Fill in data about each tile type
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This commit is contained in:
Alex Page 2022-01-29 05:28:06 -05:00
parent b417c53a01
commit 1dd15c4c8f
4 changed files with 421 additions and 45 deletions

View file

@ -6,6 +6,7 @@ pub mod resources;
mod sidebar;
mod state;
pub mod systems;
pub mod tile_data;
pub mod vga_color;
use bracket_lib::prelude::*;
@ -13,11 +14,11 @@ use components::{
monster::{color_for_kind, glyphs_for_kind, ticks_for_kind, MonsterKind},
Monster, Player, Position, Renderable,
};
use resources::map::TileType;
use resources::{Clock, LevelNumber, Map, ShowDebugInfo, SoundEffects, SoundOutput, Stats};
use specs::prelude::*;
use state::State;
use std::time::Instant;
use tile_data::TileType;
use vga_color as vga;

View file

@ -1,17 +1,11 @@
use crate::{
constants::{MAP_HEIGHT, MAP_SIZE, MAP_WIDTH, MAP_X, MAP_Y},
tile_data::{self, TileType},
vga_color as vga,
};
use bracket_lib::{prelude::*, random::RandomNumberGenerator};
use specs::Entity;
#[derive(PartialEq, Copy, Clone)]
pub enum TileType {
Wall,
BreakableWall,
Floor,
}
pub struct Map {
tiles: Vec<TileType>,
tile_content: Vec<Option<Entity>>,
@ -41,7 +35,7 @@ impl Map {
if rng.roll_dice(1, 16) < 2 {
*tile = TileType::Wall;
} else if rng.roll_dice(1, 16) < 2 {
*tile = TileType::BreakableWall;
*tile = TileType::Block;
}
}
Self {
@ -88,35 +82,14 @@ impl Map {
let point = self.index_to_point2d(i);
let (x, y) = (point.x as usize, point.y as usize);
match tile {
TileType::Floor => {
ctx.set(
x + MAP_X,
y + MAP_Y,
RGB::named(vga::BLACK),
RGB::named(vga::BLACK),
to_cp437(' '),
);
}
TileType::BreakableWall => {
ctx.set(
x + MAP_X,
y + MAP_Y,
RGB::named(vga::YELLOW),
RGB::named(vga::BLACK),
to_cp437('▓'),
);
}
TileType::Wall => {
ctx.set(
x + MAP_X,
y + MAP_Y,
RGB::named(vga::YELLOW),
RGB::named(vga::BLACK),
to_cp437('█'),
);
}
}
let data = tile_data::tile_data(*tile);
ctx.set(
x + MAP_X,
y + MAP_Y,
data.color_fg,
data.color_bg,
data.glyph,
);
}
}
@ -130,9 +103,6 @@ impl Map {
}
pub fn is_solid(&self, point: Point) -> bool {
matches!(
self.get_tile_at(point),
TileType::Wall | TileType::BreakableWall
)
matches!(self.get_tile_at(point), TileType::Wall | TileType::Block)
}
}

View file

@ -3,8 +3,8 @@ use crate::{
monster::{self, damage_for_kind, ticks_for_kind},
Monster, Player, Position, Renderable,
},
resources::map::TileType,
resources::{Clock, Map, Stats},
tile_data::TileType,
};
use bracket_lib::{prelude::*, random::RandomNumberGenerator};
use specs::prelude::*;
@ -83,11 +83,11 @@ impl<'a> System<'a> for MonsterAiSystem {
} else {
match map.get_tile_at(destination) {
TileType::Wall => {}
TileType::BreakableWall => {
TileType::Block => {
// TODO: Sound
let _ = entities.delete(*entity);
}
TileType::Floor => {
_ => {
position.x = destination.x;
position.y = destination.y;
}

