Implement a few player pickups
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5 changed files with 154 additions and 28 deletions
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@ -29,7 +29,7 @@ pub struct SoundEffect {
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pub struct SoundEffects {
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pub startup: SoundSamples,
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pub step: SoundSamples,
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pub pickup: SoundSamples,
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pub grab: SoundSamples,
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pub bad_key: SoundSamples,
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pub blocked: SoundSamples,
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pub whipping: SoundSamples,
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@ -66,7 +66,7 @@ impl SoundEffects {
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},
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],
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}),
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pickup: sound_output.render_sound_effect(&SoundEffect {
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grab: sound_output.render_sound_effect(&SoundEffect {
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sounds: vec![
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Sound {
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sound_type: SoundType::Noise(350, 900),
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