1530 lines
		
	
	
	
		
			62 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			1530 lines
		
	
	
	
		
			62 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
DOSBox v0.74-2 Manual (always use the latest version from www.dosbox.com)
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=====
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NOTE:
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=====
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While we are hoping that one day DOSBox will run all programs ever made for
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the PC, we are not there yet.
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At present, DOSBox running on a high-end machine will roughly be the equivalent
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of a Pentium I PC. DOSBox can be configured to run a wide range of DOS games,
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from CGA/Tandy/PCjr classics up to games from the Quake era.
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======
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INDEX:
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======
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1. Quickstart
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2. Start (FAQ)
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3. Command Line Parameters
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4. Internal Programs
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5. Special Keys
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6. Joystick/Gamepad
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7. KeyMapper
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8. Keyboard Layout
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9. Serial Multiplayer feature
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10. How to speed up/slow down DOSBox
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11. Troubleshooting
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12. DOSBox Status Window
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13. The configuration (options) file
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14. The language file
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15. Building your own version of DOSBox
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16. Special thanks
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17. Contact
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==============
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1. Quickstart:
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==============
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Type INTRO in DOSBox for a quick tour.
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It is essential that you get familiar with the idea of mounting, DOSBox does not
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automatically make any drive (or a part of it) accessible to the emulation. See
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the FAQ entry "How to start?" as well as the description of the MOUNT command
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(Section 4: "Internal Programs"). If you have your game on a CD-ROM you may try
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this guide: https://www.vogons.org/viewtopic.php?t=8933
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===============
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2. Start (FAQ):
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===============
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START:      How to start?
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AUTOMATION: Do I always have to type these "mount" commands?
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FULLSCREEN: How do I change to fullscreen?
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FULLSCREEN: My fullscreen is too large.
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CD-ROM:     My CD-ROM doesn't work.
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CD-ROM:     The game/application can't find its CD-ROM.
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MOUSE:      The mouse doesn't work.
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SOUND:      There is no sound.
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SOUND:      What sound hardware does DOSBox presently emulate?
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SOUND:      The sound stutters or sounds stretched/weird.
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KEYBOARD:   I can't type \ or : in DOSBox.
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KEYBOARD:   Right Shift and "\" doesn't work in DOSBox. (Windows only)
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KEYBOARD:   The keyboard lags.
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CONTROL:    The character/cursor/mouse pointer always moves into one direction!
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SPEED:      The game/application runs much too slow/too fast!
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CRASH:      The game/application does not run at all/crashes!
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CRASH:      DOSBox crashes on startup!
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GAME:       My Build game(Duke3D/Blood/Shadow Warrior) has problems.
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SAFETY:     Can DOSBox harm my computer?
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OPTIONS:    I would like to change DOSBox's options.
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HELP:       Great Manual, but I still don't get it.
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START: How to start?
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    At the beginning you've got a Z:\> instead of a C:\> at the prompt.
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    You have to make your directories available as drives in DOSBox by using
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    the "mount" command. For example, in Windows "mount C D:\GAMES" will give
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    you a C drive in DOSBox which points to your Windows D:\GAMES directory
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    (that was created before). In Linux, "mount c /home/username" will give you
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    a C drive in DOSBox which points to /home/username in Linux.
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    To change to the drive mounted like above, type "C:". If everything went
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    fine, DOSBox will display the prompt "C:\>".
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AUTOMATION: Do I always have to type these commands?
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    In the DOSBox configuration file is an [autoexec] section. The commands
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    present there are run when DOSBox starts, so you can use this section
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    for the mounting. Look at Section 13: "The configuration (options) file".
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FULLSCREEN: How do I change to fullscreen?
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    Press alt-enter. Alternatively: Edit the configuration file of DOSBox and
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    change the option fullscreen=false to fullscreen=true. If fullscreen looks
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    wrong in your opinion: Play with the options: fullresolution, output and
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    aspect in the configuration file of DOSBox. To get back from fullscreen
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    mode: Press alt-enter again.
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FULLSCREEN: My fullscreen is too large.
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    This is can be a problem on Windows 10, if you have display scaling
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    set to a value above 100%. Windows in that case will resize the screen
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    on top of dosbox resizing the screen, which can happen for the output:
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    ddraw, opengl, openglnb, overlay. You can disable this Windows behaviour
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    by enabling a specific compatibility setting:
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    - Right-click the DOSBox icon and select "Properties".
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    - Go to the "Compatibility" tab.
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    - Click on "Change high DPI settings".
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    - Tick "Override high DPI scaling behaviour" and set it to "Application".
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    - Apply the changes by clicking on "OK".
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    Unfortunately, this compatibility option causes some side effects in
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    windowed mode, and in this case you will need to change the resolution
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    in the config/Options file for windowresolution (e.g. 1024x768).
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    Alternatively, you can disable the display scaling and or use a lower
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    fullresolution value.
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CD-ROM: My CD-ROM doesn't work.
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    To mount your CD-ROM in DOSBox you have to specify some additional options
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    when mounting the CD-ROM.
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    To enable CD-ROM support (includes MSCDEX) in Windows:
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      - mount d f:\ -t cdrom
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    in Linux:
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      - mount d /path/to/cdrom -t cdrom
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    explanation: - d   driveletter you will get in DOSBox (d is the best,
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                          don't change it!)
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                 - f:\ location of CD-ROM on your PC. In most cases it will
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                          be d:\ or e:\
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    See also the next question: The game/application can't find its CD-ROM.
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CD-ROM: The game/application can't find its CD-ROM.
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    Be sure to mount the CD-ROM with -t cdrom switch, this will enable the
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    MSCDEX interface required by DOS games to interface with CD-ROMs.
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    Also try adding the correct label (-label LABEL) to the mount command,
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    where LABEL is the CD-label (volume ID) of the CD-ROM.
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    Try creating a CD-ROM image (preferably CUE/BIN pair) and use the
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    DOSBox's internal IMGMOUNT tool to mount the image (the CUE sheet).
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    This enables very good low-level CD-ROM support on any operating system.
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MOUSE: The mouse doesn't work.
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    Usually, DOSBox detects when a game uses mouse control. When you click on
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    the screen it should get locked (confined to the DOSBox window) and work.
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    With certain games, the DOSBox mouse detection doesn't work. In that case
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    you will have to lock the mouse manually by pressing CTRL-F10.
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SOUND: There is no sound.
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    Be sure that the sound is correctly configured in the game. This might be
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    done during the installation or with a setup/setsound utility that
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    accompanies the game. First see if an autodetection option is provided. If
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    there is none try selecting SoundBlaster or SoundBlaster 16 with the default
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    settings being "address=220 irq=7 dma=1" (sometimes highdma=5). You might
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    also want to select Sound Canvas/SCC/MPU-401/General MIDI/Wave Blaster
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    at "address=330 IRQ=2" as music device.
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    The parameters of the emulated sound cards can be changed in the DOSBox
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    configuration file.
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    If you still don't get any sound set the core to normal in DOSBox
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    configuration and use some lower fixed cycles value (like cycles=2000). Also
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    assure that your host operating sound does provide sound.
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    In certain cases it might be useful to use a different emulated sound device
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    like a SoundBlaster Pro (sbtype=sbpro1 in the DOSBox configuration file) or
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    the Gravis Ultrasound (gus=true).
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SOUND: What sound hardware does DOSBox presently emulate?
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    DOSBox emulates several legacy sound devices:
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    - Internal PC speaker/Buzzer
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      This emulation includes both the tone generator and several forms of
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      digital sound output through the internal speaker.
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    - Creative CMS/Gameblaster
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      The is the first card released by Creative Labs(R).  The default
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      configuration places it on address 220. It is disabled by default.
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    - Tandy 3 voice
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      The emulation of this sound hardware is complete with the exception of
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      the noise channel. The noise channel is not very well documented and as
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      such is only a best guess as to the sound's accuracy. It is disabled as
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      default.
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    - Tandy DAC
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      Some games may require turning off SoundBlaster emulation (sbtype=none)
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      for better Tandy DAC sound support. Don't forget to set the sbtype back to
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      sb16 if you don't use Tandy sound.
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    - Adlib
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      This emulation is almost perfect and includes the Adlib's ability to
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      almost play digitized sound. Placed at address 220 (also on 388).
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    - SoundBlaster 16 / SoundBlaster Pro I & II / SoundBlaster I & II
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      By default DOSBox provides SoundBlaster 16 level 16-bit stereo sound.
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      You can select a different SoundBlaster version in the configuration of
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      DOSBox. AWE32 music is not emulated as you can use MPU-401 instead
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      (see below).
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    - Disney Sound Source and Covox Speech Thing
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      Using the printer port, this sound device outputs digital sound only.
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      Placed at LPT1
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    - Gravis Ultrasound
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      The emulation of this hardware is nearly complete, though the MIDI
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      capabilities have been left out, since an MPU-401 has been emulated
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      in other code. For Gravis music you also have to install Gravis drivers
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      inside DOSBox. It is disabled by default.
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    - MPU-401
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      A MIDI passthrough interface is also emulated. This method of sound
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      output will only work when used with external device/emulator.
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      Every Windows XP/Vista/7 and Mac OS X has got a default emulator 
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      compatible with: Sound Canvas/SCC/General Standard/General MIDI/Wave 
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      Blaster. A different device/emulator is needed for 
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      Roland LAPC/CM-32L/MT-32 compatibility.
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SOUND: The sound stutters or sounds stretched/weird.
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    You may be using too much CPU power to keep DOSBox running at the current
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    speed. You can lower the cycles, skip frames, reduce the sampling rate of
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    the respective sound device, increase the prebuffer. See Section 13: "The
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    configuration (options) file".
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    If you are using 'cycles=max' or 'cycles=auto', then make sure that there is
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    no background processes interfering! (especially if they access the harddisk)
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    Also look at Section 10: "How to speed up/slow down DOSBox" as well as
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    Section 11: "Troubleshooting".
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KEYBOARD: I can't type \ or : in DOSBox.
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    This can happen in various cases, like your host keyboard layout does not
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    have a matching DOS layout representation (or it was not correctly
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    detected), or the key mapping is wrong.
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    Some possible fixes:
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      1. Use / instead, or ALT-58 for : and ALT-92 for \.
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      2. Change the DOS keyboard layout (see Section 8: "Keyboard Layout").
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      3. Add the commands you want to execute to the [autoexec] section
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         of the DOSBox configuration file.
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      4. Open the DOSBox configuration file and change the usescancodes entry.
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      5. Switch the keyboard layout of your operating system.
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    Note that if the host layout can not be identified, or keyboardlayout is
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    set to none in the DOSBox configuration file, the standard US layout is
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    used. In this configuration try the keys around "enter" for the key \
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    (backslash), and for the key : (colon) use shift and the keys between
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    "enter" and "L".
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KEYBOARD: Right Shift and "\" doesn't work in DOSBox. (Windows only)
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    This may happen if Windows thinks that you have more than one keyboard
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    connected to your PC when you use some remote control devices.
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    To verity this problem run cmd.exe, navigate to DOSBox program folder
