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dosbox-staging/include/setup.h
krcroft eaeb001b17 Play into subsequent track(s) if playback length exceeds the the current track
Issue reported by Dagar and Pr3tty F1y, and confirmed as a bug by ripsaw8080.
Thank you!

This fixes the GoG release of Betrayal at Krondor which (either due to CD mastering
issues or a faulty rip), requests playback of a given track at the tail end
of the prior track.

In debugging and performing this fix, many debug messages were improved as well
as making some small small code adjustments, such as using iterators to point to
individual tracks (track->attribute) instead of using the tracks array
(tracks[track -1].attribute).
2019-11-24 17:34:54 +01:00

348 lines
12 KiB
C++

/*
* Copyright (C) 2002-2019 The DOSBox Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef DOSBOX_SETUP_H
#define DOSBOX_SETUP_H
#ifdef _MSC_VER
#pragma warning ( disable : 4786 )
#pragma warning ( disable : 4290 )
#endif
#ifndef CH_LIST
#define CH_LIST
#include <list>
#endif
#ifndef CH_VECTOR
#define CH_VECTOR
#include <vector>
#endif
#ifndef CH_STRING
#define CH_STRING
#include <string>
#endif
#ifndef CH_CSTDIO
#define CH_CSTDIO
#include <stdio.h>
#endif
class Hex {
private:
int _hex;
public:
Hex(int in):_hex(in) { };
Hex():_hex(0) { };
bool operator==(Hex const& other) {return _hex == other._hex;}
operator int () const { return _hex; }
};
class Value {
/*
* Multitype storage container that is aware of the currently stored type in it.
* Value st = "hello";
* Value in = 1;
* st = 12 //Exception
* in = 12 //works
*/
private:
Hex _hex;
bool _bool;
int _int;
std::string* _string;
double _double;
public:
class WrongType { }; // Conversion error class
enum Etype { V_NONE, V_HEX, V_BOOL, V_INT, V_STRING, V_DOUBLE,V_CURRENT} type;
/* Constructors */
Value() :_hex(0), _bool(false),_int(0), _string(0), _double(0), type(V_NONE) { };
Value(Hex in) :_hex(in),_bool(false),_int(0), _string(0), _double(0), type(V_HEX) { };
Value(int in) :_hex(0), _bool(false),_int(in),_string(0), _double(0), type(V_INT) { };
Value(bool in) :_hex(0), _bool(in) ,_int(0), _string(0), _double(0), type(V_BOOL) { };
Value(double in) :_hex(0), _bool(false),_int(0), _string(0), _double(in),type(V_DOUBLE) { };
Value(std::string const& in) :_hex(0), _bool(false),_int(0), _string(new std::string(in)),_double(0), type(V_STRING) { };
Value(char const * const in) :_hex(0), _bool(false),_int(0), _string(new std::string(in)),_double(0), type(V_STRING) { };
Value(Value const& in):_string(0) {plaincopy(in);}
~Value() { destroy();};
Value(std::string const& in,Etype _t) :_hex(0),_bool(false),_int(0),_string(0),_double(0),type(V_NONE) {SetValue(in,_t);}
/* Assigment operators */
Value& operator= (Hex in) { return copy(Value(in));}
Value& operator= (int in) { return copy(Value(in));}
Value& operator= (bool in) { return copy(Value(in));}
Value& operator= (double in) { return copy(Value(in));}
Value& operator= (std::string const& in) { return copy(Value(in));}
Value& operator= (char const * const in) { return copy(Value(in));}
Value& operator= (Value const& in) { return copy(Value(in));}
bool operator== (Value const & other);
operator bool () const;
operator Hex () const;
operator int () const;
operator double () const;
operator char const* () const;
bool SetValue(std::string const& in,Etype _type = V_CURRENT);
std::string ToString() const;
private:
void destroy() throw();
Value& copy(Value const& in);
void plaincopy(Value const& in) throw();
bool set_hex(std::string const& in);
bool set_int(std::string const&in);
bool set_bool(std::string const& in);
void set_string(std::string const& in);
bool set_double(std::string const& in);
};
class Property {
public:
struct Changeable { enum Value {Always, WhenIdle,OnlyAtStart};};
const std::string propname;
Property(std::string const& _propname, Changeable::Value when):propname(_propname),change(when) { }
void Set_values(const char * const * in);
void Set_help(std::string const& str);
char const* Get_help();
virtual bool SetValue(std::string const& str)=0;
Value const& GetValue() const { return value;}
Value const& Get_Default_Value() const { return default_value; }
//CheckValue returns true, if value is in suggested_values;
//Type specific properties are encouraged to override this and check for type
//specific features.
