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Author SHA1 Message Date
Anton Shepelev
d1be65b105 Add output type texturepp for pixel-perfect scaling
The new output type `texturepp' was added, which implements
pixel-perfect scaling using SDL's hardware-accelerated texture output.
In pixel-pefect mode, each original pixel is displayed as a rectangle m
by n pixels, so that m:n yields a reasonably good approximation of the
pixel aspect ratio (PAR) of the emulated graphical mode while using as
much screen space as possible. The balance between the precision of
aspect ratio and the utilisation of screen space is specified as the
`parweight' parameter to pp_getscale() and is currently hard-coded in
sdlmain.cpp.

This implementation emulatates pixel-perfect mode as a special case of
nearest-neighbor interpolation when the horisontal and vertical scaling
factors are integers.
2020-03-09 20:12:36 +01:00
Patryk Obara
f4609262bf Move nukedopl to libs
This way there's no need to reformat the nukedopl code to adhere to
DOSBox coding conventions.
2020-01-09 22:50:47 +01:00
krcroft
dfc9b2db31 Add the audio handling changes to build system and documentation 2019-11-06 05:47:03 +01:00
Peter Veenstra
814a5f9275 add gui_tk dir
Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@3027
2007-10-28 16:34:16 +00:00
Sjoerd van der Berg
952f8f0d1d Fix some gcc compilation issues
Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@2457
2006-01-30 10:55:49 +00:00