Fill in data about each tile type
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commit
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4 changed files with 421 additions and 45 deletions
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@ -6,6 +6,7 @@ pub mod resources;
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mod sidebar;
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mod state;
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pub mod systems;
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pub mod tile_data;
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pub mod vga_color;
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use bracket_lib::prelude::*;
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@ -13,11 +14,11 @@ use components::{
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monster::{color_for_kind, glyphs_for_kind, ticks_for_kind, MonsterKind},
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Monster, Player, Position, Renderable,
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};
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use resources::map::TileType;
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use resources::{Clock, LevelNumber, Map, ShowDebugInfo, SoundEffects, SoundOutput, Stats};
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use specs::prelude::*;
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use state::State;
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use std::time::Instant;
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use tile_data::TileType;
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use vga_color as vga;
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@ -1,17 +1,11 @@
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use crate::{
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constants::{MAP_HEIGHT, MAP_SIZE, MAP_WIDTH, MAP_X, MAP_Y},
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tile_data::{self, TileType},
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vga_color as vga,
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};
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use bracket_lib::{prelude::*, random::RandomNumberGenerator};
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use specs::Entity;
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#[derive(PartialEq, Copy, Clone)]
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pub enum TileType {
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Wall,
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BreakableWall,
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Floor,
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}
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pub struct Map {
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tiles: Vec<TileType>,
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tile_content: Vec<Option<Entity>>,
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@ -41,7 +35,7 @@ impl Map {
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if rng.roll_dice(1, 16) < 2 {
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*tile = TileType::Wall;
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} else if rng.roll_dice(1, 16) < 2 {
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*tile = TileType::BreakableWall;
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*tile = TileType::Block;
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}
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}
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Self {
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@ -88,35 +82,14 @@ impl Map {
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let point = self.index_to_point2d(i);
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let (x, y) = (point.x as usize, point.y as usize);
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match tile {
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TileType::Floor => {
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ctx.set(
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x + MAP_X,
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y + MAP_Y,
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RGB::named(vga::BLACK),
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RGB::named(vga::BLACK),
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to_cp437(' '),
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);
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}
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TileType::BreakableWall => {
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ctx.set(
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x + MAP_X,
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y + MAP_Y,
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RGB::named(vga::YELLOW),
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RGB::named(vga::BLACK),
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to_cp437('▓'),
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);
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}
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TileType::Wall => {
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ctx.set(
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x + MAP_X,
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y + MAP_Y,
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RGB::named(vga::YELLOW),
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RGB::named(vga::BLACK),
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to_cp437('█'),
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);
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}
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}
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let data = tile_data::tile_data(*tile);
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ctx.set(
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x + MAP_X,
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y + MAP_Y,
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data.color_fg,
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data.color_bg,
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data.glyph,
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);
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}
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}
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@ -130,9 +103,6 @@ impl Map {
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}
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pub fn is_solid(&self, point: Point) -> bool {
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matches!(
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self.get_tile_at(point),
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TileType::Wall | TileType::BreakableWall
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)
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matches!(self.get_tile_at(point), TileType::Wall | TileType::Block)
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}
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}
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@ -3,8 +3,8 @@ use crate::{
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monster::{self, damage_for_kind, ticks_for_kind},
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Monster, Player, Position, Renderable,
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},
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resources::map::TileType,
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resources::{Clock, Map, Stats},
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tile_data::TileType,
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};
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use bracket_lib::{prelude::*, random::RandomNumberGenerator};
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use specs::prelude::*;
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@ -83,11 +83,11 @@ impl<'a> System<'a> for MonsterAiSystem {
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} else {
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match map.get_tile_at(destination) {
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TileType::Wall => {}
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TileType::BreakableWall => {
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TileType::Block => {
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// TODO: Sound
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let _ = entities.delete(*entity);
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}
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TileType::Floor => {
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_ => {
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position.x = destination.x;
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position.y = destination.y;
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}
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405
src/tile_data.rs
Normal file
405
src/tile_data.rs
Normal file
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@ -0,0 +1,405 @@
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use bracket_lib::prelude::*;
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use crate::vga_color as vga;
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#[derive(PartialEq, Copy, Clone)]
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pub struct TileData {
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pub glyph: u16,
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pub color_fg: (u8, u8, u8),