virtual bool CheckValue(Value const& in, bool warn);
public:
virtual ~Property(){ }
virtual const std::vector<Value>& GetValues() const;
Value::Etype Get_type(){return default_value.type;}
Changeable::Value getChange() {return change;}
protected:
//Set interval value to in or default if in is invalid. force always sets the value.
//Can be overriden to set a different value if invalid.
virtual bool SetVal(Value const& in, bool forced,bool warn=true) {
if(forced || CheckValue(in,warn)) {
value = in; return true;
} else {
value = default_value; return false;
}
}
Value value;
std::vector<Value> suggested_values;
typedef std::vector<Value>::iterator iter;
Value default_value;
const Changeable::Value change;
};
class Prop_int:public Property {
public:
Prop_int(std::string const& _propname,Changeable::Value when, int _value)
:Property(_propname,when) {
default_value = value = _value;
min = max = -1;
}
Prop_int(std::string const& _propname,Changeable::Value when, int _min,int _max,int _value)
:Property(_propname,when) {
default_value = value = _value;
min = _min;
max = _max;
}
int getMin() { return min;}
int getMax() { return max;}
void SetMinMax(Value const& _min,Value const& _max) {this->min = _min; this->max=_max;}
bool SetValue(std::string const& in);
~Prop_int(){ }
virtual bool CheckValue(Value const& in, bool warn);
// Override SetVal, so it takes min,max in account when there are no suggested values
virtual bool SetVal(Value const& in, bool forced,bool warn=true);
private:
Value min,max;
};
class Prop_double:public Property {
public:
Prop_double(std::string const & _propname, Changeable::Value when, double _value)
:Property(_propname,when){
default_value = value = _value;
}
bool SetValue(std::string const& input);
~Prop_double(){ }
};
class Prop_bool:public Property {
public:
Prop_bool(std::string const& _propname, Changeable::Value when, bool _value)
:Property(_propname,when) {
default_value = value = _value;
}
bool SetValue(std::string const& in);
~Prop_bool(){ }
};
class Prop_string:public Property{
public:
Prop_string(std::string const& _propname, Changeable::Value when, char const * const _value)
:Property(_propname,when) {
default_value = value = _value;
}
bool SetValue(std::string const& in);
virtual bool CheckValue(Value const& in, bool warn);
~Prop_string(){ }
};
class Prop_path:public Prop_string{
public:
std::string realpath;
Prop_path(std::string const& _propname, Changeable::Value when, char const * const _value)
:Prop_string(_propname,when,_value) {
default_value = value = _value;
realpath = _value;
}
bool SetValue(std::string const& in);
~Prop_path(){ }
};
class Prop_hex:public Property {
public:
Prop_hex(std::string const& _propname, Changeable::Value when, Hex _value)
:Property(_propname,when) {
default_value = value = _value;
}
bool SetValue(std::string const& in);
~Prop_hex(){ }
};
#define NO_SUCH_PROPERTY "PROP_NOT_EXIST"
class Section {
private:
typedef void (*SectionFunction)(Section*);
/* Wrapper class around startup and shutdown functions. the variable
* canchange indicates it can be called on configuration changes */
struct Function_wrapper {
SectionFunction function;
bool canchange;
Function_wrapper(SectionFunction const _fun,bool _ch){
function=_fun;
canchange=_ch;
}
};
std::list<Function_wrapper> initfunctions;
std::list<Function_wrapper> destroyfunctions;
std::string sectionname;
public:
Section(std::string const& _sectionname):sectionname(_sectionname) { }
void AddInitFunction(SectionFunction func,bool canchange=false);
void AddDestroyFunction(SectionFunction func,bool canchange=false);
void ExecuteInit(bool initall=true);
void ExecuteDestroy(bool destroyall=true);
const char* GetName() const {return sectionname.c_str();}
virtual std::string GetPropValue(std::string const& _property) const =0;