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    and type:
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    set sdl_videodriver=windib
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    dosbox.exe
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    check whether keyboard started to work properly. As windib is slower it is
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    best to use one of the two solutions provided here:
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    https://www.vogons.org/viewtopic.php?t=24072
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KEYBOARD: The keyboard lags.
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    Lower the priority setting in the DOSBox configuration file, for example
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    set "priority=normal,normal". You might also want to try lowering the
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    cycles (use a fixed cycle amount to start with, like cycles=10000).
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CONTROL: The character/cursor/mouse pointer always moves into one direction!
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    See if it still happens if you disable the joystick emulation,
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    set joysticktype=none in the [joystick] section of your DOSBox
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    configuration file. Maybe also try unplugging any joystick/gamepad.
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    If you want to use the joystick in the game, try setting timed=false
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    and be sure to calibrate the joystick (both in your OS as well as
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    in the game or the game's setup program).
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SPEED: The game/application runs much too slow/too fast!
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    Look at Section 10: "How to speed up/slow down DOSBox" for more
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    information.
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CRASH: The game/application does not run at all/crashes!
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    Look at Section 11: "Troubleshooting".
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CRASH: DOSBox crashes on startup!
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    Look at Section 11: "Troubleshooting".
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GAME: My Build game(Duke3D/Blood/Shadow Warrior) has problems.
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    First of all, try to find a port of the game. Those will offer a better
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    experience. To fix the graphics problem that occurs in DOSBox on higher
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    resolutions: Open the configuration file of DOSBox and search for
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    machine=svga_s3. Change svga_s3 to vesa_nolfb
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    Change memsize=16 to memsize=63
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SAFETY: Can DOSBox harm my computer?
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    DOSBox can not harm your computer more than any other resource demanding
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    program. Increasing the cycles does not overclock your real CPU.
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    Setting the cycles too high has a negative performance effect on the
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    software running inside DOSBox.
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OPTIONS: I would like to change DOSBox's options.
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    Look at Section 13: "The configuration (options) file".
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HELP: Great Manual, but I still don't get it.
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    For more questions read the rest of this Manual. You may also look at:
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    guides located at https://www.vogons.org/viewforum.php?f=53
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    the wiki of DOSBox https://www.dosbox.com/wiki/
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    the site/forum: https://www.dosbox.com
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===========================
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3. Command Line Parameters:
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===========================
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An overview of the command line options you can give to DOSBox. Although
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in most cases it is easier to use DOSBox's configuration file instead.
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See Section 13: "The configuration (options) file".
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To be able to use Command Line Parameters:
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(Windows)  open cmd.exe or command.com or edit the shortcut to dosbox.exe
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(Linux)    use console
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(Mac OS X) start terminal.app and navigate to:
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           /applications/dosbox.app/contents/macos/dosbox
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The options are valid for all operating systems unless noted in the option
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description:
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dosbox [name] [-exit] [-c command] [-fullscreen] [-userconf]
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       [-conf congfigfilelocation] [-lang languagefilelocation]
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       [-machine machine type] [-noconsole] [-startmapper] [-noautoexec]
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       [-securemode] [-scaler scaler | -forcescaler scaler] [-version]
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       [-socket socket]
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dosbox -version
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dosbox -editconf program
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dosbox -opencaptures program
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dosbox -printconf
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dosbox -eraseconf
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dosbox -erasemapper
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  name
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        If "name" is a directory it will mount that as the C: drive.
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        If "name" is an executable it will mount the directory of "name"
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        as the C: drive and execute "name".
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  -exit
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        DOSBox will close itself when the DOS application "name" ends.
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  -c command
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        Runs the specified command before running "name". Multiple commands
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        can be specified. Each command should start with "-c" though.
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        A command can be: an Internal Program, a DOS command or an executable
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        on a mounted drive.
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  -fullscreen
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        Starts DOSBox in fullscreen mode.
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  -userconf
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        Start DOSBox with the users specific configuration file. Can be used
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        together with multiple -conf parameters, but -userconf will always be 
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        loaded before them.
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  -conf configfilelocation
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        Start DOSBox with the options specified in "configfilelocation".
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        Multiple -conf options may be present.
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        See Section 13: "The configuration (options) file" for more details.
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  -lang languagefilelocation
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        Start DOSBox using the language specified in "languagefilelocation".
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        See Section 14: "The Language File" for more details.
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  -machine machinetype
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        Setup DOSBox to emulate a specific type of machine. Valid choices are:
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        hercules, cga, ega, pcjr, tandy, svga_s3 (default) as well as
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        the additional SVGA chipsets listed in the DOSBox configuration file.
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        svga_s3 enables VESA emulation as well.
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        For some special VGA effects the machinetype vgaonly can be used,
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        note that this disables SVGA capabilities and might be slower due to the
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        higher emulation precision.
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        The machinetype affects the video card and the available sound cards.
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  -noconsole (Windows Only)
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        Start DOSBox without showing the DOSBox status window (console).
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        Output will be redirected to stdout.txt and stderr.txt
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  -startmapper
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        Enter the keymapper directly on startup. Useful for people with
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        keyboard problems.
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  -noautoexec
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        Skips the [autoexec] section of the loaded configuration file.
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  -securemode
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        Same as -noautoexec, but adds config.com -securemode at the
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        bottom of AUTOEXEC.BAT (which in turn disables any changes to how
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        the drives are mounted inside DOSBox).
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  -scaler scaler
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        Uses the scaler specified by "scaler". See the DOSBox configuration file
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        for the available scalers.
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  -forcescaler scaler
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        Similar to the -scaler parameter, but tries to force usage of
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        the specified scaler even if it might not fit.
 | 
						|
 | 
						|
  -version
 | 
						|
        output version information and exit. Useful for frontends.
 | 
						|
 | 
						|
  -editconf program
 | 
						|
        calls program with as first parameter the configuration file.
 | 
						|
        You can specify this command more than once. In this case it will
 | 
						|
        move to second program if the first one fails to start.
 | 
						|
 | 
						|
  -opencaptures program
 | 
						|
        calls program with as first parameter the location of the captures
 | 
						|
        folder.
 | 
						|
 | 
						|
  -printconf
 | 
						|
        prints the location of the default configuration file.
 | 
						|
 | 
						|
  -resetconf
 | 
						|
        removes the default configuration file.
 | 
						|
 | 
						|
  -resetmapper
 | 
						|
        removes the mapperfile used by the default clean configuration file.
 | 
						|
 | 
						|
  -socket
 | 
						|
        passes the socket number to the nullmodem emulation. See Section 9:
 | 
						|
        "Serial Multiplayer feature."
 | 
						|
 | 
						|
Note: If a name/command/configfilelocation/languagefilelocation contains
 | 
						|
     a space, put the whole name/command/configfilelocation/languagefilelocation
 | 
						|
     between quotes ("command or file name"). If you need to use quotes within
 | 
						|
     quotes (most likely with -c and mount):
 | 
						|
     Windows users can use single quotes inside the double quotes.
 | 
						|
     Other people should be able to use escaped double quotes inside the
 | 
						|
     double quotes.
 | 
						|
     Windows: -c "mount c 'c:\My folder with DOS games\'"
 | 
						|
     Linux: -c "mount c \"/tmp/name with space\""
 | 
						|
 | 
						|
A rather unusual example, just to demonstrate what you can do (Windows):
 | 
						|
dosbox D:\folder\file.exe -c "MOUNT Y H:\MyFolder"
 | 
						|
  This mounts D:\folder as C:\ and runs file.exe.
 | 
						|
  Before it does that, it will first mount H:\MyFolder as the Y drive.
 | 
						|
 | 
						|
In Windows, you can also drag directories/files onto the DOSBox executable.
 | 
						|
 | 
						|
 | 
						|
 | 
						|
=====================
 | 
						|
4. Internal Programs:
 | 
						|
=====================
 | 
						|
 | 
						|
DOSBox supports most of the DOS commands found in command.com.
 | 
						|
To get a list of the internal commands type "HELP" at the prompt.
 | 
						|
 | 
						|
In addition, the following commands are available:
 | 
						|
 | 
						|
MOUNT "Emulated Drive letter" "Real Drive or Directory"
 | 
						|
      [-t type] [-size drivesize] [-label drivelabel] [-freesize size_in_mb]
 | 
						|
      [-freesize size_in_kb (floppies)]
 | 
						|
MOUNT -u "Emulated Drive letter"
 | 
						|
 | 
						|
  Program to mount local directories as drives inside DOSBox.
 | 
						|
 | 
						|
  "Emulated Drive letter"
 | 
						|
        The driveletter inside DOSBox (for example C).
 | 
						|
 | 
						|
  "Real Drive letter (usually for CD-ROMs in Windows) or Directory"
 | 
						|
        The local directory you want accessible inside DOSBox.
 | 
						|
 | 
						|
  -t type
 | 
						|
        Type of the mounted directory.
 | 
						|
        Supported are: dir (default), floppy, cdrom.
 | 
						|
 | 
						|
  -size drivesize
 | 
						|
	(experts only)
 | 
						|
        Sets the size of the drive, where drivesize is of the form
 | 
						|
        "bps,spc,tcl,fcl":
 | 
						|
           bps: bytes per sector, by default 512 for regular drives and
 | 
						|
                2048 for CD-ROM drives
 | 
						|
           spc: sectors per cluster, usually between 1 and 127
 | 
						|
           tcl: total clusters, between 1 and 65534
 | 
						|
           fcl: total free clusters, between 1 and tcl
 | 
						|
 | 
						|
  -freesize size_in_mb | size_in_kb
 | 
						|
        Sets the amount of free space available on a drive
 | 
						|
        in megabytes (regular drives) or kilobytes (floppy drives).
 | 
						|
        This is a simpler version of -size.
 | 
						|
 | 
						|
  -label drivelabel
 | 
						|
        Sets the name of the drive to "drivelabel". Needed on some systems
 | 
						|
        if the CD-ROM label isn't read correctly (useful when a program
 | 
						|
        can't find its CD-ROM). If you don't specify a label
 | 
						|
        and no lowlevel support is selected:
 | 
						|
          For Windows: label is extracted from "Real Drive".
 | 
						|
          For Linux: label is set to NO_LABEL.
 | 
						|
 | 
						|
        If you do specify a label, this label will be kept as long as the drive
 | 
						|
        is mounted. It will not be updated !!
 | 
						|
 | 
						|
  -u
 | 
						|
        Removes the mount. Doesn't work for Z:\.
 | 
						|
 | 
						|
  Note: It's possible to mount a local directory as CD-ROM drive,
 | 
						|
        but hardware support is then missing.
 | 
						|
 | 
						|
  Basically MOUNT allows you to connect real hardware to DOSBox's emulated PC.
 | 
						|
  So MOUNT C C:\GAMES tells DOSBox to use your C:\GAMES directory as drive C:
 | 
						|
  in DOSBox. MOUNT C E:\SomeFolder tells DOSBox to use your E:\SomeFolder
 | 
						|
  directory as drive C: in DOSBox.
 | 
						|
 | 
						|
  Mounting your entire C drive with MOUNT C C:\ is NOT recommended! The same
 | 
						|
  is true for mounting the root of any other drive.
 | 
						|
  Otherwise if you or DOSBox make a mistake you may lose all your files.
 | 
						|
  Also never mount a "Windows" or "Program Files" folders or their subfolders
 | 
						|
  in Windows Vista/7 as DOSBox may not work correctly, or will stop working
 | 
						|
  correctly later. It is recommended to keep all your dos applications/games
 | 
						|
  in a simple folder (for example c:\dosgames) and mount that.
 | 
						|
 | 
						|
  You should always install your game inside DOSBox.
 | 
						|
  So if you have the game on CD you always (even after installation!)
 | 
						|
  have to mount both: folder as a harddisk drive and a CD-ROM.
 | 
						|
  HardDisk should always be mounted as c
 | 
						|
    CD-ROM should always be mounted as d
 | 
						|
    Floppy should always be mounted as a (or b)
 | 
						|
 | 
						|
  Basic MOUNT Examples for normal usage (Windows):
 | 
						|
 | 
						|
   1. To mount a directory as a harddisk drive:
 | 
						|
 | 
						|
        mount C D:\dosgames
 | 
						|
 | 
						|
   2. To mount a directory E:\CD as CD-ROM drive D in DOSBox:
 | 
						|
 | 
						|
        mount D E:\CD -t cdrom
 | 
						|
 | 
						|
   3. To mount your drive A: as a floppy:
 | 
						|
 | 
						|
        mount A A:\ -t floppy
 | 
						|
 | 
						|
  Advanced MOUNT examples (Windows):
 | 
						|
 | 
						|
   4. To mount a hard disk drive with ~870 mb free diskspace (simple version):
 | 
						|
 | 
						|
        mount C D:\dosgames -freesize 870
 | 
						|
 | 
						|
   5. To mount a drive with ~870 mb free diskspace (experts only, full control):
 | 
						|
 | 
						|
        mount C D:\dosgames -size 512,127,16513,13500
 | 
						|
 | 
						|
   6. To mount C:\dosgames\floppy as a floppy:
 | 
						|
 | 
						|
        mount A C:\dosgames\floppy -t floppy
 | 
						|
 | 
						|
 | 
						|
  Other MOUNT examples:
 | 
						|
 | 
						|
   7. To mount /home/user/dosgames as drive C in DOSBox:
 | 
						|
 | 
						|
        mount C /home/user/dosgames
 | 
						|
 | 
						|
   9. To mount the directory where DOSBox was started as C in DOSBox:
 | 
						|
 | 
						|
        mount C .
 | 
						|
 | 
						|
      Note the . which represents the directory where DOSBox was started,
 | 
						|
      on Windows Vista/7 don't use this if you installed DOSBox
 | 
						|
      to your "Program Files" folder.
 | 
						|
 | 
						|
  If you want to mount a CD image or floppy image, check IMGMOUNT.
 | 
						|
  MOUNT also works with images but only if you use external program,
 | 
						|
  for example (both are free):
 | 
						|
  - Daemon Tools Lite (for CD images),
 | 
						|
  - Virtual Floppy Drive (for floppy images).
 | 
						|
  Although IMGMOUNT can give better compatibility.
 | 
						|
 | 
						|
 | 
						|
MEM
 | 
						|
  Program to display the amount and type of free memory.
 | 
						|
 | 
						|
 | 
						|
VER
 | 
						|
VER set major_version [minor_version]
 | 
						|
  Display the current DOSBox version and reported DOS version
 | 
						|
  (parameterless usage).
 | 
						|
  Change the reported DOS version with the "set" parameter,
 | 
						|
  for example: "VER set 6 22" to have DOSBox report DOS 6.22 as version number.
 | 
						|
 | 
						|
 | 
						|
CONFIG -writeconf filelocation
 | 
						|
CONFIG -writeconf
 | 
						|
CONFIG -wcp filelocation
 | 
						|
CONFIG -wcd
 | 
						|
CONFIG -writelang filelocation
 | 
						|
CONFIG -axadd
 | 
						|
CONFIG -axclear
 | 
						|
CONFIG -axtype
 | 
						|
CONFIG -r [parameters]
 | 
						|
CONFIG -l
 | 
						|
CONFIG -help
 | 
						|
CONFIG -help sections
 | 
						|
CONFIG -help section
 | 
						|
CONFIG -help section property
 | 
						|
CONFIG -securemode
 | 
						|
CONFIG -set "section property=value"
 | 
						|
CONFIG -get "section property"
 | 
						|
 | 
						|
  CONFIG can be used to change or query various settings of DOSBox
 | 
						|
  during runtime. It can save the current settings and language strings to
 | 
						|
  disk. Information about all possible sections and properties can
 | 
						|
  be found in Section 13: "The configuration (options) file".
 | 
						|
 | 
						|
  -writeconf filelocation
 | 
						|
     (or -wc filelocation)
 | 
						|
     Write the current configuration settings to a file in a specified location
 | 
						|
     relative to the DOSBox config directory. Relative and absolute paths are 
 | 
						|
     possible. "filelocation" is located on the local drive, not a mounted 
 | 
						|
     drive in DOSBox.
 | 
						|
     
