Move sound system to ecs resource

This commit is contained in:
Alex Page 2022-01-27 01:36:39 -05:00
parent c76da94034
commit 7adf5923b3
3 changed files with 18 additions and 79 deletions

View file

@ -27,15 +27,15 @@ use vga_color as vga;
struct State {
ecs: World,
sound_system: SoundSystem,
}
fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World, sound_system: &mut SoundSystem) {
fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
let entities = ecs.entities();
let mut positions = ecs.write_storage::<Position>();
let mut players = ecs.write_storage::<Player>();
let mut map = ecs.write_resource::<Map>();
let mut stats = ecs.write_resource::<Stats>();
let mut sound_system = ecs.write_resource::<SoundSystem>();
for (player, pos) in (&mut players, &mut positions).join() {
let now = Instant::now();
@ -76,7 +76,7 @@ fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World, sound_system: &m
sound_system.play_sound(sound_effects.step.clone());
}
} else {
let static_sound = sound_effects.get_new_static_effect(sound_system);
let static_sound = sound_effects.get_new_static_effect(&sound_system);
sound_system.play_sound(static_sound);
}
@ -91,32 +91,25 @@ fn player_input(gs: &mut State, ctx: &mut BTerm) {
None => {} // Nothing happened
Some(key) => match key {
VirtualKeyCode::Left | VirtualKeyCode::J => {
try_move_player(-1, 0, &mut gs.ecs, &mut gs.sound_system);
}
VirtualKeyCode::U | VirtualKeyCode::Home => {
try_move_player(-1, -1, &mut gs.ecs, &mut gs.sound_system)
try_move_player(-1, 0, &mut gs.ecs);
}
VirtualKeyCode::U | VirtualKeyCode::Home => try_move_player(-1, -1, &mut gs.ecs),
VirtualKeyCode::Up | VirtualKeyCode::I => {
try_move_player(0, -1, &mut gs.ecs, &mut gs.sound_system);
}
VirtualKeyCode::O | VirtualKeyCode::PageUp => {
try_move_player(1, -1, &mut gs.ecs, &mut gs.sound_system)
try_move_player(0, -1, &mut gs.ecs);
}
VirtualKeyCode::O | VirtualKeyCode::PageUp => try_move_player(1, -1, &mut gs.ecs),
VirtualKeyCode::Right | VirtualKeyCode::K => {
try_move_player(1, 0, &mut gs.ecs, &mut gs.sound_system);
}
VirtualKeyCode::Comma | VirtualKeyCode::PageDown => {
try_move_player(1, 1, &mut gs.ecs, &mut gs.sound_system)
try_move_player(1, 0, &mut gs.ecs);
}
VirtualKeyCode::Comma | VirtualKeyCode::PageDown => try_move_player(1, 1, &mut gs.ecs),
VirtualKeyCode::Down | VirtualKeyCode::M => {
try_move_player(0, 1, &mut gs.ecs, &mut gs.sound_system);
}
VirtualKeyCode::N | VirtualKeyCode::End => {
try_move_player(-1, 1, &mut gs.ecs, &mut gs.sound_system)
try_move_player(0, 1, &mut gs.ecs);
}
VirtualKeyCode::N | VirtualKeyCode::End => try_move_player(-1, 1, &mut gs.ecs),
VirtualKeyCode::S => {
let mut sound_system = gs.ecs.write_resource::<SoundSystem>();
let sound_effects = gs.ecs.fetch::<SoundEffects>();
gs.sound_system.play_sound(sound_effects.pickup.clone());
sound_system.play_sound(sound_effects.pickup.clone());
}
VirtualKeyCode::D => {
let mut show_debug_info = gs.ecs.write_resource::<ShowDebugInfo>();
@ -126,8 +119,9 @@ fn player_input(gs: &mut State, ctx: &mut BTerm) {
ctx.quit();
}
_ => {
let mut sound_system = gs.ecs.write_resource::<SoundSystem>();
let sound_effects = gs.ecs.fetch::<SoundEffects>();
gs.sound_system.play_sound(sound_effects.bad_key.clone());
sound_system.play_sound(sound_effects.bad_key.clone());
}
},
}
@ -180,11 +174,9 @@ fn main() -> BError {
let sound_effects = SoundEffects::new(&ss);
ss.play_sound(sound_effects.startup.clone());
let mut gs = State {
ecs: World::new(),
sound_system: ss,
};
let mut gs = State { ecs: World::new() };
gs.ecs.insert(ss);
gs.ecs.insert(LevelNumber(0));
gs.ecs.insert(ShowDebugInfo(false));
gs.ecs.insert(Clock {