Clear tile content when monster eats a block
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@ -74,6 +74,7 @@ pub fn run(world: &mut World, resources: &mut Resources) {
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resources.stats.add_score(1);
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*tile = TileType::Floor;
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to_kill.push(entity);
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resources.map.clear_tile_content_at(Point::from(*position));
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}
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_ => {
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resources.map.clear_tile_content_at(Point::from(*position));
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