 | 
						|
     The configuration file controls various settings of DOSBox:
 | 
						|
     the amount of emulated memory, the emulated sound cards and many more
 | 
						|
     things. It allows access to AUTOEXEC.BAT as well.
 | 
						|
     See Section 13: "The configuration (options) file" for more information.
 | 
						|
 | 
						|
  -writeconf
 | 
						|
     (or -wc)
 | 
						|
     Write the configuration to the primary loaded config file.
 | 
						|
 | 
						|
  -wcp filelocation
 | 
						|
     Write the current configuration settings to the specified file in or 
 | 
						|
     relative to the DOSBox program start directory. Realtive and absolute 
 | 
						|
     paths are possible. This is located on a drive on the host, not a mounted
 | 
						|
     drive in DOSBox. It is useful if you keep DOSBox on a removable media.
 | 
						|
     If file is omitted, the configuration will be written to dosbox.conf.
 | 
						|
     
 | 
						|
  -wcd
 | 
						|
     Write the current configuration to the default config file.
 | 
						|
        
 | 
						|
     
 | 
						|
  -writelang filelocation
 | 
						|
     (or -wl filelocation)
 | 
						|
     Write the current language settings to a file in a specified location.
 | 
						|
     "filelocation" is located on the local drive, not a mounted drive
 | 
						|
     in DOSBox. The language file controls all visible output of the internal
 | 
						|
     commands and the internal DOS.
 | 
						|
     See Section 14: "The Language File" for more information.
 | 
						|
 | 
						|
  -axadd "line1" "line2" ...
 | 
						|
     Adds a command line to the autoexec section.
 | 
						|
 | 
						|
  -axclear
 | 
						|
     Clears the autoexec section.
 | 
						|
     