virtual bool HandleInputline(std::string const& _line)=0;
virtual void PrintData(FILE* outfile) const =0;
virtual ~Section() { /*Children must call executedestroy ! */}
};
class Prop_multival;
class Prop_multival_remain;
class Section_prop:public Section {
private:
std::list<Property*> properties;
typedef std::list<Property*>::iterator it;
typedef std::list<Property*>::const_iterator const_it;
public:
Section_prop(std::string const& _sectionname):Section(_sectionname){}
Prop_int* Add_int(std::string const& _propname, Property::Changeable::Value when, int _value=0);
Prop_string* Add_string(std::string const& _propname, Property::Changeable::Value when, char const * const _value=NULL);
Prop_path* Add_path(std::string const& _propname, Property::Changeable::Value when, char const * const _value=NULL);
Prop_bool* Add_bool(std::string const& _propname, Property::Changeable::Value when, bool _value=false);
Prop_hex* Add_hex(std::string const& _propname, Property::Changeable::Value when, Hex _value=0);
// void Add_double(char const * const _propname, double _value=0.0);
Prop_multival *Add_multi(std::string const& _propname, Property::Changeable::Value when,std::string const& sep);
Prop_multival_remain *Add_multiremain(std::string const& _propname, Property::Changeable::Value when,std::string const& sep);
Property* Get_prop(int index);
int Get_int(std::string const& _propname) const;
const char* Get_string(std::string const& _propname) const;
bool Get_bool(std::string const& _propname) const;
Hex Get_hex(std::string const& _propname) const;
double Get_double(std::string const& _propname) const;
Prop_path* Get_path(std::string const& _propname) const;
Prop_multival* Get_multival(std::string const& _propname) const;
Prop_multival_remain* Get_multivalremain(std::string const& _propname) const;
bool HandleInputline(std::string const& gegevens);
void PrintData(FILE* outfile) const;
virtual std::string GetPropValue(std::string const& _property) const;
//ExecuteDestroy should be here else the destroy functions use destroyed properties
virtual ~Section_prop();
};
class Prop_multival:public Property{
protected:
Section_prop* section;
std::string separator;
void make_default_value();
public:
Prop_multival(std::string const& _propname, Changeable::Value when,std::string const& sep):Property(_propname,when), section(new Section_prop("")),separator(sep) {
default_value = value = "";
}
Section_prop *GetSection() { return section; }
const Section_prop *GetSection() const { return section; }
virtual bool SetValue(std::string const& input);
virtual const std::vector<Value>& GetValues() const;
~Prop_multival() { delete section; }
}; //value bevat totale string. setvalue zet elk van de sub properties en checked die.
class Prop_multival_remain:public Prop_multival{
public:
Prop_multival_remain(std::string const& _propname, Changeable::Value when,std::string const& sep):Prop_multival(_propname,when,sep){ }
virtual bool SetValue(std::string const& input);
};
class Section_line: public Section{
public:
Section_line(std::string const& _sectionname):Section(_sectionname){}
~Section_line(){ExecuteDestroy(true);}
bool HandleInputline(std::string const& gegevens);
void PrintData(FILE* outfile) const;
virtual std::string GetPropValue(std::string const& _property) const;
std::string data;
};
class Module_base {
/* Base for all hardware and software "devices" */
protected:
Section* m_configuration;
public:
Module_base(Section* configuration){m_configuration=configuration;};
// Module_base(Section* configuration, SaveState* state) {};
virtual ~Module_base(){/*LOG_MSG("executed")*/;};//Destructors are required
/* Returns true if succesful.*/
virtual bool Change_Config(Section* /*newconfig*/) {return false;} ;
};
#endif