Implement whipping blocks and trees
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parent
36d109654c
commit
38d3333635
3 changed files with 66 additions and 27 deletions
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@ -1,4 +1,4 @@
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use crate::constants::{SIDEBAR_POS_X, SIDEBAR_POS_Y};
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use crate::constants::*;
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use crate::graphics::vga_color as vga;
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use crate::resources::Resources;
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use bracket_lib::prelude::*;
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@ -48,7 +48,15 @@ pub fn draw(resources: &Resources, bterm: &mut BTerm) {
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let stats = &resources.stats;
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bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 1, stats.score * 10);
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bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 7, stats.gems);
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bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 10, stats.whips);
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bterm.print_centered_at(
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SIDEBAR_POS_X + 6,
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SIDEBAR_POS_Y + 10,
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if stats.whip_power <= BASE_WHIP_POWER {
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stats.whips.to_string()
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} else {
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format!("{}+{}", stats.whips, stats.whip_power - BASE_WHIP_POWER)
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},
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);
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bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 13, stats.teleports);
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bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 16, stats.keys);
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@ -34,7 +34,8 @@ pub struct SoundEffects {
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pub blocked: SoundSamples,
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pub whipping: SoundSamples,
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pub whipping_hit: SoundSamples,
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pub whipping_hit_end: SoundSamples,
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pub whipping_hit_enemy: SoundSamples,
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pub whipping_hit_block: SoundSamples,
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pub slow_hit: SoundSamples,
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pub medium_hit: SoundSamples,
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pub fast_hit: SoundSamples,
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@ -121,23 +122,27 @@ impl SoundEffects {
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}],
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}),
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whipping_hit: sound_output.render_sound_effect(&SoundEffect {
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sounds: vec![
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Sound {
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sound_type: SoundType::Tone(400),
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duration: Duration::from_millis(20),
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},
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Sound {
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sound_type: SoundType::Tone(90),
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duration: Duration::from_secs(3),
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},
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],
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sounds: vec![Sound {
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sound_type: SoundType::Tone(90),
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duration: Duration::from_secs(3),
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}],
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}),
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whipping_hit_end: sound_output.render_sound_effect(&SoundEffect {
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whipping_hit_enemy: sound_output.render_sound_effect(&SoundEffect {
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sounds: vec![Sound {
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sound_type: SoundType::Tone(400),
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duration: Duration::from_millis(20),
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}],
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}),
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whipping_hit_block: sound_output.render_sound_effect(&SoundEffect {
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sounds: (20..=5700)
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.rev()
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.step_by(100)
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.map(|x| Sound {
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sound_type: SoundType::Noise(0, x),
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duration: Duration::from_millis(18),
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})
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.collect(),
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}),
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slow_hit: sound_output.render_sound_effect(&SoundEffect {
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sounds: vec![Sound {
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sound_type: SoundType::Tone(400),
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@ -7,6 +7,7 @@ use hecs::{Entity, World};
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use crate::{
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components::{monster::damage_for_kind, Monster, Position, WantsToWhip},
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resources::Resources,
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tile_data::TileType,
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};
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pub fn run(world: &mut World, resources: &mut Resources) {
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@ -73,23 +74,15 @@ pub fn run(world: &mut World, resources: &mut Resources) {
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resources.stats.add_score(damage_for_kind(monster.kind));
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to_kill.push(e);
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resources.map.clear_tile_content_at(dest);
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if let Some(sound) = &mut wants_to_whip.sound {
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sound.control::<oddio::Stop<_>, _>().stop();
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}
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if wants_to_whip.frame == 7 {
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wants_to_whip.sound = None;
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if let (Some(sound_effects), Some(sound_output)) =
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(&mut resources.sound_effects, &mut resources.sound_output)
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{
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sound_output.play_sound(sound_effects.whipping_hit_end.clone());
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}
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} else if let (Some(sound_effects), Some(sound_output)) =
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if let (Some(sound_effects), Some(sound_output)) =
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(&mut resources.sound_effects, &mut resources.sound_output)
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{
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wants_to_whip.sound =
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Some(sound_output.play_sound(sound_effects.whipping_hit.clone()));
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sound_output.play_sound(sound_effects.whipping_hit_enemy.clone());
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}
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switch_to_hit_sound(resources, wants_to_whip);
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}
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} else {
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hit_tile(resources, wants_to_whip, dest);
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}
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}
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@ -115,3 +108,36 @@ pub fn run(world: &mut World, resources: &mut Resources) {
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let _ = world.remove_one::<WantsToWhip>(e);
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}
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}
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fn hit_tile(resources: &mut Resources, wants_to_whip: &mut WantsToWhip, location: Point) {
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let tile = resources.map.get_tile_at(location);
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match tile {
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TileType::Block | TileType::Tree => {
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let mut rng = RandomNumberGenerator::new();
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if (rng.range(0, 7) as u32) < resources.stats.whip_power {
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resources.map.set_tile_at(location, TileType::Floor);
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if let (Some(sound_effects), Some(sound_output)) =
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(&mut resources.sound_effects, &mut resources.sound_output)
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{
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sound_output.play_sound(sound_effects.whipping_hit_block.clone());
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}
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switch_to_hit_sound(resources, wants_to_whip);
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}
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}
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TileType::Forest => todo!(),
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_ => (),
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}
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}
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fn switch_to_hit_sound(resources: &mut Resources, wants_to_whip: &mut WantsToWhip) {
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if let Some(sound) = &mut wants_to_whip.sound {
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sound.control::<oddio::Stop<_>, _>().stop();
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}
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if let (Some(sound_effects), Some(sound_output)) =
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(&mut resources.sound_effects, &mut resources.sound_output)
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{
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wants_to_whip.sound = Some(sound_output.play_sound(sound_effects.whipping_hit.clone()));
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}
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}
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