 | 
						|
  -axtype
 | 
						|
     Prints the content of the autoexec section.
 | 
						|
 | 
						|
  -r [parameters]
 | 
						|
     Restart DOSBox, either with the parameters that were used to start the
 | 
						|
     current instance or any that are appended.
 | 
						|
 | 
						|
  -l 
 | 
						|
     lists DOSBox parameters:
 | 
						|
     - the configuration directory
 | 
						|
     - the config files that were used when starting this session
 | 
						|
     - the command line parameters DOSBox was started with
 | 
						|
 | 
						|
  -h, -help, -?
 | 
						|
     Displays an overvie of the config commands.
 | 
						|
 | 
						|
  -h, -help, -? sections
 | 
						|
     Displays the list of sections in the config file.
 | 
						|
  
 | 
						|
  -h, -help, -? section
 | 
						|
     Displays the list of properties contained in the specified section.
 | 
						|
     
 | 
						|
  -h, -help, -? section property
 | 
						|
     Shows information about the specified property in the specified section:
 | 
						|
     - purpose of the property
 | 
						|
     - possible values, current value, default value
 | 
						|
     - wether it can definitely not be changed at runtime
 | 
						|
       
 | 
						|
  -securemode
 | 
						|
     Switches DOSBox to a more secure mode. In this mode the internal
 | 
						|
     commands MOUNT, IMGMOUNT and BOOT won't work. It's not possible either
 | 
						|
     to create a new configfile or languagefile in this mode.
 | 
						|
     (Warning: you can only undo this mode by restarting DOSBox.)
 | 
						|
 | 
						|
  -set "section property=value"
 | 
						|
     CONFIG will attempt to set the property to new value.
 | 
						|
 | 
						|
  -get "section property"
 | 
						|
     The current value of the property is reported and stored in the
 | 
						|
     environment variable %CONFIG%. This can be used to store the value
 | 
						|
     when using batch files.
 | 
						|
 | 
						|
  Both "-set" and "-get" work from batch files and can be used to set up your
 | 
						|
  own preferences for each game. Although it may be easier to use separate
 | 
						|
  DOSBox's configuration files for each game instead.
 | 
						|
 | 
						|
  Examples:
 | 
						|
    1. To create a configuration file in your c:\dosgames directory:
 | 
						|
        config -writeconf c:\dosgames\dosbox.conf
 | 
						|
    2. To set the cpu cycles to 10000:
 | 
						|
        config -set "cpu cycles=10000"
 | 
						|
    3. To turn EMS memory emulation off:
 | 
						|
        config -set "dos ems=false"
 | 
						|
    4. To check which cpu core is being used.
 | 
						|
        config -get "cpu core"
 | 
						|
    5. To view the list of possible cpu cores:
 | 
						|
        config -help cpu core
 | 
						|
    6. To change the machine type and restart:
 | 
						|
        config -set "machine cga"
 | 
						|
        config -wc -r
 | 
						|
    7. To configure the autoexec section to auto-mount a directory at start:
 | 
						|
        config -axadd "mount c c:\dosgames" "c:"
 | 
						|
        config -wc
 | 
						|
    8. To create a specific config file in the config directory:
 | 
						|
        config -set "dos ems=false"
 | 
						|
        config -set "cpu cycles=10000"
 | 
						|
        config -set "core dynamic"
 | 
						|
        config -axadd "mount c c:\dosgames" "c:" "cd my_game" "my_game"
 | 
						|
        config -wc my_config.conf
 | 
						|
    9. To restart DOSBox from a specific config file in the config directory:
 | 
						|
        config -r -conf my_config.conf
 | 
						|
 | 
						|
LOADFIX [-size] [program] [program-parameters]
 | 
						|
LOADFIX -f
 | 
						|
  Program to reduce the amount of available conventional memory.
 | 
						|
  Useful for old programs which don't expect much memory to be free.
 | 
						|
 | 
						|
  -size
 | 
						|
        number of kilobytes to "eat up", default = 64kb
 | 
						|
 | 
						|
  -f
 | 
						|
        frees all previously allocated memory
 | 
						|
 | 
						|
  Examples:
 | 
						|
    1. To start mm2.exe and allocate 64kb memory
 | 
						|
       (mm2 will have 64 kb less available):
 | 
						|
       loadfix mm2
 | 
						|
    2. To start mm2.exe and allocate 32kb memory:
 | 
						|
       loadfix -32 mm2
 | 
						|
    3. To free previous allocated memory:
 | 
						|
       loadfix -f
 | 
						|
 | 
						|
 | 
						|
RESCAN [Drive:] [-All]
 | 
						|
  Make DOSBox reread the directory structure. Useful if you changed something
 | 
						|
  on a mounted drive outside of DOSBox. (CTRL - F4 does this as well!)
 | 
						|
  
 | 
						|
  Drive: 
 | 
						|
        Drive to refresh.
 | 
						|
 | 
						|
  -All
 | 
						|
        Refresh all drives.
 | 
						|
 | 
						|
  if both a Drive: and -All are missing, then the current drive will be 
 | 
						|
  refreshed.
 | 
						|
  
 | 
						|
 | 
						|
MIXER
 | 
						|
  Makes DOSBox display its current volume settings.
 | 
						|
  Here's how you can change them:
 | 
						|
 | 
						|
  mixer channel left:right [/NOSHOW] [/LISTMIDI]
 | 
						|
 | 
						|
  channel
 | 
						|
     Can be one of the following: MASTER, DISNEY, SPKR, GUS, SB, FM [, CDAUDIO].
 | 
						|
     CDAUDIO is only available if a CD-ROM interface with volume control is
 | 
						|
     enabled (CD image).
 | 
						|
 | 
						|
  left:right
 | 
						|
     The volume levels in percentages. If you put a D in front it will be
 | 
						|
     in decibel (Example: mixer gus d-10).
 | 
						|
 | 
						|
  /NOSHOW
 | 
						|
     Prevents DOSBox from showing the result if you set one
 | 
						|
     of the volume levels.
 | 
						|
 | 
						|
  /LISTMIDI
 | 
						|
     In Windows lists the available midi devices on your PC. To select a device
 | 
						|
     other than the Windows default midi-mapper, change the line 'midiconfig='
 | 
						|
     in the [midi] section of the configuration file to 'midiconfig=id', where
 | 
						|
     'id' is the number for the device as listed by LISTMIDI. eg. midiconfig=2
 | 
						|
 | 
						|
     In Linux this option doesn't work, but you get similar results by using
 | 
						|
     'pmidi -l' in console. Then change the line 'midiconfig=' to 
 | 
						|
     'midiconfig=port', where 'port' is the port for the device as listed by 
 | 
						|
     'pmidi -l'. eg. midiconfig=128:0
 | 
						|
 | 
						|
 | 
						|
IMGMOUNT
 | 
						|
  A utility to mount disk images and CD-ROM images in DOSBox.
 | 
						|
 | 
						|
  IMGMOUNT DRIVE [imagefile] -t [image_type] -fs [image_format]
 | 
						|
            -size [sectorsbytesize, sectorsperhead, heads, cylinders]
 | 
						|
  IMGMOUNT DRIVE [imagefile1 imagefile2 .. imagefileN] -t cdrom -fs iso
 | 
						|
 | 
						|
  imagefile
 | 
						|
      Location of the image file to mount in DOSBox. The location can be
 | 
						|
      on a mounted drive inside DOSBox, or on your real disk. It is possible
 | 
						|
      to mount CD-ROM images (ISOs or CUE/BIN or CUE/IMG) too.
 | 
						|
      If you need CD swapping capabilities, specify all images in succession
 | 
						|
      (see the next entry).
 | 
						|
      CUE/BIN pairs and cue/img are the preferred CD-ROM image types as they can
 | 
						|
      store audio tracks compared to ISOs (which are data-only). For
 | 
						|
      the CUE/BIN mounting always specify the CUE sheet.
 | 
						|
 | 
						|
  imagefile1 imagefile2 .. imagefileN
 | 
						|
      Location of the image files to mount in DOSBox. Specifying a number
 | 
						|
      of image files is only allowed for CD-ROM images.
 | 
						|
      The CD's can be swapped with CTRL-F4 at any time.
 | 
						|
      This is required for games which use multiple CD-ROMs and require the CD
 | 
						|
      to be switched during the gameplay at some point.
 | 
						|
 | 
						|
  -t
 | 
						|
      The following are valid image types:
 | 
						|
        floppy: Specifies a floppy image. DOSBox will automatically identify
 | 
						|
                the disk geometry (360K, 1.2MB, 720K, 1.44MB, etc).
 | 
						|
        cdrom:  Specifies a CD-ROM image. The geometry is automatic and
 | 
						|
                set for this size. This can be an iso or a cue/bin pair or
 | 
						|
                a cue/img pair.
 | 
						|
        hdd:    Specifies a harddrive image. The proper CHS geometry must be set
 | 
						|
                for this to work.
 | 
						|
 | 
						|
  -fs
 | 
						|
      The following are valid file system formats:
 | 
						|
        iso:  Specifies the ISO 9660 CD-ROM format.
 | 
						|
        fat:  Specifies that the image uses the FAT file system. DOSBox will
 | 
						|
              attempt to mount this image as a drive in DOSBox and make
 | 
						|
              the files available from inside DOSBox.
 | 
						|
        none: DOSBox will make no attempt to read the file system on the disk.
 | 
						|
              This is useful if you need to format it or if you want to boot
 | 
						|
              the disk using the BOOT command. When using the "none"
 | 
						|
              filesystem, you must specify the drive number (2 or 3,
 | 
						|
              where 2 = master, 3 = slave) rather than a drive letter.
 | 
						|
              For example, to mount a 70MB image as the slave drive device,
 | 
						|
              you would type (without the quotes):
 | 
						|
                "imgmount 3 d:\test.img -size 512,63,16,142 -fs none"
 | 
						|
                Compare this with a mount to be able to access the drive
 | 
						|
                within DOSBox, which would read as:
 | 
						|
                "imgmount e: d:\test.img -size 512,63,16,142"
 | 
						|
 | 
						|
  -size
 | 
						|
     The Cylinders, Heads and Sectors of the drive.
 | 
						|
     Required to mount hard drive images.
 | 
						|
 | 
						|
  An example how to mount CD-ROM images (in Linux):
 | 
						|
    1. imgmount d /tmp/cdimage1.cue /tmp/cdimage2.cue -t cdrom
 | 
						|
  or (which also works):
 | 
						|
    2a. mount c /tmp
 | 
						|
    2b. imgmount d c:\cdimage1.cue c:\cdimage2.cue -t cdrom
 | 
						|
  (in Windows):
 | 
						|
    imgmount d f:\img\CD1.cue f:\img\CD2.cue f:\img\CD3.cue -t cdrom
 | 
						|
    imgmount d "g:\img\7th Guest CD1.cue" "g:\img\7th Guest CD2.cue" -t cdrom
 | 
						|
  Don't forget that you can also use MOUNT with images, but only if you use
 | 
						|
  external program, for example (both are free):
 | 
						|
  - Daemon Tools Lite (for CD images),
 | 
						|
  - Virtual Floppy Drive (for floppy images).
 | 
						|
  Although IMGMOUNT can give better compatibility.
 | 
						|
 | 
						|
 | 
						|
BOOT
 | 
						|
  Boot will start floppy images or hard disk images independent of
 | 
						|
  the operating system emulation offered by DOSBox. This will allow you to
 | 
						|
  play booter floppies or boot other operating systems inside DOSBox.
 | 
						|
  If the target emulated system is PCjr (machine=pcjr) the boot command
 | 
						|
  can be used to load PCjr cartridges (.jrc). 
 | 
						|
 | 
						|
  BOOT [diskimg1.img diskimg2.img .. diskimgN.img] [-l driveletter]
 | 
						|
  BOOT [cart.jrc]  (PCjr only)
 | 
						|
 | 
						|
  diskimg1.img diskimg2.img .. diskimgN.img
 | 
						|
     This can be any number of floppy disk images one wants mounted after
 | 
						|
     DOSBox boots the specified drive letter.
 | 
						|
     To swap between images, hit CTRL-F4 to change from the current disk
 | 
						|
     to the next disk in the list. The list will loop back from the last
 | 
						|
     disk image to the beginning.
 | 
						|
 | 
						|
  [-l driveletter]
 | 
						|
     This parameter allows you to specify the drive to boot from.
 | 
						|
     The default is the A drive, the floppy drive. You can also boot
 | 
						|
     a hard drive image mounted as master by specifying "-l C"
 | 
						|
     without the quotes, or the drive as slave by specifying "-l D"
 | 
						|
 | 
						|
   cart.jrc (PCjr only)
 | 
						|
     When emulation of a PCjr is enabled, cartridges can be loaded with
 | 
						|
     the BOOT command. Support is still limited.
 | 
						|
 | 
						|
 | 
						|
IPX
 | 
						|
 | 
						|
  You need to enable IPX networking in the configuration file of DOSBox.
 | 
						|
 | 
						|
  All of the IPX networking is managed through the internal DOSBox program
 | 
						|
  IPXNET. For help on the IPX networking from inside DOSBox, type
 | 
						|
  "IPXNET HELP" (without quotes) and the program will list the commands
 | 
						|
  and relevant documentation.
 | 
						|
 | 
						|
  With regard to actually setting up a network, one system needs to be
 | 
						|
  the server. To set this up, type "IPXNET STARTSERVER" (without the quotes)
 | 
						|
  in a DOSBox session. The server DOSBox session will automatically add
 | 
						|
  itself to the virtual IPX network. For every additional computer that
 | 
						|
  should be part of the virtual IPX network, you'll need to type
 | 
						|
  "IPXNET CONNECT <computer host name or IP>".
 | 
						|
  For example, if your server is at bob.dosbox.com, you would type
 | 
						|
  "IPXNET CONNECT bob.dosbox.com" on every non-server system.
 | 
						|
 | 
						|
  To play games that need Netbios a file named NETBIOS.EXE from Novell is
 | 
						|
  needed. Establish the IPX connection as explained above, then run
 | 
						|
  "netbios.exe".
 | 
						|
 | 
						|
  The following is an IPXNET command reference:
 | 
						|
 | 
						|
  IPXNET CONNECT
 | 
						|
 | 
						|
     IPXNET CONNECT opens a connection to an IPX tunneling server
 | 
						|
     running on another DOSBox session. The "address" parameter specifies
 | 
						|
     the IP address or host name of the server computer. You can also
 | 
						|
     specify the UDP port to use. By default IPXNET uses port 213 - the
 | 
						|
     assigned IANA port for IPX tunneling - for its connection.
 | 
						|
 | 
						|
     The syntax for IPXNET CONNECT is:
 | 
						|
     IPXNET CONNECT address <port>
 | 
						|
 | 
						|
  IPXNET DISCONNECT
 | 
						|
 | 
						|
     IPXNET DISCONNECT closes the connection to the IPX tunneling server.
 | 
						|
 | 
						|
     The syntax for IPXNET DISCONNECT is:
 | 
						|
     IPXNET DISCONNECT
 | 
						|
 | 
						|
  IPXNET STARTSERVER
 | 
						|
 | 
						|
     IPXNET STARTSERVER starts an IPX tunneling server on this DOSBox
 | 
						|
     session. By default, the server will accept connections on UDP port
 | 
						|
     213, though this can be changed. Once the server is started, DOSBox
 | 
						|
     will automatically start a client connection to the IPX tunneling server.
 | 
						|
 | 
						|
     The syntax for IPXNET STARTSERVER is:
 | 
						|
     IPXNET STARTSERVER <port>
 | 
						|
 | 
						|
     If the server is behind a router, UDP port <port> needs to be forwarded
 | 
						|
     to that computer.
 | 
						|
 | 
						|
     On Linux/Unix-based systems port numbers smaller than 1023 can only be
 | 
						|
     used with root privileges. Use ports greater than 1023 on those systems.
 | 
						|
 | 
						|
  IPXNET STOPSERVER
 | 
						|
 | 
						|
     IPXNET STOPSERVER stops the IPX tunneling server running on this DOSBox
 | 
						|
     session. Care should be taken to ensure that all other connections have
 | 
						|
     terminated as well, since stopping the server may cause lockups on other
 | 
						|
     machines that are still using the IPX tunneling server.
 | 
						|
 | 
						|
     The syntax for IPXNET STOPSERVER is:
 | 
						|
     IPXNET STOPSERVER
 | 
						|
 | 
						|
  IPXNET PING
 | 
						|
 | 
						|
     IPXNET PING broadcasts a ping request through the IPX tunneled network.
 | 
						|
     In response, all other connected computers will respond to the ping
 | 
						|
     and report the time it took to receive and send the ping message.
 | 
						|
 | 
						|
     The syntax for IPXNET PING is:
 | 
						|
     IPXNET PING
 | 
						|
 | 
						|
  IPXNET STATUS
 | 
						|
 | 
						|
     IPXNET STATUS reports the current state of this DOSBox session's
 | 
						|
     IPX tunneling network. For a list of all computers connected to the
 | 
						|
     network use the IPXNET PING command.
 | 
						|
 | 
						|
     The syntax for IPXNET STATUS is:
 | 
						|
     IPXNET STATUS
 | 
						|
 | 
						|
 | 
						|
KEYB [keyboardlayoutcode [codepage [codepagefile]]]
 | 
						|
 | 
						|
  Change the keyboard layout. For detailed information about keyboard layouts
 | 
						|
  please see Section 8: "Keyboard Layout".
 | 
						|
 | 
						|
  [keyboardlayoutcode] is a string consisting of five or less characters,
 | 
						|
     examples are PL214 (Polish typists) or PL457 (Polish programmers).
 | 
						|
     It specifies the keyboard layout to be used.
 | 
						|
     The list of all layouts built into DOSBox is here:
 | 
						|
     https://www.vogons.org/viewtopic.php?t=21824
 | 
						|
 | 
						|
  [codepage] is the number of the codepage to be used. The keyboard layout
 | 
						|
     has to provide support for the specified codepage, otherwise the layout
 | 
						|
     loading will fail.
 | 
						|
     If no codepage is specified, an appropriate codepage for the requested
 | 
						|
     layout is chosen automatically.
 | 
						|
 | 
						|
  [codepagefile] can be used to load codepages that are yet not compiled
 | 
						|
     into DOSBox. This is only needed when DOSBox does not find the codepage.
 | 
						|
     If no codepagefile is specified, but you place all ten ega.cpx files
 | 
						|
     (from FreeDOS) in the DOSBox program folder, an appropriate codepagefile
 | 
						|
     for the requested layout/codepage is chosen automatically.
 | 
						|
 | 
						|
  Examples:
 | 
						|
    1. To load the polish typist keys layout (automatically uses codepage 852):
 | 
						|
         keyb pl214
 | 
						|
    2. To load one of russian keyboard layouts with codepage 866:
 | 
						|
         keyb ru441 866
 | 
						|
       In order to type russian characters press ALT+RIGHT-SHIFT.
 | 
						|
    3. To load one of french keyboard layouts with codepage 850 (where the
 | 
						|
       codepage is defined in EGACPI.DAT):
 | 
						|
         keyb fr189 850 EGACPI.DAT
 | 
						|
    4. To load codepage 858 (without a keyboard layout):
 | 
						|
         keyb none 858
 | 
						|
       This can be used to change the codepage for the FreeDOS keyb2 utility.
 | 
						|
    5. To display the current codepage and, if loaded, the keyboard layout:
 | 
						|
         keyb
 | 
						|
 | 
						|
 | 
						|
 | 
						|
For more information use the /? command line switch with the programs.
 | 
						|
 | 
						|
 | 
						|
 | 
						|
================
 | 
						|
5. Special Keys:
 | 
						|
================
 | 
						|
 | 
						|
ALT-ENTER     Switch to full screen and back.
 | 
						|
ALT-PAUSE     Pause emulation (hit ALT-PAUSE again to continue).
 | 
						|
CTRL-F1       Start the keymapper.
 | 
						|
CTRL-F4       Change between mounted floppy/CD images. Update directory cache 
 | 
						|
              for all drives.
 | 
						|
CTRL-ALT-F5   Start/Stop creating a movie of the screen. (avi video capturing)
 | 
						|
CTRL-F5       Save a screenshot. (PNG format)
 | 
						|
CTRL-F6       Start/Stop recording sound output to a wave file.
 | 
						|
CTRL-ALT-F7   Start/Stop recording of OPL commands. (DRO format)
 | 
						|
CTRL-ALT-F8   Start/Stop the recording of raw MIDI commands.
 | 
						|
CTRL-F7       Decrease frameskip.
 | 
						|
CTRL-F8       Increase frameskip.
 | 
						|
CTRL-F9       Kill DOSBox.
 | 
						|
CTRL-F10      Capture/Release the mouse.
 | 
						|
CTRL-F11      Slow down emulation (Decrease DOSBox Cycles).
 | 
						|
CTRL-F12      Speed up emulation (Increase DOSBox Cycles)*.
 | 
						|
ALT-F12       Unlock speed (turbo button/fast forward)**.
 | 
						|
CTRL-ALT-HOME Restart DOSBox.
 | 
						|
F11, ALT-F11  (machine=cga) change tint in NTSC output modes***.
 | 
						|
F11           (machine=hercules) cycle through amber, green, white colouring***.
 | 
						|
 | 
						|
*NOTE: Once you increase your DOSBox cycles beyond your computer CPU resources,
 | 
						|
       it will produce the same effect as slowing down the emulation.
 | 
						|
       This maximum will vary from computer to computer.
 | 
						|
 | 
						|
**NOTE: You need free CPU resources for this (the more you have, the faster
 | 
						|
        it goes), so it won't work at all with cycles=max or a too high amount
 | 
						|
        of fixed cycles. You have to keep the keys pressed for it to work!
 | 
						|
 | 
						|
***NOTE: These keys won't work if you saved a mapper file earlier with
 | 
						|
         a different machine type. So either reassign them or reset the mapper.
 | 
						|
 | 
						|
These are the default keybindings. They can be changed in the keymapper
 | 
						|
(see Section 7: "KeyMapper"). 
 | 
						|
 | 
						|
In Mac OS X you can try using cmd(applekey) together with Ctrl (and/or ) Fn, 
 | 
						|
if the key doesn't work i.e. fn-cmd-ctrl-F1, but some keys may still need 
 | 
						|
remapping (in Linux too).
 | 
						|
 | 
						|
Saved/recorded files can be found in:
 | 
						|
   (Windows)    "Start/WinLogo Menu"->"All Programs"->"DOSBox-0.74-2"->Extras
 | 
						|
   (Linux)      ~/.dosbox/capture
 | 
						|
   (Mac OS X)   "~/Library/Preferences/capture"
 | 
						|
This can be changed in the DOSBox configuration file.
 | 
						|
 | 
						|
 | 
						|
 | 
						|
====================
 | 
						|
6. Joystick/Gamepad:
 | 
						|
====================
 | 
						|
 | 
						|
The standard joystick port in DOS supports a maximum of 4 axes and 4 buttons.
 | 
						|
For more, different modifications of that configuration were used.
 | 
						|
 | 
						|
To force DOSBox to use a different type of emulated joystick/gamepad, the entry
 | 
						|
"joysticktype" in the [joystick] section of the DOSBox configuration file can
 | 
						|
be used.
 | 
						|
 | 
						|
none  - disables controller support.
 | 
						|
auto  - (default) autodetects whether you have one or two controllers connected:
 | 
						|
          if you have one - '4axis' setting is used,
 | 
						|
          if you have two - '2axis' setting is used.
 | 
						|
2axis - If you have two controllers connected, each will emulate a joystick
 | 
						|
        with 2 axes and 2 buttons. If you have only one controller connected,
 | 
						|
        it will emulate a joystick with only 2 axis and 2 buttons.
 | 
						|
4axis - supports only first controller, emulates a joystick
 | 
						|
        with 4 axis and 4 buttons or a gamepad with 2axis and 6 buttons.
 | 
						|
4axis_2 - supports only second controller.
 | 
						|
fcs   - supports only first controller, emulates ThrustMaster
 | 
						|
        Flight Control System, with 3-axes, 4 buttons and 1 hat.
 | 
						|
ch    - supports only first controller, emulates CH Flightstick,
 | 
						|
        with 4-axes, 6 buttons and 1 hat, but you cannot press more
 | 
						|
        than one button at the same time.
 | 
						|
 | 
						|
You also have to configure controller properly inside the game.
 | 
						|
It is important to remember that if you saved the mapperfile without joystick
 | 
						|
connected, or with a different joystick setting, your new setting will not work
 | 
						|
properly, or not work at all, until you reset DOSBox's mapperfile.
 | 
						|
 | 
						|
If controller is working properly outside DOSBox, but doesn't calibrate properly
 | 
						|
inside DOSBox, try a different 'timed' setting in DOSBox's configuration file.
 | 
						|
 | 
						|
 | 
						|
 | 
						|
=============
 | 
						|
7. KeyMapper:
 | 
						|
=============
 | 
						|
 | 
						|
Start the DOSBox mapper either with CTRL-F1 (see Section 5: "Special Keys") or
 | 
						|
-startmapper (see Section 3: "Command Line Parameters"). 
 | 
						|
You are presented with a virtual keyboard and a virtual joystick.
 | 
						|
 | 
						|
These virtual devices correspond to the keys and events DOSBox will
 | 
						|
report to the DOS applications. If you click on a button with your mouse,
 | 
						|
you can see in the lower left corner with which event it is associated
 | 
						|
(EVENT) and to what events it is currently bound.
 | 
						|
 | 
						|
Event: EVENT
 | 
						|
BIND: BIND (the real key/button/axis you push with your finger/hand)
 | 
						|
 | 
						|
                                    Add   Del
 | 
						|
mod1  hold                                Next
 | 
						|
mod2
 | 
						|
mod3
 | 
						|
 | 
						|
 | 
						|
EVENT
 | 
						|
    The key or joystick axis/button/hat DOSBox will report to DOS applications.
 | 
						|
    (the event that will happen during the game, (eg. shooting/jumping/walking)
 | 
						|
BIND
 | 
						|
    The key on your real keyboard or the axis/button/hat on your real
 | 
						|
    joystick(s) (as reported by SDL), which is connected to the EVENT.
 | 
						|
mod1,2,3
 | 
						|
    Modifiers. These are keys you need to have to be pressed while pressing
 | 
						|
    BIND. mod1 = CTRL and mod2 = ALT. These are generally only used when you
 | 
						|
    want to change the special keys of DOSBox.
 | 
						|
Add
 | 
						|
    Add a new BIND to this EVENT. Basically add a key from your keyboard or an
 | 
						|
    event from the joystick (button press, axis/hat movement) which will
 | 
						|
    produce the EVENT in DOSBox.
 | 
						|
Del
 | 
						|
    Delete the BIND to this EVENT. If an EVENT has no BINDS, then it is not