405
src/tile_data.rs Normal file
View file

@ -0,0 +1,405 @@
use bracket_lib::prelude::*;
use crate::vga_color as vga;
#[derive(PartialEq, Copy, Clone)]
pub struct TileData {
pub glyph: u16,
pub color_fg: (u8, u8, u8),
pub color_bg: (u8, u8, u8),
pub serialized_char: char,
pub blink: bool,
}
#[derive(PartialEq, Copy, Clone)]
pub enum TileType {
Floor, // 0
Block, // 4
Whip, // 5
Stairs, // 6
Chest, // 7
SlowTime, // 8
Gem, // 9
Invisible, // 10
Teleport, // 11
Key, // 12
Door, // 13
Wall, // 14
SpeedTime, // 15
Trap, // 16
River, // 17
Power, // 18
Forest, // 19
Tree, // 20, 252
Bomb, // 21
Lava, // 22
Pit, // 23
Tome, // 24
Tunnel, // 25
Freeze, // 26
Nugget, // 27
Quake, // 28
InvisibleBlock, // 29
InvisibleWall, // 30
InvisibleDoor, // 31
Stop, // 32
Zap, // 34
Create, // 35
Generator, // 36
Trap2, // 33
Trap3, // 37
Trap4, // 39
Trap5, // 67
Trap6, // 224
Trap7, // 225
Trap8, // 226
Trap9, // 227
Trap10, // 228
Trap11, // 229
Trap12, // 230
Trap13, // 231
Player, // 40
Punctuation, // 222
Letter(char),
}
pub fn tile_data(tile: TileType) -> TileData {
match tile {
TileType::Floor => TileData {
glyph: 0,
serialized_char: ' ',
color_fg: vga::BLACK,
color_bg: vga::BLACK,
blink: false,
},
TileType::Block => TileData {
glyph: to_cp437('▓'),
serialized_char: 'X',
color_fg: vga::YELLOW,
color_bg: vga::BLACK,
blink: false,
},
TileType::Whip => TileData {
glyph: to_cp437('⌠'),
serialized_char: 'W',
color_fg: vga::WHITE_BRIGHT,
color_bg: vga::BLACK,
blink: false,
},
TileType::Stairs => TileData {
glyph: to_cp437('≡'),
serialized_char: 'L',
color_fg: vga::BLACK,
color_bg: vga::WHITE,
blink: true,
},
TileType::Chest => TileData {
glyph: to_cp437('C'),
serialized_char: 'C',
color_fg: vga::YELLOW_BRIGHT,
color_bg: vga::RED,
blink: false,
},
TileType::SlowTime => TileData {
glyph: to_cp437('Φ'),
serialized_char: 'S',
color_fg: vga::CYAN_BRIGHT,
color_bg: vga::BLACK,
blink: false,
},
TileType::Gem => TileData {
glyph: to_cp437('♦'),
serialized_char: '+',
color_fg: vga::WHITE,
color_bg: vga::BLACK,
blink: false,
},
TileType::Invisible => TileData {
glyph: to_cp437('¡'),
serialized_char: 'I',
color_fg: vga::GREEN,
color_bg: vga::BLACK,
blink: false,
},
TileType::Teleport => TileData {
glyph: to_cp437('↑'),
serialized_char: 'T',
color_fg: vga::MAGENTA_BRIGHT,
color_bg: vga::BLACK,
blink: false,
},
TileType::Key => TileData {
glyph: to_cp437('î'),
serialized_char: 'K',
color_fg: vga::RED_BRIGHT,
color_bg: vga::BLACK,
blink: false,
},
TileType::Door => TileData {
glyph: to_cp437('∞'),
serialized_char: 'D',
color_fg: vga::CYAN,
color_bg: vga::MAGENTA,
blink: false,
},
TileType::Wall => TileData {
glyph: to_cp437('█'),
serialized_char: '#',
color_fg: vga::YELLOW,
color_bg: vga::BLACK,
blink: false,
},
TileType::SpeedTime => TileData {
glyph: to_cp437('Θ'),
serialized_char: 'F',
color_fg: vga::CYAN_BRIGHT,
color_bg: vga::BLACK,
blink: false,
},
TileType::Trap => TileData {
glyph: to_cp437('∙'),
serialized_char: '.',
color_fg: vga::WHITE,
color_bg: vga::BLACK,
blink: false,
},
TileType::River => TileData {
glyph: to_cp437('≈'),
serialized_char: 'R',
color_fg: vga::BLUE_BRIGHT,
color_bg: vga::BLUE,
blink: false,
},
TileType::Power => TileData {
glyph: to_cp437('○'),
serialized_char: 'Q',
color_fg: vga::WHITE_BRIGHT,
color_bg: vga::BLACK,
blink: false,
},
TileType::Forest => TileData {
glyph: to_cp437('█'),
serialized_char: '/',
color_fg: vga::GREEN,
color_bg: vga::BLACK,
blink: false,
},
TileType::Tree => TileData {
glyph: to_cp437('♣'),
serialized_char: '\\',
color_fg: vga::YELLOW,
color_bg: vga::GREEN,
blink: false,
},
TileType::Bomb => TileData {
glyph: to_cp437('¥'),
serialized_char: 'B',
color_fg: vga::WHITE_BRIGHT,
color_bg: vga::BLACK,
blink: false,
},
TileType::Lava => TileData {
glyph: to_cp437('▓'),
