/* * Copyright (C) 2002-2004 The DOSBox Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* $Id: sdlmain.cpp,v 1.68 2004-07-05 11:54:53 harekiet Exp $ */ #ifndef _GNU_SOURCE #define _GNU_SOURCE #endif #include #include #include #include #include #include "SDL.h" #include "dosbox.h" #include "video.h" #include "mouse.h" #include "pic.h" #include "timer.h" #include "setup.h" #include "support.h" #include "debug.h" #include "mapper.h" //#define DISABLE_JOYSTICK #if C_OPENGL #include "SDL_opengl.h" #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif #ifdef __WIN32__ #define NVIDIA_PixelDataRange 1 #ifndef WGL_NV_allocate_memory #define WGL_NV_allocate_memory 1 typedef void * (APIENTRY * PFNWGLALLOCATEMEMORYNVPROC) (int size, float readfreq, float writefreq, float priority); typedef void (APIENTRY * PFNWGLFREEMEMORYNVPROC) (void *pointer); #endif PFNWGLALLOCATEMEMORYNVPROC db_glAllocateMemoryNV = NULL; PFNWGLFREEMEMORYNVPROC db_glFreeMemoryNV = NULL; #else #endif #if defined(NVIDIA_PixelDataRange) #ifndef GL_NV_pixel_data_range #define GL_NV_pixel_data_range 1 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); #endif PFNGLPIXELDATARANGENVPROC glPixelDataRangeNV = NULL; #endif #endif //C_OPENGL #if !(ENVIRON_INCLUDED) extern char** environ; #endif #ifdef WIN32 #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #include #define STDOUT_FILE TEXT("stdout.txt") #define STDERR_FILE TEXT("stderr.txt") #define DEFAULT_CONFIG_FILE "/dosbox.conf" #elif defined(MACOSX) #define DEFAULT_CONFIG_FILE "/Library/Preferences/DOSBox Preferences" #else /*linux freebsd*/ #define DEFAULT_CONFIG_FILE "/.dosboxrc" #endif void MAPPER_Init(void); void MAPPER_StartUp(Section * sec); enum SCREEN_TYPES { SCREEN_SURFACE, SCREEN_OVERLAY, SCREEN_OPENGL }; struct SDL_Block { bool active; //If this isn't set don't draw bool updating; struct { Bit32u width; Bit32u height; Bitu flags; GFX_Modes mode; double scalex,scaley; GFX_ResetCallBack reset; } draw; bool wait_on_error; struct { Bit32u width,height,bpp; bool fixed; bool fullscreen; bool doublebuf; SCREEN_TYPES type; SCREEN_TYPES want_type; double hwscale; } desktop; #if C_OPENGL struct { Bitu pitch; void * framebuf; GLuint texture; GLuint displaylist; GLint max_texsize; bool bilinear; bool packed_pixel; bool paletted_texture; #if defined(NVIDIA_PixelDataRange) bool pixel_data_range; #endif } opengl; #endif SDL_Rect clip; SDL_Surface * surface; SDL_Overlay * overlay; SDL_cond *cond; struct { bool autolock; bool autoenable; bool requestlock; bool locked; Bitu sensitivity; } mouse; }; static SDL_Block sdl; static void CaptureMouse(void); extern char * RunningProgram; void GFX_SetTitle(Bits cycles,Bits frameskip){ char title[200]={0}; static Bits internal_cycles=0; static Bits internal_frameskip=0; if(cycles != -1) internal_cycles = cycles; if(frameskip != -1) internal_frameskip = frameskip; sprintf(title,"DOSBox %s,Cpu Cycles: %8d, Frameskip %2d, Program: %s",VERSION,internal_cycles,internal_frameskip,RunningProgram); SDL_WM_SetCaption(title,VERSION); } /* Reset the screen with current values in the sdl structure */ Bitu GFX_GetBestMode(Bitu flags) { Bitu testbpp,gotbpp,setflags; switch (sdl.desktop.want_type) { case SCREEN_SURFACE: check_surface: /* Check if we can satisfy the depth it loves */ if (flags & LOVE_8) testbpp=8; else if (flags & LOVE_16) testbpp=16; else if (flags & LOVE_32) testbpp=32; if (sdl.desktop.fullscreen) gotbpp=SDL_VideoModeOK(640,480,testbpp,SDL_FULLSCREEN|SDL_HWSURFACE|SDL_HWPALETTE); else gotbpp=sdl.desktop.bpp; /* If we can't get our favorite mode check for another working one */ switch (gotbpp) { case 8: if (flags & CAN_8) flags&=~(CAN_16|CAN_32); break; case 15: case 16: if (flags & CAN_16) flags&=~(CAN_8|CAN_32); break; case 24: case 32: if (flags & CAN_32) flags&=~(CAN_8|CAN_16); break; } /* Not a valid display depth found? Let's just hope sdl provides conversions */ break; case SCREEN_OVERLAY: if (flags & NEED_RGB || !(flags&CAN_32)) goto check_surface; flags|=HAVE_SCALING; flags&=~(CAN_8,CAN_16); break; #if C_OPENGL case SCREEN_OPENGL: if (flags & NEED_RGB || !(flags&CAN_32)) goto check_surface; flags|=HAVE_SCALING; flags&=~(CAN_8,CAN_16); break; #endif } return flags; } void GFX_ResetScreen(void) { GFX_Stop(); if (sdl.draw.reset) (sdl.draw.reset)(); GFX_Start(); } static int int_log2 (int val) { int log = 0; while ((val >>= 1) != 0) log++; return log; } GFX_Modes GFX_SetSize(Bitu width,Bitu height,Bitu flags,double scalex,double scaley,GFX_ResetCallBack reset) { if (sdl.updating) GFX_EndUpdate(); sdl.draw.width=width; sdl.draw.height=height; sdl.draw.flags=flags; sdl.draw.mode=GFX_NONE; sdl.draw.reset=reset; sdl.draw.scalex=scalex; sdl.draw.scaley=scaley; Bitu bpp; switch (sdl.desktop.want_type) { case SCREEN_SURFACE: dosurface: if (flags & CAN_8) bpp=8; if (flags & CAN_16) bpp=16; if (flags & CAN_32) bpp=32; sdl.desktop.type=SCREEN_SURFACE; sdl.clip.w=width; sdl.clip.h=height; if (sdl.desktop.fullscreen) { if (sdl.desktop.fixed) { sdl.clip.x=(Sint16)((sdl.desktop.width-width)/2); sdl.clip.y=(Sint16)((sdl.desktop.height-height)/2); sdl.surface=SDL_SetVideoMode(sdl.desktop.width,sdl.desktop.height,bpp, SDL_FULLSCREEN|SDL_HWSURFACE|(sdl.desktop.doublebuf ? SDL_DOUBLEBUF|SDL_ASYNCBLIT : 0)|SDL_HWPALETTE); } else { sdl.clip.x=0;sdl.clip.y=0; sdl.surface=SDL_SetVideoMode(width,height,bpp, SDL_FULLSCREEN|SDL_HWSURFACE|(sdl.desktop.doublebuf ? SDL_DOUBLEBUF|SDL_ASYNCBLIT : 0)|SDL_HWPALETTE); } } else { sdl.clip.x=0;sdl.clip.y=0; sdl.surface=SDL_SetVideoMode(width,height,bpp,SDL_HWSURFACE); } if (sdl.surface) switch (sdl.surface->format->BitsPerPixel) { case 8:sdl.draw.mode=GFX_8;break; case 15:sdl.draw.mode=GFX_15;break; case 16:sdl.draw.mode=GFX_16;break; case 32:sdl.draw.mode=GFX_32;break; default: break; } break; case SCREEN_OVERLAY: if (sdl.overlay) SDL_FreeYUVOverlay(sdl.overlay); sdl.overlay=0; if (!(flags&CAN_32) || (flags & NEED_RGB)) goto dosurface; if (sdl.desktop.fullscreen) { if (sdl.desktop.fixed) { double ratio_w=(double)sdl.desktop.width/(width*scalex); double ratio_h=(double)sdl.desktop.height/(height*scaley); if ( ratio_w < ratio_h) { sdl.clip.w=(Bit16u)sdl.desktop.width; sdl.clip.h=(Bit16u)(height*scaley*ratio_w); } else { sdl.clip.w=(Bit16u)(width*scalex*ratio_h); sdl.clip.h=(Bit16u)sdl.desktop.height; } sdl.clip.x=(Sint16)((sdl.desktop.width-sdl.clip.w)/2); sdl.clip.y=(Sint16)((sdl.desktop.height-sdl.clip.h)/2); sdl.surface=SDL_SetVideoMode(sdl.desktop.width,sdl.desktop.height,0, SDL_FULLSCREEN|SDL_HWSURFACE); } else { sdl.clip.x=0;sdl.clip.y=0; sdl.clip.w=(Bit16u)(width*scalex); sdl.clip.h=(Bit16u)(height*scaley); sdl.surface=SDL_SetVideoMode(sdl.clip.w,sdl.clip.h,0, SDL_FULLSCREEN|SDL_HWSURFACE); } } else { sdl.clip.x=0;sdl.clip.y=0; sdl.clip.w=(Bit16u)(width*scalex*sdl.desktop.hwscale); sdl.clip.h=(Bit16u)(height*scaley*sdl.desktop.hwscale); sdl.surface=SDL_SetVideoMode(sdl.clip.w,sdl.clip.h,0,SDL_HWSURFACE); } sdl.overlay=SDL_CreateYUVOverlay(width*2,height,SDL_UYVY_OVERLAY,sdl.surface); if (!sdl.overlay) { LOG_MSG("SDL:Failed to create overlay, switching back to surface"); goto dosurface; } sdl.desktop.type=SCREEN_OVERLAY; sdl.draw.mode=GFX_32; break; #if C_OPENGL case SCREEN_OPENGL: { if (sdl.opengl.framebuf) { #if defined(NVIDIA_PixelDataRange) if (sdl.opengl.pixel_data_range) db_glFreeMemoryNV(sdl.opengl.framebuf); else #endif free(sdl.opengl.framebuf); } sdl.opengl.framebuf=0; if (!(flags&CAN_32) || (flags & NEED_RGB)) goto dosurface; int texsize=2 << int_log2(width > height ? width : height); if (texsize>sdl.opengl.max_texsize) { LOG_MSG("SDL:OPENGL:No support for texturesize of %d, falling back to surface",texsize); goto dosurface; } SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); if (sdl.desktop.fullscreen) { if (sdl.desktop.fixed) { double ratio_w=(double)sdl.desktop.width/(width*scalex); double ratio_h=(double)sdl.desktop.height/(height*scaley); if ( ratio_w < ratio_h) { sdl.clip.w=(Bit16u)sdl.desktop.width; sdl.clip.h=(Bit16u)(height*scaley*ratio_w); } else { sdl.clip.w=(Bit16u)(width*scalex*ratio_h); sdl.clip.h=(Bit16u)sdl.desktop.height; } sdl.clip.x=(Sint16)((sdl.desktop.width-sdl.clip.w)/2); sdl.clip.y=(Sint16)((sdl.desktop.height-sdl.clip.h)/2); sdl.surface=SDL_SetVideoMode(sdl.desktop.width,sdl.desktop.height,0, SDL_OPENGL|SDL_FULLSCREEN|SDL_HWSURFACE); } else { sdl.clip.x=0;sdl.clip.y=0; sdl.clip.w=(Bit16u)(width*scalex); sdl.clip.h=(Bit16u)(height*scaley); sdl.surface=SDL_SetVideoMode(sdl.clip.w,sdl.clip.h,0, SDL_OPENGL|SDL_FULLSCREEN|SDL_HWSURFACE); } } else { sdl.clip.x=0;sdl.clip.y=0; sdl.clip.w=(Bit16u)(width*scalex*sdl.desktop.hwscale); sdl.clip.h=(Bit16u)(height*scaley*sdl.desktop.hwscale); sdl.surface=SDL_SetVideoMode(sdl.clip.w,sdl.clip.h,0, SDL_OPENGL|SDL_HWSURFACE); } if (!sdl.surface || sdl.surface->format->BitsPerPixel<15) { LOG_MSG("SDL:OPENGL:Can't open drawing surface, are you running in 16bpp(or higher) mode?"); goto dosurface; } /* Create the texture and display list */ #if defined(NVIDIA_PixelDataRange) if (sdl.opengl.pixel_data_range) { sdl.opengl.framebuf=db_glAllocateMemoryNV(width*height*4,0.0,1.0,1.0); glPixelDataRangeNV(GL_WRITE_PIXEL_DATA_RANGE_NV,width*height*4,sdl.opengl.framebuf); glEnableClientState(GL_WRITE_PIXEL_DATA_RANGE_NV); } else { #else { #endif sdl.opengl.framebuf=malloc(width*height*4); //32 bit color } sdl.opengl.pitch=width*4; glViewport(sdl.clip.x,sdl.clip.y,sdl.clip.w,sdl.clip.h); glMatrixMode (GL_PROJECTION); glDeleteTextures(1,&sdl.opengl.texture); glGenTextures(1,&sdl.opengl.texture); glBindTexture(GL_TEXTURE_2D,sdl.opengl.texture); // No borders glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); if (sdl.opengl.bilinear) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } else { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, texsize, texsize, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, 0); glClearColor (0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); SDL_GL_SwapBuffers(); glClear(GL_COLOR_BUFFER_BIT); glShadeModel (GL_FLAT); glDisable (GL_DEPTH_TEST); glDisable (GL_LIGHTING); glDisable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); glMatrixMode (GL_MODELVIEW); glLoadIdentity (); GLfloat tex_width=((GLfloat)(width)/(GLfloat)texsize); GLfloat tex_height=((GLfloat)(height)/(GLfloat)texsize); if (glIsList(sdl.opengl.displaylist)) glDeleteLists(sdl.opengl.displaylist, 1); sdl.opengl.displaylist = glGenLists(1); glNewList(sdl.opengl.displaylist, GL_COMPILE); glBindTexture(GL_TEXTURE_2D, sdl.opengl.texture); glBegin(GL_QUADS); // lower left glTexCoord2f(0,tex_height); glVertex2f(-1.0f,-1.0f); // lower right glTexCoord2f(tex_width,tex_height); glVertex2f(1.0f, -1.0f); // upper right glTexCoord2f(tex_width,0); glVertex2f(1.0f, 1.0f); // upper left glTexCoord2f(0,0); glVertex2f(-1.0f, 1.0f); glEnd(); glEndList(); sdl.desktop.type=SCREEN_OPENGL; sdl.draw.mode=GFX_32; break; }//OPENGL #endif //C_OPENGL }//CASE if (sdl.draw.mode!=GFX_NONE) GFX_Start(); return sdl.draw.mode; } bool mouselocked; //Global variable for mapper static void CaptureMouse(void) { sdl.mouse.locked=!sdl.mouse.locked; if (sdl.mouse.locked) { SDL_WM_GrabInput(SDL_GRAB_ON); SDL_ShowCursor(SDL_DISABLE); } else { SDL_WM_GrabInput(SDL_GRAB_OFF); SDL_ShowCursor(SDL_ENABLE); } mouselocked=sdl.mouse.locked; } void GFX_CaptureMouse(void) { CaptureMouse(); } static void SwitchFullScreen(void) { sdl.desktop.fullscreen=!sdl.desktop.fullscreen; if (sdl.desktop.fullscreen) { if (!sdl.mouse.locked) CaptureMouse(); } else { if (sdl.mouse.locked) CaptureMouse(); } GFX_ResetScreen(); } void GFX_SwitchFullScreen(void) { SwitchFullScreen(); } bool GFX_StartUpdate(Bit8u * & pixels,Bitu & pitch) { if (!sdl.active || sdl.updating) return false; sdl.updating=true; switch (sdl.desktop.type) { case SCREEN_SURFACE: if (SDL_MUSTLOCK(sdl.surface)) { if (SDL_LockSurface(sdl.surface)) { LOG_MSG("SDL Lock failed"); sdl.updating=false; return false; } } pixels=(Bit8u *)sdl.surface->pixels; pixels+=sdl.clip.y*sdl.surface->pitch; pixels+=sdl.clip.x*sdl.surface->format->BytesPerPixel; pitch=sdl.surface->pitch; return true; case SCREEN_OVERLAY: SDL_LockYUVOverlay(sdl.overlay); pixels=(Bit8u *)*(sdl.overlay->pixels); pitch=*(sdl.overlay->pitches); return true; #if C_OPENGL case SCREEN_OPENGL: pixels=(Bit8u *)sdl.opengl.framebuf; pitch=sdl.opengl.pitch; return true; #endif } return false; } void GFX_EndUpdate(void) { if (!sdl.updating) return; sdl.updating=false; switch (sdl.desktop.type) { case SCREEN_SURFACE: if (SDL_MUSTLOCK(sdl.surface)) { SDL_UnlockSurface(sdl.surface); } SDL_Flip(sdl.surface); break; case SCREEN_OVERLAY: SDL_UnlockYUVOverlay(sdl.overlay); SDL_DisplayYUVOverlay(sdl.overlay,&sdl.clip); break; #if C_OPENGL case SCREEN_OPENGL: glBindTexture(GL_TEXTURE_2D, sdl.opengl.texture); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, sdl.draw.width, sdl.draw.height, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, sdl.opengl.framebuf); glCallList(sdl.opengl.displaylist); SDL_GL_SwapBuffers(); break; #endif } } void GFX_SetPalette(Bitu start,Bitu count,GFX_PalEntry * entries) { /* I should probably not change the GFX_PalEntry :) */ if (sdl.surface->flags & SDL_HWPALETTE) { if (!SDL_SetPalette(sdl.surface,SDL_PHYSPAL,(SDL_Color *)entries,start,count)) { E_Exit("SDL:Can't set palette"); } } else { if (!SDL_SetPalette(sdl.surface,SDL_LOGPAL,(SDL_Color *)entries,start,count)) { E_Exit("SDL:Can't set palette"); } } } Bitu GFX_GetRGB(Bit8u red,Bit8u green,Bit8u blue) { switch (sdl.desktop.type) { case SCREEN_SURFACE: return SDL_MapRGB(sdl.surface->format,red,green,blue); case SCREEN_OVERLAY: { Bit8u y = ( 9797*(red) + 19237*(green) + 3734*(blue) ) >> 15; Bit8u u = (18492*((blue)-(y)) >> 15) + 128; Bit8u v = (23372*((red)-(y)) >> 15) + 128; #ifdef WORDS_BIGENDIAN return (y << 0) | (v << 8) | (y << 16) | (u << 24); #else return (u << 0) | (y << 8) | (v << 16) | (y << 24); #endif } case SCREEN_OPENGL: // return ((red << 0) | (green << 8) | (blue << 16)) | (255 << 24); //USE BGRA return ((blue << 0) | (green << 8) | (red << 16)) | (255 << 24); } return 0; } void GFX_Stop() { sdl.active=false; } void GFX_Start() { sdl.active=true; } static void GUI_ShutDown(Section * sec) { GFX_Stop(); if (sdl.mouse.locked) CaptureMouse(); if (sdl.desktop.fullscreen) SwitchFullScreen(); SDL_Quit(); //Becareful this should be removed if on the fly renderchanges are allowed } static void KillSwitch(void){ throw 1; } static void GUI_StartUp(Section * sec) { sec->AddDestroyFunction(&GUI_ShutDown); Section_prop * section=static_cast(sec); sdl.active=false; sdl.updating=false; sdl.desktop.fullscreen=section->Get_bool("fullscreen"); sdl.wait_on_error=section->Get_bool("waitonerror"); sdl.mouse.locked=false; mouselocked=false; //Global for mapper sdl.mouse.requestlock=false; sdl.desktop.fixed=section->Get_bool("fullfixed"); sdl.desktop.width=section->Get_int("fullwidth"); sdl.desktop.height=section->Get_int("fullheight"); sdl.desktop.doublebuf=section->Get_bool("fulldouble"); sdl.desktop.hwscale=section->Get_float("hwscale"); if (sdl.desktop.hwscale<0.1f) { LOG_MSG("SDL:Can't hwscale lower than 0.1"); sdl.desktop.hwscale=0.1f; } if (!sdl.desktop.width) { #ifdef WIN32 sdl.desktop.width=GetSystemMetrics(SM_CXSCREEN); #else sdl.desktop.width=1024; #endif } if (!sdl.desktop.height) { #ifdef WIN32 sdl.desktop.height=GetSystemMetrics(SM_CYSCREEN); #else sdl.desktop.height=768; #endif } sdl.mouse.autoenable=section->Get_bool("autolock"); sdl.mouse.autolock=false; sdl.mouse.sensitivity=section->Get_int("sensitivity"); const char * output=section->Get_string("output"); if (!strcasecmp(output,"surface")) { sdl.desktop.want_type=SCREEN_SURFACE; } else if (!strcasecmp(output,"overlay")) { sdl.desktop.want_type=SCREEN_OVERLAY; #if C_OPENGL } else if (!strcasecmp(output,"opengl")) { sdl.desktop.want_type=SCREEN_OPENGL; sdl.opengl.bilinear=true; } else if (!strcasecmp(output,"openglnb")) { sdl.desktop.want_type=SCREEN_OPENGL; sdl.opengl.bilinear=false; #endif } else { LOG_MSG("SDL:Unsupported output device %s, switching back to surface",output); sdl.desktop.want_type=SCREEN_SURFACE; } sdl.overlay=0; #if C_OPENGL if(sdl.desktop.want_type==SCREEN_OPENGL){ /* OPENGL is requested */ sdl.surface=SDL_SetVideoMode(640,400,0,SDL_OPENGL); sdl.opengl.framebuf=0; sdl.opengl.texture=0; sdl.opengl.displaylist=0; glGetIntegerv (GL_MAX_TEXTURE_SIZE, &sdl.opengl.max_texsize); #if defined(__WIN32__) && defined(NVIDIA_PixelDataRange) glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC) wglGetProcAddress("glPixelDataRangeNV"); db_glAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC) wglGetProcAddress("wglAllocateMemoryNV"); db_glFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC) wglGetProcAddress("wglFreeMemoryNV"); #endif const char * gl_ext = (const char *)glGetString (GL_EXTENSIONS); if(gl_ext && *gl_ext){ sdl.opengl.packed_pixel=(strstr(gl_ext,"EXT_packed_pixels") > 0); sdl.opengl.paletted_texture=(strstr(gl_ext,"EXT_paletted_texture") > 0); #if defined(NVIDIA_PixelDataRange) sdl.opengl.pixel_data_range=(strstr(gl_ext,"GL_NV_pixel_data_range") >0 ) && glPixelDataRangeNV && db_glAllocateMemoryNV && db_glFreeMemoryNV; #endif } else { sdl.opengl.packed_pixel=sdl.opengl.paletted_texture=false; } } /* OPENGL is requested end */ #endif //OPENGL /* Initialize screen for first time */ sdl.surface=SDL_SetVideoMode(640,400,0,0); sdl.desktop.bpp=sdl.surface->format->BitsPerPixel; if (sdl.desktop.bpp==24) { LOG_MSG("SDL:You are running in 24 bpp mode, this will slow down things!"); } GFX_Stop(); /* Get some Event handlers */ MAPPER_AddHandler(KillSwitch,MK_f9,MMOD1,"shutdown","ShutDown"); MAPPER_AddHandler(CaptureMouse,MK_f10,MMOD1,"capmouse","Cap Mouse"); MAPPER_AddHandler(SwitchFullScreen,MK_return,MMOD2,"fullscr","Fullscreen"); } void Mouse_AutoLock(bool enable) { sdl.mouse.autolock=enable; if (enable && sdl.mouse.autoenable) sdl.mouse.requestlock=true; else sdl.mouse.requestlock=false; } static void HandleMouseMotion(SDL_MouseMotionEvent * motion) { if (sdl.mouse.locked) Mouse_CursorMoved((float)motion->xrel*sdl.mouse.sensitivity/100,(float)motion->yrel*sdl.mouse.sensitivity/100); } static void HandleMouseButton(SDL_MouseButtonEvent * button) { switch (button->state) { case SDL_PRESSED: if (sdl.mouse.requestlock && !sdl.mouse.locked) { CaptureMouse(); // Dont pass klick to mouse handler break; } switch (button->button) { case SDL_BUTTON_LEFT: Mouse_ButtonPressed(0); break; case SDL_BUTTON_RIGHT: Mouse_ButtonPressed(1); break; case SDL_BUTTON_MIDDLE: Mouse_ButtonPressed(2); break; } break; case SDL_RELEASED: switch (button->button) { case SDL_BUTTON_LEFT: Mouse_ButtonReleased(0); break; case SDL_BUTTON_RIGHT: Mouse_ButtonReleased(1); break; case SDL_BUTTON_MIDDLE: Mouse_ButtonReleased(2); break; } break; } } void GFX_Events() { SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_ACTIVEEVENT: if (event.active.state & SDL_APPINPUTFOCUS) { if (!event.active.gain && sdl.mouse.locked) { CaptureMouse(); } } break; case SDL_MOUSEMOTION: HandleMouseMotion(&event.motion); break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: HandleMouseButton(&event.button); break; case SDL_VIDEORESIZE: // HandleVideoResize(&event.resize); break; case SDL_QUIT: throw(0); break; default: void MAPPER_CheckEvent(SDL_Event * event); MAPPER_CheckEvent(&event); } } } void GFX_ShowMsg(char * format,...) { char buf[512]; va_list msg; va_start(msg,format); vsprintf(buf,format,msg); strcat(buf,"\n"); va_end(msg); printf(buf); }; int main(int argc, char* argv[]) { try { CommandLine com_line(argc,argv); Config myconf(&com_line); control=&myconf; if (control->cmdline->FindExist("-version") || control->cmdline->FindExist("--version") ) { printf(VERSION "\n"); return 0; } /* Can't disable the console with debugger enabled */ #if defined(WIN32) && !(C_DEBUG) if (control->cmdline->FindExist("-noconsole")) { FreeConsole(); /* Redirect standard input and standard output */ freopen(STDOUT_FILE, "w", stdout); freopen(STDERR_FILE, "w", stderr); setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */ setbuf(stderr, NULL); /* No buffering */ } else { if (AllocConsole()) { fclose(stdin); fclose(stdout); fclose(stderr); freopen("CONIN$","w",stdin); freopen("CONOUT$","w",stdout); freopen("CONOUT$","w",stderr); } } #endif //defined(WIN32) && !(C_DEBUG) #if C_DEBUG DEBUG_SetupConsole(); #endif if ( SDL_Init( SDL_INIT_AUDIO|SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_CDROM #ifndef DISABLE_JOYSTICK |SDL_INIT_JOYSTICK #endif ) < 0 ) E_Exit("Can't init SDL %s",SDL_GetError()); Section_prop * sdl_sec=control->AddSection_prop("sdl",&GUI_StartUp); sdl_sec->AddInitFunction(&MAPPER_StartUp); sdl_sec->Add_bool("fullscreen",false); sdl_sec->Add_bool("fulldouble",false); sdl_sec->Add_bool("fullfixed",false); sdl_sec->Add_int("fullwidth",0); sdl_sec->Add_int("fullheight",0); sdl_sec->Add_string("output","surface"); sdl_sec->Add_float("hwscale",1.0); sdl_sec->Add_bool("autolock",true); sdl_sec->Add_int("sensitivity",100); sdl_sec->Add_bool("waitonerror",true); sdl_sec->Add_string("mapperfile","mapper.txt"); MSG_Add("SDL_CONFIGFILE_HELP", "fullscreen -- Start dosbox directly in fullscreen.\n" "fulldouble -- Use double buffering in fullscreen.\n" "fullfixed -- Don't resize the screen when in fullscreen.\n" "fullwidth/height -- What resolution to use for fullscreen, use together with fullfixed.\n" "output -- What to use for output: surface,overlay" #if C_OPENGL ",opengl,openglnb" #endif ".\n" "hwscale -- Extra scaling of window if the output device supports hardware scaling.\n" "autolock -- Mouse will automatically lock, if you click on the screen.\n" "sensitiviy -- Mouse sensitivity.\n" "waitonerror -- Wait before closing the console if dosbox has an error.\n" ); /* Init all the dosbox subsystems */ DOSBOX_Init(); std::string config_file; if (control->cmdline->FindString("-conf",config_file,true)) { } else { config_file="dosbox.conf"; } /* Parse the config file * try open config file in $HOME if can't open dosbox.conf or specified file */ if (control->ParseConfigFile(config_file.c_str()) == false) { if ((getenv("HOME") != NULL)) { config_file = (std::string)getenv("HOME") + (std::string)DEFAULT_CONFIG_FILE; if (control->ParseConfigFile(config_file.c_str()) == false) { LOG_MSG("CONFIG: Using default settings. Create a configfile to change them"); } } } #if (ENVIRON_LINKED) control->ParseEnv(environ); #endif /* Init all the sections */ control->Init(); /* Some extra SDL Functions */ if (control->cmdline->FindExist("-fullscreen") || sdl_sec->Get_bool("fullscreen")) { if(!sdl.desktop.fullscreen) { //only switch if not allready in fullscreen SwitchFullScreen(); } } MAPPER_Init(); /* Start up main machine */ control->StartUp(); /* Shutdown everything */ } catch (char * error) { LOG_MSG("Exit to error: %s",error); if(sdl.wait_on_error) { //TODO Maybe look for some way to show message in linux? #if (C_DEBUG) LOG_MSG("Press enter to continue"); fgetc(stdin); #elif defined(WIN32) Sleep(5000); #endif } } catch (int){ ;//nothing pressed killswitch } catch(...){ throw;//dunno what happened. rethrow for sdl to catch } return 0; };