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pub color_bg: (u8, u8, u8),
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pub serialized_char: char,
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pub blink: bool,
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}
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#[derive(PartialEq, Copy, Clone)]
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pub enum TileType {
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Floor, // 0
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Block, // 4
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Whip, // 5
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Stairs, // 6
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Chest, // 7
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SlowTime, // 8
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Gem, // 9
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Invisible, // 10
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Teleport, // 11
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Key, // 12
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Door, // 13
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Wall, // 14
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SpeedTime, // 15
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Trap, // 16
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River, // 17
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Power, // 18
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Forest, // 19
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Tree, // 20, 252
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Bomb, // 21
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Lava, // 22
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Pit, // 23
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Tome, // 24
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Tunnel, // 25
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Freeze, // 26
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Nugget, // 27
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Quake, // 28
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InvisibleBlock, // 29
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InvisibleWall, // 30
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InvisibleDoor, // 31
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Stop, // 32
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Zap, // 34
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Create, // 35
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Generator, // 36
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Trap2, // 33
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Trap3, // 37
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Trap4, // 39
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Trap5, // 67
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Trap6, // 224
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Trap7, // 225
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Trap8, // 226
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Trap9, // 227
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Trap10, // 228
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Trap11, // 229
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Trap12, // 230
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Trap13, // 231
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Player, // 40
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Punctuation, // 222
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Letter(char),
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}
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pub fn tile_data(tile: TileType) -> TileData {
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match tile {
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TileType::Floor => TileData {
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glyph: 0,
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serialized_char: ' ',
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color_fg: vga::BLACK,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Block => TileData {
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glyph: to_cp437('▓'),
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serialized_char: 'X',
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color_fg: vga::YELLOW,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Whip => TileData {
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glyph: to_cp437('⌠'),
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serialized_char: 'W',
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color_fg: vga::WHITE_BRIGHT,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Stairs => TileData {
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glyph: to_cp437('≡'),
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serialized_char: 'L',
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color_fg: vga::BLACK,
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color_bg: vga::WHITE,
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blink: true,
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},
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TileType::Chest => TileData {
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glyph: to_cp437('C'),
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serialized_char: 'C',
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color_fg: vga::YELLOW_BRIGHT,
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color_bg: vga::RED,
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blink: false,
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},
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TileType::SlowTime => TileData {
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glyph: to_cp437('Φ'),
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serialized_char: 'S',
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color_fg: vga::CYAN_BRIGHT,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Gem => TileData {
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glyph: to_cp437('♦'),
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serialized_char: '+',
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color_fg: vga::WHITE,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Invisible => TileData {
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glyph: to_cp437('¡'),
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serialized_char: 'I',
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color_fg: vga::GREEN,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Teleport => TileData {
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glyph: to_cp437('↑'),
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serialized_char: 'T',
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color_fg: vga::MAGENTA_BRIGHT,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Key => TileData {
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glyph: to_cp437('î'),
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serialized_char: 'K',
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color_fg: vga::RED_BRIGHT,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Door => TileData {
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glyph: to_cp437('∞'),
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serialized_char: 'D',
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color_fg: vga::CYAN,
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color_bg: vga::MAGENTA,
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blink: false,
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},
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TileType::Wall => TileData {
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glyph: to_cp437('█'),
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serialized_char: '#',
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color_fg: vga::YELLOW,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::SpeedTime => TileData {
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glyph: to_cp437('Θ'),
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serialized_char: 'F',
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color_fg: vga::CYAN_BRIGHT,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Trap => TileData {
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glyph: to_cp437('∙'),
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serialized_char: '.',
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color_fg: vga::WHITE,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::River => TileData {
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glyph: to_cp437('≈'),
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serialized_char: 'R',
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color_fg: vga::BLUE_BRIGHT,
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color_bg: vga::BLUE,
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blink: false,
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},
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TileType::Power => TileData {
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glyph: to_cp437('○'),
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serialized_char: 'Q',
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color_fg: vga::WHITE_BRIGHT,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Forest => TileData {
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glyph: to_cp437('█'),
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serialized_char: '/',