serialized_char: 'V',
color_fg: vga::RED_BRIGHT,
color_bg: vga::RED,
blink: false,
},
TileType::Pit => TileData {
glyph: to_cp437('░'),
serialized_char: '=',
color_fg: vga::WHITE,
color_bg: vga::BLACK,
blink: false,
},
TileType::Tome => TileData {
glyph: to_cp437('♀'),
serialized_char: 'A',
color_fg: vga::WHITE_BRIGHT,
color_bg: vga::BLACK,
blink: true,
},
TileType::Tunnel => TileData {
glyph: to_cp437('∩'),
serialized_char: 'U',
color_fg: vga::WHITE_BRIGHT,
color_bg: vga::BLACK,
blink: false,
},
TileType::Freeze => TileData {
glyph: to_cp437('ƒ'),
serialized_char: 'Z',
color_fg: vga::CYAN_BRIGHT,
color_bg: vga::BLACK,
blink: false,
},
TileType::Nugget => TileData {
glyph: to_cp437('☼'),
serialized_char: '*',
color_fg: vga::YELLOW_BRIGHT,
color_bg: vga::BLACK,
blink: false,
},
TileType::Quake => TileData {
glyph: 0,
serialized_char: 'E',
color_fg: vga::BLACK,
color_bg: vga::BLACK,
blink: false,
},
TileType::InvisibleBlock => TileData {
glyph: 0,
serialized_char: ';',
color_fg: vga::BLACK,
color_bg: vga::BLACK,
blink: false,
},
TileType::InvisibleWall => TileData {
glyph: 0,
serialized_char: ':',
color_fg: vga::BLACK,
color_bg: vga::BLACK,
blink: false,
},
TileType::InvisibleDoor => TileData {
glyph: 0,
serialized_char: '`',
color_fg: vga::BLACK,
color_bg: vga::BLACK,
blink: false,
},
TileType::Stop => TileData {
glyph: 0,
serialized_char: '-',
color_fg: vga::BLACK,
color_bg: vga::BLACK,
blink: false,
},
TileType::Zap => TileData {
glyph: to_cp437('▲'),
serialized_char: '%',
color_fg: vga::RED_BRIGHT,
color_bg: vga::BLACK,
blink: false,
},
TileType::Create => TileData {
glyph: to_cp437('▼'),
serialized_char: ']',
color_fg: vga::WHITE_BRIGHT,
color_bg: vga::BLACK,
blink: false,
},
TileType::Generator => TileData {
glyph: to_cp437('♠'),
serialized_char: 'G',
color_fg: vga::BLACK,
color_bg: vga::BLACK,
blink: false,
},
TileType::Trap2 => TileData {
glyph: 0,
serialized_char: '@',
color_fg: vga::BLACK,
color_bg: vga::BLACK,
blink: false,
},
TileType::Trap3 => TileData {
glyph: 0,
serialized_char: ')',
color_fg: vga::BLACK,
color_bg: vga::BLACK,
blink: false,
},
TileType::Trap4 => TileData {
glyph: 0,
serialized_char: '(',
color_fg: vga::BLACK,
color_bg: vga::BLACK,
blink: false,
},
TileType::Trap5 => TileData {
glyph: 0,
serialized_char: '$', // Unsure about this
color_fg: vga::BLACK,
color_bg: vga::BLACK,
blink: false,
},
TileType::Trap6 => TileData {
glyph: 0,
serialized_char: 'α',
color_fg: vga::BLACK,
color_bg: vga::BLACK,
blink: false,
},
TileType::Trap7 => TileData {
glyph: 0,
serialized_char: 'ß',
color_fg: vga::BLACK,
color_bg: vga::BLACK,
blink: false,
},
TileType::Trap8 => TileData {
glyph: 0,
serialized_char: 'Γ',
color_fg: vga::BLACK,
color_bg: vga::BLACK,
blink: false,
},
TileType::Trap9 => TileData {
glyph: 0,
serialized_char: 'π',
color_fg: vga::BLACK,
color_bg: vga::BLACK,
blink: false,
},
TileType::Trap10 => TileData {
glyph: 0,
serialized_char: 'Σ',
color_fg: vga::BLACK,
color_bg: vga::BLACK,
blink: false,
},
TileType::Trap11 => TileData {
glyph: 0,
serialized_char: 'σ',
color_fg: vga::BLACK,
color_bg: vga::BLACK,
blink: false,
},
TileType::Trap12 => TileData {
glyph: 0,
serialized_char: 'µ',
color_fg: vga::BLACK,
color_bg: vga::BLACK,
blink: false,
},
TileType::Trap13 => TileData {
glyph: 0,
serialized_char: 'τ',
color_fg: vga::BLACK,
color_bg: vga::BLACK,
blink: false,
},
TileType::Player => TileData {
glyph: to_cp437('≡'),
serialized_char: 'P',
color_fg: vga::BLACK,
color_bg: vga::WHITE,
blink: true,
},
TileType::Punctuation => TileData {
glyph: to_cp437('!'),
serialized_char: '!',
color_fg: vga::WHITE_BRIGHT,
color_bg: vga::YELLOW,
blink: false,
},
TileType::Letter(c) => TileData {
glyph: to_cp437(c),
serialized_char: c,
color_fg: vga::WHITE_BRIGHT,
color_bg: vga::YELLOW,
blink: false,
},
}
}