Improve wall destruction sound
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parent
a7759cfa06
commit
3674e4c26a
1 changed files with 8 additions and 7 deletions
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@ -1,4 +1,4 @@
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use std::{iter, time::Duration};
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use std::{cmp, iter, time::Duration};
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use bracket_lib::random::RandomNumberGenerator;
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@ -44,6 +44,7 @@ pub struct SoundEffects {
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impl SoundEffects {
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pub fn new(sound_output: &SoundOutput) -> Self {
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let mut rng = RandomNumberGenerator::new();
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Self {
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startup: sound_output.render_sound_effect(&SoundEffect {
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sounds: (1..800)
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@ -57,7 +58,7 @@ impl SoundEffects {
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sounds: vec![
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Sound {
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sound_type: SoundType::Noise(350, 900),
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duration: Duration::from_millis(6),
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duration: Duration::from_millis(5),
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},
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Sound {
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sound_type: SoundType::Silence,
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@ -133,12 +134,12 @@ impl SoundEffects {
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}],
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}),
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whipping_hit_block: sound_output.render_sound_effect(&SoundEffect {
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sounds: (20..=5700)
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sounds: (20_i32..=5700_i32)
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.rev()
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.step_by(100)
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.step_by(5)
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.map(|x| Sound {
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sound_type: SoundType::Noise(0, x),
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duration: Duration::from_millis(18),
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sound_type: SoundType::Tone(cmp::max(0, rng.range(0, x * 2) - x) as u32),
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duration: Duration::from_micros(665),
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})
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.collect(),
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}),
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@ -190,7 +191,7 @@ impl SoundEffects {
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})
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.collect(),
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}),
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rng: RandomNumberGenerator::new(),
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rng,
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}
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}
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