 | 
						|
    possible to trigger this event in DOSBox (that is there's no way to type
 | 
						|
    the key or use the respective action of the joystick).
 | 
						|
Next
 | 
						|
    Go through the list of bindings which map to this EVENT.
 | 
						|
 | 
						|
 | 
						|
Example:
 | 
						|
Q1. You want to have the X on your keyboard to type a Z in DOSBox.
 | 
						|
    A. Click on the Z on the keyboard mapper. Click "Add".
 | 
						|
       Now press the X key on your keyboard.
 | 
						|
 | 
						|
Q2. If you click "Next" a couple of times, you will notice that the Z on your
 | 
						|
    keyboard also produces an Z in DOSBox.
 | 
						|
    A. Therefore select the Z again, and click "Next" until you have the Z on
 | 
						|
       your keyboard. Now click "Del".
 | 
						|
 | 
						|
Q3. If you try it out in DOSBox, you will notice that pressing X makes ZX
 | 
						|
    appear.
 | 
						|
     A. The X on your keyboard is still mapped to the X as well! Click on
 | 
						|
        the X in the keyboard mapper and search with "Next" until you find the
 | 
						|
        mapped key X. Click "Del".
 | 
						|
 | 
						|
 | 
						|
Examples of remapping the joystick:
 | 
						|
  You have a joystick attached, it is working fine under DOSBox and you
 | 
						|
  want to play some keyboard-only game with the joystick (it is assumed
 | 
						|
  that the game is controlled by the arrows on the keyboard):
 | 
						|
    1. Start the mapper, then click on one of the left keyboard arrow.
 | 
						|
       EVENT should be key_left. Now click on Add and move your joystick
 | 
						|
       in the respective direction, this should add an event to the BIND.
 | 
						|
    2. Repeat the above for the missing three directions, additionally
 | 
						|
       the buttons of the joystick can be remapped as well (fire/jump).
 | 
						|
    3. Click on Save, then on Exit and test it with some game.
 | 
						|
 | 
						|
  You want to swap the y-axis of the joystick because some flightsim uses
 | 
						|
  the up/down joystick movement in a way you don't like, and it is not
 | 
						|
  configurable in the game itself:
 | 
						|
    1. Start the mapper and click on Y- in the first joystick field.
 | 
						|
       EVENT should be jaxis_0_1-.
 | 
						|
    2. Click on Del to remove the current binding, then click Add and move
 | 
						|
       your joystick downwards. A new bind should be created.
 | 
						|
    3. Repeat this for Y+, save the layout and finally test it with some game.
 | 
						|
 | 
						|
  If you want to remap anything to your d-pad/hat you will have to change
 | 
						|
  'joysticktype=auto' to 'joysticktype=fcs' in configuration file. Maybe this
 | 
						|
  will be improved in the next DOSBox version.
 | 
						|
 | 
						|
 | 
						|
If you change the default mapping, you can save your changes by clicking on
 | 
						|
"Save". DOSBox will save the mapping to a location specified in
 | 
						|
the configuration file (the mapperfile= entry). At startup, DOSBox will load
 | 
						|
your mapperfile, if it is present in the DOSBox configuration file.
 | 
						|
 | 
						|
 | 
						|
 | 
						|
===================
 | 
						|
8. Keyboard Layout:
 | 
						|
===================
 | 
						|
 | 
						|
To switch to a different keyboard layout, either the entry "keyboardlayout"
 | 
						|
in the [dos] section of the DOSBox configuration file or the internal DOSBox
 | 
						|
program keyb.com (Section 4: "Internal Programs") can be used. Both accept
 | 
						|
DOS conforming language codes (see below), but only by using keyb.com a
 | 
						|
custom codepage can be specified.
 | 
						|
 | 
						|
The default keyboardlayout=auto currently works under Windows only. The language
 | 
						|
is chosen according to the OS language, but the keyboard layout is not detected.
 | 
						|
 | 
						|
Layout switching
 | 
						|
  DOSBox supports a number of keyboard layouts and codepages by default,
 | 
						|
  in this case just the layout identifier needs to be specified (like
 | 
						|
  keyboardlayout=PL214 in the DOSBox configuration file, or using "keyb PL214"
 | 
						|
  at the DOSBox command prompt). The list of all layouts built into DOSBox is
 | 
						|
  here: https://www.vogons.org/viewtopic.php?t=21824
 | 
						|
 | 
						|
  Some keyboard layouts (for example layout GK319 codepage 869 and layout RU441
 | 
						|
  codepage 808) have support for dual layouts that can be accessed by pressing
 | 
						|
  LeftALT+RrightSHIFT for one layout and LeftALT+LeftSHIFT for the other.
 | 
						|
  Some keyboard layouts (for example layout LT456 codepage 771) have support
 | 
						|
  for three layouts, third can be accessed by pressing LeftALT+LeftCTRL
 | 
						|
 | 
						|
Supported external files
 | 
						|
  The FreeDOS .kl files are supported (FreeDOS keyb2 keyboard layoutfiles) as
 | 
						|
  well as the FreeDOS keyboard.sys/keybrd2.sys/keybrd3.sys libraries which
 | 
						|
  consist of all available .kl files.
 | 
						|
  See http://www.freedos.org/ for precompiled keyboard layouts if
 | 
						|
  the DOSBox-integrated layouts don't work for some reason, or if updated or
 | 
						|
  new layouts become available.
 | 
						|
 | 
						|
  Both .CPI (MS-DOS and compatible codepage files) and .CPX (FreeDOS
 | 
						|
  UPX-compressed codepage files) can be used. Some codepages are compiled
 | 
						|
  into DOSBox, so it is mostly not needed to care about external codepage
 | 
						|
  files. If you need a different (or custom) codepage file, copy it into
 | 
						|
  the directory of the DOSBox so it is accessible for DOSBox.
 | 
						|
  If you place all ten ega.cpx files (from FreeDOS) in DOSBox folder,
 | 
						|
  an appropriate codepagefile for the requested layout/codepage is
 | 
						|
  chosen automatically.
 | 
						|
 | 
						|
  Additional layouts can be added by copying the corresponding .kl file into
 | 
						|
  the directory of the DOSBox configuration file and using the first part of
 | 
						|
  the filename as language code.
 | 
						|
  Example: For the file UZ.KL (keyboard layout for Uzbekistan) specify
 | 
						|
           "keyboardlayout=uz" in the DOSBox configuration file.
 | 
						|
  The integration of keyboard layout packages (like keybrd2.sys) works similar.
 | 
						|
 | 
						|
Note that the keyboard layout allows foreign characters to be entered, but
 | 
						|
there is NO support for them in filenames. Try to avoid them both inside
 | 
						|
DOSBox as well as in files on your host operating system that are accessible
 | 
						|
by DOSBox.
 | 
						|
 | 
						|
 | 
						|
 | 
						|
==============================
 | 
						|
9. Serial Multiplayer feature:
 | 
						|
==============================
 | 
						|
 | 
						|
DOSBox can emulate a serial nullmodem cable over network and internet.
 | 
						|
It can be configured through the [serialports] section in the DOSBox
 | 
						|
configuration file.
 | 
						|
 | 
						|
To create a nullmodem connection, one side needs to act as the server and
 | 
						|
one as the client.
 | 
						|
 | 
						|
The server needs to be set up in the DOSBox configuration file like this:
 | 
						|
   serial1=nullmodem
 | 
						|
 | 
						|
The client:
 | 
						|
   serial1=nullmodem server:<IP or name of the server>
 | 
						|
 | 
						|
Now start your game and choose nullmodem / serial cable / already connected
 | 
						|
as multiplayer method on COM1. Set the same baudrate on both computers.
 | 
						|
 | 
						|
Furthermore, additional parameters can be specified to control the behavior
 | 
						|
of the nullmodem connection. These are all parameters:
 | 
						|
 | 
						|
 * port:         - TCP port number. Default: 23
 | 
						|
 * rxdelay:      - how long (milliseconds) to delay received data if the
 | 
						|
                   interface is not ready. Increase this value if you encounter
 | 
						|
                   overrun errors in the DOSBox status window. Default: 100
 | 
						|
 * txdelay:      - how long to gather data before sending a packet. Default: 12
 | 
						|
                   (reduces Network overhead)
 | 
						|
 * server:       - This nullmodem will be a client connecting to the specified
 | 
						|
                   server. (No server argument: be a server.)
 | 
						|
 * transparent:1 - Only send the serial data, no RTS/DTR handshake. Use this
 | 
						|
                   when connecting to anything other than a nullmodem.
 | 
						|
 * telnet:1      - Interpret Telnet data from the remote site. Automatically
 | 
						|
                   sets transparent.
 | 
						|
 * usedtr:1      - The connection will not be established until DTR is switched
 | 
						|
                   on by the DOS program. Useful for modem terminals.
 | 
						|
                   Automatically sets transparent.
 | 
						|
 * inhsocket:1   - Use a socket passed to DOSBox by command line. Automatically
 | 
						|
                   sets transparent. (Socket Inheritance: It is used for
 | 
						|
                   playing old DOS door games on new BBS software.)
 | 
						|
 | 
						|
Example: Be a server listening on TCP port 5000.
 | 
						|
   serial1=nullmodem server:<IP or name of the server> port:5000 rxdelay:1000
 | 
						|
 | 
						|
 | 
						|
 | 
						|
=====================================
 | 
						|
10. How to speed up/slow down DOSBox:
 | 
						|
=====================================
 | 
						|
 | 
						|
DOSBox emulates the CPU, the sound and graphic cards, and other peripherals
 | 
						|
of a PC, all at the same time. The speed of an emulated DOS application
 | 
						|
depends on how many instructions can be emulated, which is adjustable
 | 
						|
(number of cycles).
 | 
						|
 | 
						|
CPU Cycles (speed up/slow down)
 | 
						|
  By default (cycles=auto) DOSBox tries to detect whether a game needs to
 | 
						|
  be run with as many instructions emulated per time interval as possible
 | 
						|
  (cycles=max, sometimes this results in game working too fast or unstable),
 | 
						|
  or whether to use fixed amount of cycles (cycles=3000, sometimes this results
 | 
						|
  in game working too slow or too fast). But you can always manually force
 | 
						|
  a different setting in the DOSBox's configuration file.
 | 
						|
 | 
						|
  You can force the slow or fast behavior by setting a fixed amount of cycles
 | 
						|
  in the DOSBox's configuration file. If you set for example cycles=10000, the
 | 
						|
  DOSBox window will display a line "CPU speed: fixed 10000 cycles" at the top.
 | 
						|
  In this mode you can reduce the amount of cycles even more by hitting CTRL-F11
 | 
						|
  (you can go as low as you want) or raise it by hitting CTRL-F12 as much as you
 | 
						|
  want, but you will be limited by the power of one core of your computer's CPU.
 | 
						|
  You can see how much free time your real CPU's cores have by looking at
 | 
						|
  the Task Manager in Windows 2000/XP/Vista/7 and the System Monitor
 | 
						|
  in Windows 95/98/ME. Once 100% of the power of your computer's real CPU's one
 | 
						|
  core is used, there is no further way to speed up DOSBox (it will actually
 | 
						|
  start to slow down), unless you reduce the load generated by the non-CPU parts
 | 
						|
  of DOSBox. DOSBox can use only one core of your CPU, so If you have
 | 
						|
  for example a CPU with 4 cores, DOSBox will not be able to use the power
 | 
						|
  of three other cores.
 | 
						|
 | 
						|
  You can also force the fast behavior by setting cycles=max in the DOSBox
 | 
						|
  configuration file. The DOSBox window will display a line
 | 
						|
  "CPU speed: max 100% cycles" at the top then. This time you won't have to care
 | 
						|
  how much free time your real CPU cores have, because DOSBox will always use
 | 
						|
  100% of your real CPU's one core. In this mode you can reduce the amount
 | 
						|
  of your real CPU's core usage by CTRL-F11 or raise it with CTRL-F12.
 | 
						|
 | 
						|
CPU Core (speed up)
 | 
						|
  On x86 architectures you can try to force the usage of a dynamically
 | 
						|
  recompiling core (set core=dynamic in the DOSBox configuration file).
 | 
						|
  This usually gives better results if the auto detection (core=auto) fails.
 | 
						|
  It is best accompanied by cycles=max. But you may also try using it with
 | 
						|
  high amounts of cycles (for example 20000 or more). Note that there might be
 | 
						|
  games that work worse/crash with the dynamic core (so save your game often),
 | 
						|
  or do not work at all!
 | 
						|
 | 
						|
Graphics emulation (speed up)
 | 
						|
  VGA emulation is a demanding part of DOSBox in terms of actual CPU usage.
 | 
						|
  Increase the number of frames skipped (in increments of one) by pressing
 | 
						|
  CTRL-F8. Your CPU usage should decrease when using a fixed cycle setting,
 | 
						|
  and you will be able to increase cycles with CTRL-F12.
 | 
						|
  You can repeat this until the game runs fast enough for you.
 | 
						|
  Please note that this is a trade-off: you lose in fluidity of video what
 | 
						|
  you gain in speed.
 | 
						|
 | 
						|
Sound emulation (speed up)
 | 
						|
  You can also try to disable the sound through the setup utility of the game
 | 
						|
  to reduce load on your CPU further. Setting nosound=true in DOSBox's
 | 
						|
  configuration does NOT disable the emulation of sound devices, just
 | 
						|
  the output of sound will be disabled.
 | 
						|
 | 
						|
Also try to close every program but DOSBox to reserve as much resources
 | 
						|
as possible for DOSBox.
 | 
						|
 | 
						|
 | 
						|
Advanced cycles configuration:
 | 
						|
The cycles=auto and cycles=max settings can be parameterized to have
 | 
						|
different startup defaults. The syntax is
 | 
						|
  cycles=auto ["realmode default"] ["protected mode default"%]
 | 
						|
              [limit "cycle limit"]
 | 
						|
  cycles=max ["protected mode default"%] [limit "cycle limit"]
 | 
						|
Example:
 | 
						|
  cycles=auto 5000 80% limit 20000
 | 
						|
  will use cycles=5000 for real mode games, 80% CPU throttling for
 | 
						|
  protected mode games along with a hard cycle limit of 20000
 | 
						|
 | 
						|
 | 
						|
 | 
						|
====================
 | 
						|
11. Troubleshooting:
 | 
						|
====================
 | 
						|
 | 
						|
General tip:
 | 
						|
  Check messages in the DOSBox status window. See Section 12: "DOSBox Status Window".
 | 
						|
 | 
						|
DOSBox crashes right after starting it:
 | 
						|
  - use different values for the output= entry in your DOSBox
 | 
						|
    configuration file
 | 
						|
  - try to update your graphics card driver and DirectX
 | 
						|
  - (Linux) set the environment variable SDL_AUDIODRIVER to alsa or oss.
 | 
						|
 | 
						|
Running a certain game closes DOSBox, crashes with some message or hangs:
 | 
						|
  - see if it works with a default DOSBox installation
 | 
						|
    (unmodified configuration file)
 | 
						|
  - try it with sound disabled (use the sound configuration
 | 
						|
    program that comes with the game, additionally you can
 | 
						|
    set sbtype=none and gus=false in the DOSBox configuration file)
 | 
						|
  - change some entries of the DOSBox configuration file, especially try:
 | 
						|
      core=normal
 | 
						|
      fixed cycles (for example cycles=10000)
 | 
						|
      ems=false
 | 
						|
      xms=false
 | 
						|
    or combinations of the above settings,
 | 
						|
    similar the machine settings that control the emulated chipset and
 | 
						|
    functionality:
 | 
						|
      machine=vesa_nolfb
 | 
						|
    or
 | 
						|
      machine=vgaonly
 | 
						|
  - use loadfix before starting the game
 | 
						|
 | 
						|
The game exits to the DOSBox prompt with some error message:
 | 
						|
 | 
						|
  - read the error message closely and try to locate the error
 | 
						|
  - try the hints at the above sections
 | 
						|
  - mount differently as some games are picky about the locations,
 | 
						|
    for example if you used "mount d d:\oldgames\game" try
 | 
						|
    "mount c d:\oldgames\game" and "mount c d:\oldgames"
 | 
						|
  - if the game requires a CD-ROM be sure you used "-t cdrom" when mounting and
 | 
						|
    refer to the above section "CD-ROM: My CD-ROM doesn't work" for more help.
 | 
						|
  - check the file permissions of the game files (remove read-only attributes,
 | 
						|
    add write permissions etc.)
 | 
						|
  - try reinstalling the game within DOSBox
 | 
						|
 | 
						|
 | 
						|
 | 
						|
=========================
 | 
						|
12. DOSBox Status Window:
 | 
						|
=========================
 | 
						|
 | 
						|
DOSBox's status window contains useful information about your current
 | 
						|
configuration, your actions in DOSBox, errors which occurred and more.
 | 
						|
Check these messages in case you encounter any problems with DOSBox.
 | 
						|
 | 
						|
To display the DOSBox status window:
 | 
						|
  (Windows)  The status window is being started together with main DOSBox window.
 | 
						|
  (Linux)    You may have to start DOSBox from a console to see the status window.
 | 
						|
  (Mac OS X) Right click on DOSBox.app, choose "Show Package Contents"->
 | 
						|
             ->enter "Contents"->enter "MacOS"->run "DOSBox"
 | 
						|
 | 
						|
 | 
						|
 | 
						|
=====================================
 | 
						|
13. The configuration (options) file:
 | 
						|
=====================================
 | 
						|
 | 
						|
The configuration file is automatically created the first time you run DOSBox.
 | 
						|
The file can be found in:
 | 
						|
   (Windows)  "Start/WinLogo Menu"->"All Programs"->"DOSBox-0.74-2"->Options
 | 
						|
   (Linux)    ~/.dosbox/dosbox-0.74-2.conf
 | 
						|
   (Mac OS X) "~/Library/Preferences/DOSBox 0.74-2 Preferences"
 | 
						|
The file is divided into several sections. Each section starts with a
 | 
						|
[section name] line. The settings are the property=value lines where value can
 | 
						|
be altered to customize DOSBox.
 | 
						|
# and % indicate comment-lines.
 | 
						|
 | 
						|
 | 
						|
An extra configuration file can be generated by CONFIG.COM, which can be found
 | 
						|
on the internal DOSBox Z: drive when you start up DOSBox. Look in the Section 4:
 | 
						|
"Internal programs" for usage of CONFIG.COM. You can start DOSBox with
 | 
						|
the -conf switch to load the generated file and use its settings.
 | 
						|
 | 
						|
DOSBox will load configuration files that are specified with -conf. If none were
 | 
						|
specified, it will try to load "dosbox.conf" from the local directory.
 | 
						|
If there is none, DOSBox will load the user configuration file.
 | 
						|
This file will be created if it doesn't exist.
 | 
						|
 | 
						|
Important!: In Windows Vista/7 the configuration file won't work correctly
 | 
						|
if it is located in "Windows" or "Program Files" folder or their subfolders,
 | 
						|
or directly on c:\, so the best place for storing extra configuration files is
 | 
						|
for example: C:\oldgames
 | 
						|
 | 
						|
 | 
						|
 | 
						|
======================
 | 
						|
14. The Language File:
 | 
						|
======================
 | 
						|
 | 
						|
A language file can be generated by CONFIG.COM, which can be found on the
 | 
						|
internal DOSBox Z: drive when you start up DOSBox. Look in the Section 4:
 | 
						|
"Internal programs" for usage of CONFIG.COM.
 | 
						|
Read the language file, and you will hopefully understand how to change it.
 | 
						|
Start DOSBox with the -lang switch to use your new language file.
 | 
						|
Alternatively, you can setup the filename in the configuration file
 | 
						|
in the [dosbox] section. There's a language= entry that can be changed with
 | 
						|
the filelocation.
 | 
						|
 | 
						|
 | 
						|
 | 
						|
========================================
 | 
						|
15. Building your own version of DOSBox:
 | 
						|
========================================
 | 
						|
 | 
						|
Download the source.
 | 
						|
Check the INSTALL in the source distribution.
 | 
						|
 | 
						|
 | 
						|
 | 
						|
===================
 | 
						|
16. Special thanks:
 | 
						|
===================
 | 
						|
 | 
						|
See the THANKS file.
 | 
						|
 | 
						|
 | 
						|
 | 
						|
============
 | 
						|
17. Contact:
 | 
						|
============
 | 
						|
 | 
						|
See the site: 
 | 
						|
https://www.dosbox.com
 | 
						|
for an email address (The Crew-page).
 | 
						|
 | 
						|
 |