/* * Copyright (C) 2002-2003 The DOSBox Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include "dosbox.h" #include "video.h" #include "pic.h" #include "render.h" #include "timer.h" #include "vga.h" VGA_Type vga; Bit32u CGAWriteTable[256]; Bit32u ExpandTable[256]; Bit32u Expand16Table[4][16]; Bit32u Expand16BigTable[0x10000]; Bit32u FillTable[16]; static void EndRetrace(void) { /* start the actual display update now */ RENDER_DoUpdate(); vga.config.retrace=false; } static void VGA_BlankTimer() { PIC_AddEvent(VGA_BlankTimer,vga.draw.blank); PIC_AddEvent(EndRetrace,667); /* Setup a timer to destroy the vertical retrace bit in a few microseconds */ vga.config.real_start=vga.config.display_start; vga.config.retrace=true; } static void VGA_DrawHandler(RENDER_Part_Handler part_handler) { Bit8u * buf,* bufsplit; /* Draw the current frame */ if (!vga.draw.resizing) { if (vga.config.line_compare=vga.draw.height){ LOG(LOG_VGAGFX,"Split at %d",stop); goto drawnormal; } switch (vga.mode) { case GFX_16: buf=&vga.buffer[vga.config.real_start*8+vga.config.pel_panning]; bufsplit=vga.buffer; break; case GFX_256U: buf=&vga.mem.linear[vga.config.real_start*4+vga.config.pel_panning/2]; bufsplit=vga.mem.linear; break; case GFX_256C: buf=memory+0xa0000; bufsplit=memory+0xa0000; break; default: LOG(LOG_VGAGFX,"VGA:Unhandled split screen mode %d",vga.mode); goto norender; } part_handler(buf,0,0,vga.draw.width,stop); part_handler(bufsplit,0,stop,vga.draw.width,vga.draw.height-stop); } else { drawnormal: switch (vga.mode) { case GFX_2: VGA_DrawGFX2_Fast(vga.buffer,vga.draw.width); buf=vga.buffer; break; case GFX_4: VGA_DrawGFX4_Fast(vga.buffer,vga.draw.width); buf=vga.buffer; break; case TEXT_16: VGA_DrawTEXT(vga.buffer,vga.draw.width); buf=vga.buffer; break; case GFX_16: buf=&vga.buffer[vga.config.real_start*8+vga.config.pel_panning]; break; case GFX_256C: buf=memory+0xa0000; break; case GFX_256U: buf=&vga.mem.linear[vga.config.real_start*4+vga.config.pel_panning/2]; break; } part_handler(buf,0,0,vga.draw.width,vga.draw.height); } norender:; } } void VGA_FindSettings(void) { /* Sets up the correct memory handler from the vga.mode setting */ MEM_ClearPageHandlers(PAGE_COUNT(0xa0000),PAGE_COUNT(0x20000)); /* Detect the kind of video mode this is */ if (vga.config.gfxmode) { if (vga.config.vga_enabled) { if (vga.config.chained) { /* 256 color chained vga */ vga.mode=GFX_256C; //Doesn't need a memory handler } else { /* 256 color unchained vga */ vga.mode=GFX_256U; MEM_SetupPageHandlers(PAGE_COUNT(0xa0000),PAGE_COUNT(0x10000), &VGA_NormalReadHandler,&VGA_GFX_256U_WriteHandler); } } else if (vga.config.cga_enabled) { /* 4 color cga */ //TODO Detect hercules modes, probably set them up in bios too if (vga.seq.clocking_mode & 0x8) { vga.mode=GFX_4; // MEM_SetupPageHandlers(PAGE_COUNT(0x0b8000),PAGE_COUNT(0x10000),&VGA_GFX_4_ReadHandler,&VGA_GFX_4_WriteHandler); } else vga.mode=GFX_2; //TODO Maybe also use a page handler for cga mode } else { /* 16 color ega */ vga.mode=GFX_16; MEM_SetupPageHandlers(PAGE_COUNT(0xa0000),PAGE_COUNT(0x10000), &VGA_NormalReadHandler,&VGA_GFX_16_WriteHandler); } } else { vga.mode=TEXT_16; } VGA_StartResize(); } static void VGA_DoResize(void) { /* Calculate the FPS for this screen */ double fps; Bitu vtotal=2 + (vga.crtc.vertical_total | ((vga.crtc.overflow & 1) << 8) | ((vga.crtc.overflow & 0x20) << 4) ); Bitu htotal=5 + vga.crtc.horizontal_total; Bitu vdispend = 1 + (vga.crtc.vertical_display_end | ((vga.crtc.overflow & 2)<<7) | ((vga.crtc.overflow & 0x40) << 3) ); Bitu hdispend = 1 + (vga.crtc.horizontal_display_end); //TODO Maybe check if blanking comes before display_end double clock=(double)vga.config.clock; /* Check for 8 for 9 character clock mode */ if (vga.seq.clocking_mode & 1 ) clock/=8; else clock/=9; /* Check for pixel doubling, master clock/2 */ if (vga.seq.clocking_mode & 0x8) clock/=2; LOG(LOG_VGA,"H total %d, V Total %d",htotal,vtotal); LOG(LOG_VGA,"H D End %d, V D End %d",hdispend,vdispend); fps=clock/(vtotal*htotal); vga.draw.resizing=false; Bitu width,height,pitch,flags; flags=0; vga.draw.lines=height=vdispend; width=hdispend; vga.draw.double_height=vga.config.vline_double; vga.draw.double_width=(vga.seq.clocking_mode & 0x8)>0; vga.draw.font_height=vga.config.vline_height+1; switch (vga.mode) { case GFX_256C: case GFX_256U: vga.draw.double_width=true; //Hack since 256 color modes use 2 clocks for a pixel /* Don't know might do this different sometime, will have to do for now */ if (!vga.draw.double_height) { if (vga.config.vline_height&1) { vga.draw.double_height=true; vga.draw.font_height/=2; } } width<<=2; pitch=vga.config.scan_len*8; break; case GFX_16: width<<=3; pitch=vga.config.scan_len*16; break; case GFX_4: width<<=3; pitch=width; break; case GFX_2: width<<=3; pitch=width; break; case TEXT_16: /* probably a 16-color text mode, got to detect mono mode somehow */ width<<=3; /* 8 bit wide text font */ if (width>640) width=640; if (height>480) height=480; pitch=width; }; if (vga.draw.double_height) { flags|=DoubleHeight; height/=2; } if (vga.draw.double_width) { flags|=DoubleWidth; /* Double width is dividing main clock, the width should be correct already for this */ } if (( width != vga.draw.width) || (height != vga.draw.height) || (pitch != vga.draw.pitch)) { PIC_RemoveEvents(VGA_BlankTimer); vga.draw.width=width; vga.draw.height=height; vga.draw.pitch=pitch; LOG(LOG_VGA,"Width %d, Height %d",width,height); LOG(LOG_VGA,"Flags %X, fps %f",flags,fps); RENDER_SetSize(width,height,8,pitch,((float)width/(float)height),flags,&VGA_DrawHandler); vga.draw.blank=(Bitu)(1000000/fps); PIC_AddEvent(VGA_BlankTimer,vga.draw.blank); } }; void VGA_StartResize(void) { if (!vga.draw.resizing) { vga.draw.resizing=true; /* Start a resize after 50 ms */ PIC_AddEvent(VGA_DoResize,50000); } } void VGA_Init(Section* sec) { vga.draw.resizing=false; VGA_SetupMemory(); VGA_SetupMisc(); VGA_SetupDAC(); VGA_SetupGFX(); VGA_SetupSEQ(); VGA_SetupAttr(); /* Generate tables */ Bitu i,j; for (i=0;i<256;i++) { ExpandTable[i]=i | (i << 8)| (i <<16) | (i << 24); #ifdef WORDS_BIGENDIAN CGAWriteTable[i]=((i>>0)&3) | (((i>>2)&3) << 8)| (((i>>4)&3) <<16) | (((i>>6)&3) << 24); #else CGAWriteTable[i]=((i>>6)&3) | (((i>>4)&3) << 8)| (((i>>2)&3) <<16) | (((i>>0)&3) << 24); #endif } for (i=0;i<16;i++) { #ifdef WORDS_BIGENDIAN FillTable[i]= ((i & 1) ? 0xff000000 : 0) | ((i & 2) ? 0x00ff0000 : 0) | ((i & 4) ? 0x0000ff00 : 0) | ((i & 8) ? 0x000000ff : 0) ; #else FillTable[i]= ((i & 1) ? 0x000000ff : 0) | ((i & 2) ? 0x0000ff00 : 0) | ((i & 4) ? 0x00ff0000 : 0) | ((i & 8) ? 0xff000000 : 0) ; #endif } for (j=0;j<4;j++) { for (i=0;i<16;i++) { #ifdef WORDS_BIGENDIAN Expand16Table[j][i] = ((i & 1) ? 1 << j : 0) | ((i & 2) ? 1 << (8 + j) : 0) | ((i & 4) ? 1 << (16 + j) : 0) | ((i & 8) ? 1 << (24 + j) : 0); #else Expand16Table[j][i] = ((i & 1) ? 1 << (24 + j) : 0) | ((i & 2) ? 1 << (16 + j) : 0) | ((i & 4) ? 1 << (8 + j) : 0) | ((i & 8) ? 1 << j : 0); #endif } } for (i=0;i<0x10000;i++) { Bit32u val=0; if (i & 0x1) val|=0x1 << 24; if (i & 0x2) val|=0x1 << 16; if (i & 0x4) val|=0x1 << 8; if (i & 0x8) val|=0x1 << 0; if (i & 0x10) val|=0x4 << 24; if (i & 0x20) val|=0x4 << 16; if (i & 0x40) val|=0x4 << 8; if (i & 0x80) val|=0x4 << 0; if (i & 0x100) val|=0x2 << 24; if (i & 0x200) val|=0x2 << 16; if (i & 0x400) val|=0x2 << 8; if (i & 0x800) val|=0x2 << 0; if (i & 0x1000) val|=0x8 << 24; if (i & 0x2000) val|=0x8 << 16; if (i & 0x4000) val|=0x8 << 8; if (i & 0x8000) val|=0x8 << 0; Expand16BigTable[i]=val; } }