - but users can now use Direct3D based acceleration (without
any ifdefs in code).
- Code ifdefed for Android was removed to make the project easier to
understand and modify. Android port should still be possible, but it
requires more work (mostly CI and buildsystem work).
Android-related functionalities that were cross-platform were
preserved.
- Code ifdefed for OpenGL ES (which was only used for Android) was
removed - this should not affect Android support, as
hardware-accelerated 2D should still be viable via "texture" output,
but it was not tested, as buildsystem does not support Android ATM.
- SDL_cdrom code is not included; it was outside of scope of SDL2
changes. Inclusion of that library did not justify supporting one
small usecase (playblack of CD audio from physical CDs).
- Few code warning were fixed (but new sdl_mapper implementation
introduces many, many new warnings).
- Some formatting changes were implemented.
Overall, the original patch had ~40k lines of code - here it was
trimmed to +769,-972 (so more old code got removed than new code added).
This implementation was extensively tested on Linux and somewhat tested
on Windows 10. It fixes numerous issues (too many too list).
Testing found two small regressions:
- Starting game in fullscreen makes it impossible to switch back to
windowed mode correctly (Windows 10)
- Scaling works a bit worse, only in text mode, only in window (Linux)
This implementation introduces revised user settings in sdl section - it
is only partly compatible with settings from SDL 1.2; this is an issue,
but it will need to be addressed in a separete commit.
Adapt to 'pause' command working correctly (assuming the terminal height
is 25, this will need further adjustments for supporting 80x50 and
different modes).
Adjust "intro" by 1 space to make formatting the same as MS-DOS 'dir'
command - this makes intro not "merge" visually with the files listed.
Adjust placing of files and directories counters, to make it resemble
most 'dir' implementations.
Count intro lines for purpose of correct pagination with 'dir /p'.
Skip counting not printed lines with 'dir /b /p'.
Output of 'dir /w /p' is still broken, but fixing it will require more
invasive changes.
Fixes: #75
This newline is already ommitted from batch files and noecho commands,
this change makes the behaviour consistent in interactive mode.
Additional newline is a behaviour inherited from MS-DOS, and even still
visible in Windows cmd.exe, but all modern DOS implementations,
PowerShell, unix terminals, etc - they all prefer consistent behaviour
over addtional newline. Also, there's no point in wasting 4% of screen
estate just to show empty line.
This fixes CLS command, which is now able to properly clean the screen
and place prompt in the first line.
Move newline from the string message to the WriteOut in command itself.
This makes the PAUSE command behave like the original, which is
important for commands like DIR /P.
This way interface of swapInDisks function is cleaner and we avoid a
warning when comparing (previously) signed swap position with an
unsigned array size or index.
Also, add some documentation to swapInDisks function.
After introducing shared_ptr, previous implementation of this function
confused Clang static analyzer into reporting a false-positive "use
after free".
Also, do small cleanup in lines touching diskSwap array.
Also, replacing unique_ptr with shared_ptr makes it unnecessary to move
a pointer when swapping boot disks; moving shared_ptr would lead to
inconsistent internal state.
Fixes: #94
This removes a feature of mounting physical CD-ROMs in DOSBox.
SDL 2.0 removed SDL_cdrom from supported libraries, so to bring this
code back, either the functionality will need to be reimplemented or
SDL_cdrom code modernized for SDL 2.0, and bundled with the repo (the
same way SDL_sound is already bundled).
Also, remove all traces of these interfaces from user manual (README
file) and man page (docs/dosbox.1).
MCI (Media Control Interface) was a primary Windows interface. Code
comments and documentation claimed, that it's only for "NT, 2000, XP"
but the code was enabled for Windows 2000 or later (version > 4.0).
DX (Digital audio eXtraction (?)) could be forced on any Windows with
autodetection working only on Vista and Windows 7 (code was disabled for
Windows 8 or later - probably unintentionally).
DIO used DeviceIoControl interface and Windows-specific ioctl calls.
All 3 interfaces depend on SDL and SDL_cdrom functionality to work.
SDL_cdrom 1.2 implementation uses MCI on Windows to provide the same
functionality.
These issues were detected by Clang static analyzer.
Calling GetCurrentPos might leave pos uninitialized, and it will result
in passing uninitialized value pos.min to msf_to_frames function.
Same situation might happen for GetAudioStatus and all variables it
misses to initialize.
Also, fix formatting in adjacent lines.
Coverity error CID 277445 says:
Out-of-bounds access (ARRAY_VS_SINGLETON).
Passing &ch to function upcase which uses it as an array. This might
corrupt or misinterpret adjacent memory locations.
ASPI was supported by Microsoft only for Windows 95, 98 and, ME.
Adaptec supported this interface going forward for Windows NT, 2000,
and XP (32-bit only).
Cleanup before replacing SDL1.2 with SDL2.
OS/2 support was introduced in DOSBox in March 2006. OS/2 reached EOL
in December 2006.
As of 2019, OS/2 is being continued by proprietary 32-bit only ArcaOS,
although there is no official SDL2 support, despite pledges from SDL2
maintainers.
- Move imageDiskList from pointer to vector of unique_ptr
- Replace string operations with size-limited versions
- Initialize members
- Eliminate unecessary casts
- Eliminate memory-leak on pointer assignment
- Limit write length into buffer, and add comment about corner-case
- Use C++11's syntax to explicitly remove private copy and assignment operators
- Use C++11 container loop syntax to shorting a cleanup function
- Fix Bitu printf format type
- Check a pointer prior to dereferencing it
- Prevent writing one-beyond the last index
- Replace strcpy with with helper safe_strcpy, provided by @dreamer - thank you!
- Replace strcat with strncat
- Add constructor intializers for scalars and arrays
- Initialize and replace 0-value pointers with nullptr
- Pass in the buffer length when strncpy'ing into a function variable
The eliminated code removes the (ch == 1) branch, which is scoped
within this if condition: `if (rtype == 2 && ch != 1)`, therefore
the (ch == 1) branch will never be taken.
In the call to decode_residue:
decode_residue(f, residue_buffers, ch, n2, r, do_not_decode);
The channel count is previously intialized as zero and incremented
based on a for-loop (f->channels) plus a conditional,
if (map->chan[j].mux == i). If this doesn't happen then 'ch'
remains zero.
Once inside decode_residue(..), the code has three branches based
on channel count: stereo (ch == 2), mono (ch == 1), and then the
exception if it's neither of those (simple 'else'). It's in here
where a zero-valued 'ch' can be used as the denominator in these
calculations:
int c_inter = z % ch
p_inter = z/ch;
Obviously this 'else' branch is meant for channel counts greater
than two an not for zero channels; so this change simply makes
that branch only valid if (ch > 2).