Move sound system to ecs resource

This commit is contained in:
Alex Page 2022-01-27 01:36:39 -05:00
parent c76da94034
commit 7adf5923b3
3 changed files with 18 additions and 79 deletions

53
Cargo.lock generated
View file

@ -729,12 +729,6 @@ version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9ea835d29036a4087793836fa931b08837ad5e957da9e23886b29586fb9b6650"
[[package]]
name = "either"
version = "1.6.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e78d4f1cc4ae33bbfc157ed5d5a5ef3bc29227303d595861deb238fcec4e9457"
[[package]]
name = "flate2"
version = "1.0.22"
@ -912,15 +906,6 @@ dependencies = [
"autocfg",
]
[[package]]
name = "hermit-abi"
version = "0.1.19"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "62b467343b94ba476dcb2500d242dadbb39557df889310ac77c5d99100aaac33"
dependencies = [
"libc",
]
[[package]]
name = "hibitset"
version = "0.6.3"
@ -928,7 +913,6 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "93a1bb8316a44459a7d14253c4d28dd7395cbd23cc04a68c46e851b8e46d64b1"
dependencies = [
"atom",
"rayon",
]
[[package]]
@ -1492,16 +1476,6 @@ dependencies = [
"autocfg",
]
[[package]]
name = "num_cpus"
version = "1.13.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "05499f3756671c15885fee9034446956fff3f243d6077b91e5767df161f766b3"
dependencies = [
"hermit-abi",
"libc",
]
[[package]]
name = "num_enum"
version = "0.4.3"
@ -1776,31 +1750,6 @@ dependencies = [
"libc",
]
[[package]]
name = "rayon"
version = "1.5.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c06aca804d41dbc8ba42dfd964f0d01334eceb64314b9ecf7c5fad5188a06d90"
dependencies = [
"autocfg",
"crossbeam-deque",
"either",
"rayon-core",
]
[[package]]
name = "rayon-core"
version = "1.9.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d78120e2c850279833f1dd3582f730c4ab53ed95aeaaaa862a2a5c71b1656d8e"
dependencies = [
"crossbeam-channel",
"crossbeam-deque",
"crossbeam-utils 0.8.5",
"lazy_static",
"num_cpus",
]
[[package]]
name = "redox_syscall"
version = "0.2.10"
@ -1920,7 +1869,6 @@ dependencies = [
"arrayvec",
"hashbrown",
"mopa",
"rayon",
"smallvec",
"tynm",
]
@ -1981,7 +1929,6 @@ dependencies = [
"hashbrown",
"hibitset",
"log",
"rayon",
"shred",
"shrev",
"tuple_utils",

View file

@ -7,7 +7,7 @@ build = "build.rs"
[dependencies]
# bracket-lib = { path = "extern/bracket-lib" }
bracket-lib = { git = "https://github.com/amethyst/bracket-lib" }
specs = "0.16.1"
specs = { version = "0.16.1", default-features = false }
specs-derive = "0.4.1"
cpal = "0.13"
oddio = "0.5"

View file

@ -27,15 +27,15 @@ use vga_color as vga;
struct State {
ecs: World,
sound_system: SoundSystem,
}
fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World, sound_system: &mut SoundSystem) {
fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
let entities = ecs.entities();
let mut positions = ecs.write_storage::<Position>();
let mut players = ecs.write_storage::<Player>();
let mut map = ecs.write_resource::<Map>();
let mut stats = ecs.write_resource::<Stats>();
let mut sound_system = ecs.write_resource::<SoundSystem>();
for (player, pos) in (&mut players, &mut positions).join() {
let now = Instant::now();
@ -76,7 +76,7 @@ fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World, sound_system: &m
sound_system.play_sound(sound_effects.step.clone());
}
} else {
let static_sound = sound_effects.get_new_static_effect(sound_system);
let static_sound = sound_effects.get_new_static_effect(&sound_system);
sound_system.play_sound(static_sound);
}
@ -91,32 +91,25 @@ fn player_input(gs: &mut State, ctx: &mut BTerm) {
None => {} // Nothing happened
Some(key) => match key {
VirtualKeyCode::Left | VirtualKeyCode::J => {
try_move_player(-1, 0, &mut gs.ecs, &mut gs.sound_system);
}
VirtualKeyCode::U | VirtualKeyCode::Home => {
try_move_player(-1, -1, &mut gs.ecs, &mut gs.sound_system)
try_move_player(-1, 0, &mut gs.ecs);
}
VirtualKeyCode::U | VirtualKeyCode::Home => try_move_player(-1, -1, &mut gs.ecs),
VirtualKeyCode::Up | VirtualKeyCode::I => {
try_move_player(0, -1, &mut gs.ecs, &mut gs.sound_system);
}
VirtualKeyCode::O | VirtualKeyCode::PageUp => {
try_move_player(1, -1, &mut gs.ecs, &mut gs.sound_system)
try_move_player(0, -1, &mut gs.ecs);
}
VirtualKeyCode::O | VirtualKeyCode::PageUp => try_move_player(1, -1, &mut gs.ecs),
VirtualKeyCode::Right | VirtualKeyCode::K => {
try_move_player(1, 0, &mut gs.ecs, &mut gs.sound_system);
}
VirtualKeyCode::Comma | VirtualKeyCode::PageDown => {
try_move_player(1, 1, &mut gs.ecs, &mut gs.sound_system)
try_move_player(1, 0, &mut gs.ecs);
}
VirtualKeyCode::Comma | VirtualKeyCode::PageDown => try_move_player(1, 1, &mut gs.ecs),
VirtualKeyCode::Down | VirtualKeyCode::M => {
try_move_player(0, 1, &mut gs.ecs, &mut gs.sound_system);
}
VirtualKeyCode::N | VirtualKeyCode::End => {
try_move_player(-1, 1, &mut gs.ecs, &mut gs.sound_system)
try_move_player(0, 1, &mut gs.ecs);
}
VirtualKeyCode::N | VirtualKeyCode::End => try_move_player(-1, 1, &mut gs.ecs),
VirtualKeyCode::S => {
let mut sound_system = gs.ecs.write_resource::<SoundSystem>();
let sound_effects = gs.ecs.fetch::<SoundEffects>();
gs.sound_system.play_sound(sound_effects.pickup.clone());
sound_system.play_sound(sound_effects.pickup.clone());
}
VirtualKeyCode::D => {
let mut show_debug_info = gs.ecs.write_resource::<ShowDebugInfo>();
@ -126,8 +119,9 @@ fn player_input(gs: &mut State, ctx: &mut BTerm) {
ctx.quit();
}
_ => {
let mut sound_system = gs.ecs.write_resource::<SoundSystem>();
let sound_effects = gs.ecs.fetch::<SoundEffects>();
gs.sound_system.play_sound(sound_effects.bad_key.clone());
sound_system.play_sound(sound_effects.bad_key.clone());
}
},
}
@ -180,11 +174,9 @@ fn main() -> BError {
let sound_effects = SoundEffects::new(&ss);
ss.play_sound(sound_effects.startup.clone());
let mut gs = State {
ecs: World::new(),
sound_system: ss,
};
let mut gs = State { ecs: World::new() };
gs.ecs.insert(ss);
gs.ecs.insert(LevelNumber(0));
gs.ecs.insert(ShowDebugInfo(false));
gs.ecs.insert(Clock {