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color_fg: vga::GREEN,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Tree => TileData {
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glyph: to_cp437('♣'),
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serialized_char: '\\',
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color_fg: vga::YELLOW,
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color_bg: vga::GREEN,
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blink: false,
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},
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TileType::Bomb => TileData {
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glyph: to_cp437('¥'),
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serialized_char: 'B',
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color_fg: vga::WHITE_BRIGHT,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Lava => TileData {
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glyph: to_cp437('▓'),
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serialized_char: 'V',
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color_fg: vga::RED_BRIGHT,
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color_bg: vga::RED,
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blink: false,
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},
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TileType::Pit => TileData {
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glyph: to_cp437('░'),
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serialized_char: '=',
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color_fg: vga::WHITE,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Tome => TileData {
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glyph: to_cp437('♀'),
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serialized_char: 'A',
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color_fg: vga::WHITE_BRIGHT,
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color_bg: vga::BLACK,
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blink: true,
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},
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TileType::Tunnel => TileData {
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glyph: to_cp437('∩'),
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serialized_char: 'U',
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color_fg: vga::WHITE_BRIGHT,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Freeze => TileData {
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glyph: to_cp437('ƒ'),
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serialized_char: 'Z',
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color_fg: vga::CYAN_BRIGHT,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Nugget => TileData {
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glyph: to_cp437('☼'),
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serialized_char: '*',
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color_fg: vga::YELLOW_BRIGHT,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Quake => TileData {
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glyph: 0,
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serialized_char: 'E',
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color_fg: vga::BLACK,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::InvisibleBlock => TileData {
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glyph: 0,
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serialized_char: ';',
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color_fg: vga::BLACK,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::InvisibleWall => TileData {
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glyph: 0,
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serialized_char: ':',
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color_fg: vga::BLACK,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::InvisibleDoor => TileData {
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glyph: 0,
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serialized_char: '`',
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color_fg: vga::BLACK,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Stop => TileData {
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glyph: 0,
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serialized_char: '-',
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color_fg: vga::BLACK,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Zap => TileData {
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glyph: to_cp437('▲'),
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serialized_char: '%',
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color_fg: vga::RED_BRIGHT,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Create => TileData {
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glyph: to_cp437('▼'),
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serialized_char: ']',
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color_fg: vga::WHITE_BRIGHT,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Generator => TileData {
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glyph: to_cp437('♠'),
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serialized_char: 'G',
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color_fg: vga::BLACK,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Trap2 => TileData {
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glyph: 0,
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serialized_char: '@',
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color_fg: vga::BLACK,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Trap3 => TileData {
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glyph: 0,
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serialized_char: ')',
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color_fg: vga::BLACK,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Trap4 => TileData {
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glyph: 0,
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serialized_char: '(',
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color_fg: vga::BLACK,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Trap5 => TileData {
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glyph: 0,
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serialized_char: '$', // Unsure about this
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color_fg: vga::BLACK,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Trap6 => TileData {
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glyph: 0,
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serialized_char: 'α',
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color_fg: vga::BLACK,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Trap7 => TileData {
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glyph: 0,
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serialized_char: 'ß',
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color_fg: vga::BLACK,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Trap8 => TileData {
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glyph: 0,
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serialized_char: 'Γ',
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color_fg: vga::BLACK,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Trap9 => TileData {
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glyph: 0,
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serialized_char: 'π',
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color_fg: vga::BLACK,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Trap10 => TileData {
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glyph: 0,
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serialized_char: 'Σ',
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color_fg: vga::BLACK,
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color_bg: vga::BLACK,
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blink: false,
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},
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TileType::Trap11 => TileData {
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glyph: 0,
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serialized_char: 'σ',
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color_fg: vga::BLACK,
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color_bg: vga::BLACK,
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blink: false,
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},
|
||||
TileType::Trap12 => TileData {
|
||||
glyph: 0,
|
||||
serialized_char: 'µ',
|
||||
color_fg: vga::BLACK,
|
||||
color_bg: vga::BLACK,
|
||||
blink: false,
|
||||
},
|
||||
TileType::Trap13 => TileData {
|
||||
glyph: 0,
|
||||
serialized_char: 'τ',
|
||||
color_fg: vga::BLACK,
|
||||
color_bg: vga::BLACK,
|
||||
blink: false,
|
||||
},
|
||||
TileType::Player => TileData {
|
||||
glyph: to_cp437('≡'),
|
||||
serialized_char: 'P',
|
||||
color_fg: vga::BLACK,
|
||||
color_bg: vga::WHITE,
|
||||
blink: true,
|
||||
},
|
||||
TileType::Punctuation => TileData {
|
||||
glyph: to_cp437('!'),
|
||||
serialized_char: '!',
|
||||
color_fg: vga::WHITE_BRIGHT,
|
||||
color_bg: vga::YELLOW,
|
||||
blink: false,
|
||||
},
|
||||
TileType::Letter(c) => TileData {
|
||||
glyph: to_cp437(c),
|
||||
serialized_char: c,
|
||||
color_fg: vga::WHITE_BRIGHT,
|
||||
color_bg: vga::YELLOW,
|
||||
blink: false,
|
||||
},
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue