Heavily reorganize code

This commit is contained in:
Alex Page 2022-02-02 03:58:48 -05:00
parent 6ae930cb43
commit 9d911d8c72
18 changed files with 454 additions and 386 deletions

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@ -1,6 +1,6 @@
use crate::{
graphics::vga_color as vga,
resources::{sound_output::SoundSamples, SoundEffects},
vga_color as vga,
};
use bracket_lib::prelude::*;
use specs::prelude::*;

19
src/graphics/entities.rs Normal file
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@ -0,0 +1,19 @@
use bracket_lib::prelude::*;
use specs::prelude::*;
use crate::{components::*, constants::*};
pub fn draw(world: &World, bterm: &mut BTerm) {
let positions = world.read_storage::<Position>();
let renderables = world.read_storage::<Renderable>();
for (pos, render) in (&positions, &renderables).join() {
bterm.set(
pos.x + MAP_X as i32,
pos.y + MAP_Y as i32,
render.fg,
render.bg,
render.glyph,
);
}
}

9
src/graphics/map.rs Normal file
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@ -0,0 +1,9 @@
use bracket_lib::prelude::*;
use specs::prelude::*;
use crate::resources::*;
pub fn draw(world: &World, bterm: &mut BTerm) {
let map = world.fetch::<Map>();
map.draw(bterm);
}

16
src/graphics/mod.rs Normal file
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@ -0,0 +1,16 @@
use bracket_lib::prelude::*;
use specs::prelude::*;
mod entities;
mod map;
mod sidebar;
pub mod vga_color;
mod whip;
pub fn draw(world: &World, bterm: &mut BTerm) {
bterm.cls();
map::draw(world, bterm);
entities::draw(world, bterm);
whip::draw(world, bterm);
sidebar::draw(world, bterm);
}

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@ -1,12 +1,12 @@
use crate::constants::{SIDEBAR_POS_X, SIDEBAR_POS_Y};
use crate::graphics::vga_color as vga;
use crate::resources::{Clock, LevelNumber, ShowDebugInfo, Stats};
use crate::vga_color as vga;
use bracket_lib::prelude::*;
use specs::prelude::*;
pub fn draw(ecs: &World, ctx: &mut BTerm) {
pub fn draw(world: &World, bterm: &mut BTerm) {
// Blue background
ctx.fill_region(
bterm.fill_region(
Rect {
x1: SIDEBAR_POS_X,
x2: SIDEBAR_POS_X + 14,
@ -20,7 +20,7 @@ pub fn draw(ecs: &World, ctx: &mut BTerm) {
// Gray number boxes
(1..17).step_by(3).for_each(|y| {
ctx.fill_region(
bterm.fill_region(
Rect {
x1: SIDEBAR_POS_X + 3,
x2: SIDEBAR_POS_X + 10,
@ -34,27 +34,27 @@ pub fn draw(ecs: &World, ctx: &mut BTerm) {
});
// Stats
ctx.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y, "Score");
ctx.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 3, "Level");
ctx.print_centered_at(
bterm.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y, "Score");
bterm.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 3, "Level");
bterm.print_centered_at(
SIDEBAR_POS_X + 6,
SIDEBAR_POS_Y + 4,
ecs.read_resource::<LevelNumber>().0 + 1,
world.read_resource::<LevelNumber>().0 + 1,
);
ctx.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 6, "Gems");
ctx.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 9, "Whips");
ctx.print(SIDEBAR_POS_X + 2, SIDEBAR_POS_Y + 12, "Teleports");
ctx.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 15, "Keys");
bterm.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 6, "Gems");
bterm.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 9, "Whips");
bterm.print(SIDEBAR_POS_X + 2, SIDEBAR_POS_Y + 12, "Teleports");
bterm.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 15, "Keys");
let stats = ecs.read_resource::<Stats>();
ctx.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 1, stats.score);
ctx.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 7, stats.gems);
ctx.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 10, stats.whips);
ctx.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 13, stats.teleports);
ctx.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 16, stats.keys);
let stats = world.read_resource::<Stats>();
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 1, stats.score);
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 7, stats.gems);
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 10, stats.whips);
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 13, stats.teleports);
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 16, stats.keys);
// Hotkey list
ctx.print_color(
bterm.print_color(
SIDEBAR_POS_X + 3,
SIDEBAR_POS_Y + 18,
RGB::named(vga::CYAN_BRIGHT),
@ -62,7 +62,7 @@ pub fn draw(ecs: &World, ctx: &mut BTerm) {
"OPTIONS",
);
ctx.fill_region(
bterm.fill_region(
Rect {
x1: SIDEBAR_POS_X,
x2: SIDEBAR_POS_X + 14,
@ -74,7 +74,7 @@ pub fn draw(ecs: &World, ctx: &mut BTerm) {
RGB::named(vga::BLUE),
);
ctx.fill_region(
bterm.fill_region(
Rect {
x1: SIDEBAR_POS_X + 3,
x2: SIDEBAR_POS_X + 4,
@ -86,28 +86,28 @@ pub fn draw(ecs: &World, ctx: &mut BTerm) {
RGB::named(vga::BLUE),
);
ctx.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 19, "Whip");
ctx.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 20, "Teleport");
ctx.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 21, "Pause");
ctx.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 22, "Quit");
ctx.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 23, "Save");
ctx.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 24, "Restore");
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 19, "Whip");
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 20, "Teleport");
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 21, "Pause");
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 22, "Quit");
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 23, "Save");
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 24, "Restore");
if ecs.read_resource::<ShowDebugInfo>().0 {
ctx.print_color_right(
if world.read_resource::<ShowDebugInfo>().0 {
bterm.print_color_right(
SIDEBAR_POS_X + 14,
SIDEBAR_POS_Y,
RGB::named(vga::GREEN_BRIGHT),
RGB::named(vga::BLACK),
&format!("{}", ctx.fps),
&format!("{}", bterm.fps),
);
ctx.print_color(
bterm.print_color(
0,
0,
RGB::named(vga::YELLOW_BRIGHT),
RGB::named(vga::BLACK),
&format!("{}", ecs.read_resource::<Clock>().ticks),
&format!("{}", world.read_resource::<Clock>().ticks),
);
}
}

53
src/graphics/whip.rs Normal file
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@ -0,0 +1,53 @@
use bracket_lib::prelude::*;
use specs::prelude::*;
use crate::{components::*, constants::*, resources::*};
use super::{vga_color as vga, vga_color::get_by_index};
pub fn draw(world: &World, bterm: &mut BTerm) {
let positions = world.read_storage::<Position>();
let wants_to_whips = world.read_storage::<WantsToWhip>();
let map = world.read_resource::<Map>();
let mut rng = RandomNumberGenerator::new();
for (position, wants_to_whip) in (&positions, &wants_to_whips).join() {
let color = RGB::named(get_by_index(rng.range(1, 16)));
let mut rendered_frame = wants_to_whip.frame;
let frame_data = loop {
let frame_data = match rendered_frame {
0 => Some((-1, -1, '\\')),
1 => Some((-1, 0, '─')),
2 => Some((-1, 1, '/')),
3 => Some((0, 1, '│')),
4 => Some((1, 1, '\\')),
5 => Some((1, 0, '─')),
6 => Some((1, -1, '/')),
7 => Some((0, -1, '│')),
_ => None,
};
if let Some(data) = frame_data {
let dest = Point {
x: position.x + data.0,
y: position.y + data.1,
};
if map.in_bounds(dest) {
break frame_data;
}
rendered_frame += 1;
if rendered_frame > 7 {
break None;
}
}
};
if let Some(data) = frame_data {
bterm.set(
(position.x + MAP_X as i32) + data.0,
(position.y + MAP_Y as i32) + data.1,
color,
RGB::named(vga::BLACK),
to_cp437(data.2),
);
};
}
}

50
src/input/mod.rs Normal file
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@ -0,0 +1,50 @@
use bracket_lib::prelude::*;
use specs::prelude::*;
use crate::resources::*;
mod player;
pub fn handle(world: &World, bterm: &mut BTerm) {
match bterm.key {
None => {}
Some(key) => match key {
VirtualKeyCode::Left | VirtualKeyCode::J => {
player::try_move(-1, 0, world);
}
VirtualKeyCode::U | VirtualKeyCode::Home => player::try_move(-1, -1, world),
VirtualKeyCode::Up | VirtualKeyCode::I => {
player::try_move(0, -1, world);
}
VirtualKeyCode::O | VirtualKeyCode::PageUp => player::try_move(1, -1, world),
VirtualKeyCode::Right | VirtualKeyCode::K => {
player::try_move(1, 0, world);
}
VirtualKeyCode::Comma | VirtualKeyCode::PageDown => player::try_move(1, 1, world),
VirtualKeyCode::Down | VirtualKeyCode::M => {
player::try_move(0, 1, world);
}
VirtualKeyCode::N | VirtualKeyCode::End => player::try_move(-1, 1, world),
VirtualKeyCode::W => {
player::whip(world);
}
VirtualKeyCode::S => {
let mut sound_system = world.write_resource::<SoundOutput>();
let sound_effects = world.fetch::<SoundEffects>();
sound_system.play_sound(sound_effects.pickup.clone());
}
VirtualKeyCode::D => {
let mut show_debug_info = world.write_resource::<ShowDebugInfo>();
show_debug_info.0 = !show_debug_info.0;
}
VirtualKeyCode::Escape | VirtualKeyCode::Q => {
bterm.quit();
}
_ => {
let mut sound_system = world.write_resource::<SoundOutput>();
let sound_effects = world.fetch::<SoundEffects>();
sound_system.play_sound(sound_effects.bad_key.clone());
}
},
}
}

95
src/input/player.rs Normal file
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@ -0,0 +1,95 @@
use std::time::{Duration, Instant};
use bracket_lib::prelude::*;
use specs::prelude::*;
use crate::{
components::monster::*, components::*, constants::*, resources::*, systems::TimeSystem,
};
pub fn try_move(delta_x: i32, delta_y: i32, world: &World) {
let entities = world.entities();
let mut positions = world.write_storage::<Position>();
let mut players = world.write_storage::<Player>();
let monsters = world.write_storage::<Monster>();
let mut map = world.write_resource::<Map>();
let mut stats = world.write_resource::<Stats>();
let mut sound_output = world.write_resource::<SoundOutput>();
let wants_to_whips = world.read_storage::<WantsToWhip>();
let mut clock = world.write_resource::<Clock>();
for (player_entity, player, pos) in (&entities, &mut players, &mut positions).join() {
// The player shouldn't be able to move while whipping
if let Some(_wants_to_whip) = wants_to_whips.get(player_entity) {
continue;
}
let now = Instant::now();
if now - player.last_moved > Duration::from_secs_f32(PLAYER_STEP_PERIOD) {
let destination = Point {
x: pos.x + delta_x,
y: pos.y + delta_y,
};
let mut sound_effects = world.fetch_mut::<SoundEffects>();
if map.in_bounds(destination) {
if map.is_solid(destination) {
sound_output.play_sound(sound_effects.blocked.clone());
} else {
if let Some(e) = map.get_tile_content_at(destination) {
if let Some(monster) = monsters.get(e) {
stats.add_score(damage_for_kind(monster.kind));
stats.take_gems(damage_for_kind(monster.kind));
sound_output
.play_sound(sound_effect_for_kind(monster.kind, &sound_effects));
let _ = entities.delete(e);
}
}
map.clear_tile_content_at(Point::from(*pos));
pos.x = destination.x;
pos.y = destination.y;
map.set_tile_content_at(destination, player_entity);
TimeSystem::force_tick(&mut clock);
sound_output.play_sound(sound_effects.step.clone());
}
} else {
let static_sound = sound_effects.get_new_static_effect(&sound_output);
sound_output.play_sound(static_sound);
}
player.last_moved = now;
}
}
}
pub fn whip(world: &World) {
let entities = world.entities();
let players = world.read_storage::<Player>();
let positions = world.read_storage::<Position>();
let mut wants_to_whips = world.write_storage::<WantsToWhip>();
let mut stats = world.write_resource::<Stats>();
let mut sound_output = world.write_resource::<SoundOutput>();
let sound_effects = world.fetch::<SoundEffects>();
for (entity, _player, _position) in (&entities, &players, &positions).join() {
if wants_to_whips.get(entity).is_none() && stats.whips > 0 {
let _ = wants_to_whips.insert(
entity,
WantsToWhip {
frame: 0,
last_frame: Instant::now(),
sound: Some(sound_output.play_sound(sound_effects.whipping.clone())),
},
);
stats.whips -= 1;
}
}
}

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@ -3,13 +3,13 @@
pub mod components;
pub mod constants;
pub mod difficulty;
mod graphics;
pub mod input;
pub mod levels;
pub mod resources;
mod sidebar;
mod state;
pub mod systems;
pub mod tile_data;
pub mod vga_color;
use bracket_lib::prelude::*;
use components::{Monster, Player, Position, Renderable, WantsToWhip};
@ -30,23 +30,23 @@ fn main() -> BError {
let sound_effects = SoundEffects::new(&sound_system);
sound_system.play_sound(sound_effects.startup.clone());
let mut ecs = World::new();
let mut world = World::new();
let starting_level = 0;
ecs.insert(sound_system);
ecs.insert(LevelNumber(starting_level));
ecs.insert(ShowDebugInfo(false));
ecs.insert(StopClock(false));
ecs.insert(Clock {
world.insert(sound_system);
world.insert(LevelNumber(starting_level));
world.insert(ShowDebugInfo(false));
world.insert(StopClock(false));
world.insert(Clock {
last_ticked: Instant::now(),
has_ticked: false,
ticks: 0,
});
ecs.insert(sound_effects);
world.insert(sound_effects);
let selected_difficulty = difficulty::SECRET;
ecs.insert(selected_difficulty);
ecs.insert(Stats {
world.insert(selected_difficulty);
world.insert(Stats {
score: 0,
gems: selected_difficulty.starting_gems,
whips: selected_difficulty.starting_whips,
@ -55,15 +55,15 @@ fn main() -> BError {
keys: selected_difficulty.starting_keys,
});
ecs.register::<Position>();
ecs.register::<Renderable>();
ecs.register::<Monster>();
ecs.register::<Player>();
ecs.register::<WantsToWhip>();
world.register::<Position>();
world.register::<Renderable>();
world.register::<Monster>();
world.register::<Player>();
world.register::<WantsToWhip>();
let mut map = Map::from_level(levels::get_level(starting_level));
map.spawn_entities(&mut ecs);
ecs.insert(map);
map.spawn_entities(&mut world);
world.insert(map);
// let descent_sounds: Vec<Sound> = (20..100)
// .rev()
@ -83,5 +83,5 @@ fn main() -> BError {
// let _ = gs.sound_system.play_sound(descent_effect);
main_loop(context, State::new(ecs))
main_loop(context, State::new(world))
}

9
src/resources/clock.rs Normal file
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@ -0,0 +1,9 @@
use std::time::Instant;
pub struct Clock {
pub last_ticked: Instant,
pub has_ticked: bool,
pub ticks: u128,
}
pub struct StopClock(pub bool);

View file

@ -3,9 +3,9 @@ use std::time::Instant;
use crate::{
components::{monster::*, Monster, Player, Position, Renderable},
constants::*,
graphics::vga_color as vga,
levels::Level,
tile_data::{self, TileType},
vga_color as vga,
};
use bracket_lib::{prelude::*, random::RandomNumberGenerator};
use specs::{Builder, Entity, World, WorldExt};
@ -80,7 +80,7 @@ impl Map {
}
}
pub fn spawn_entities(&mut self, ecs: &mut World) {
pub fn spawn_entities(&mut self, world: &mut World) {
for (index, tile) in self
.tiles
.iter_mut()
@ -90,7 +90,7 @@ impl Map {
let point = Point::new(index % MAP_WIDTH, index / MAP_WIDTH);
match tile {
TileType::Player => {
let player_entity = ecs
let player_entity = world
.create_entity()
.with(Position {
x: point.x,
@ -105,13 +105,12 @@ impl Map {
last_moved: Instant::now(),
})
.build();
ecs.insert(point);
ecs.insert(player_entity);
self.tile_content[index] = Some(player_entity);
}
TileType::Slow => {
let mut rng = RandomNumberGenerator::new();
ecs.create_entity()
world
.create_entity()
.with(Position {
x: point.x,
y: point.y,
@ -131,7 +130,8 @@ impl Map {
}
TileType::Medium => {
let mut rng = RandomNumberGenerator::new();
ecs.create_entity()
world
.create_entity()
.with(Position {
x: point.x,
y: point.y,
@ -151,7 +151,8 @@ impl Map {
}
TileType::Fast => {
let mut rng = RandomNumberGenerator::new();
ecs.create_entity()
world
.create_entity()
.with(Position {
x: point.x,
y: point.y,
@ -199,9 +200,9 @@ impl Map {
&self.tiles
}
pub fn draw(&self, ctx: &mut BTerm) {
pub fn draw(&self, bterm: &mut BTerm) {
// Border
ctx.fill_region(
bterm.fill_region(
Rect {
x1: MAP_X as i32 - 1,
x2: MAP_WIDTH as i32 + MAP_X as i32 + 1,
@ -218,7 +219,7 @@ impl Map {
let (x, y) = (point.x as usize, point.y as usize);
let data = tile_data::tile_data(*tile);
ctx.set(
bterm.set(
x + MAP_X,
y + MAP_Y,
if *tile == TileType::Gem {

View file

@ -1,52 +1,22 @@
pub mod clock;
pub mod map;
pub mod sound_effects;
pub mod sound_output;
use bracket_lib::prelude::*;
pub use clock::{Clock, StopClock};
pub use map::Map;
pub use sound_effects::SoundEffects;
pub use sound_output::SoundOutput;
use crate::constants::CLOCK_PERIOD;
use std::time::{Duration, Instant};
#[derive(Default)]
pub struct LevelNumber(pub u32);
#[derive(Default)]
pub struct ShowDebugInfo(pub bool);
pub struct Clock {
pub last_ticked: Instant,
pub has_ticked: bool,
pub ticks: u128,
}
impl Clock {
pub fn try_tick(&mut self) {
if Instant::now() - self.last_ticked > Duration::from_secs_f32(CLOCK_PERIOD) {
self.tick();
} else {
self.has_ticked = false;
}
}
pub fn force_tick(&mut self) {
self.tick();
}
fn tick(&mut self) {
self.has_ticked = true;
self.last_ticked = Instant::now();
self.ticks += 1;
}
pub fn reset(&mut self) {
self.last_ticked = Instant::now();
self.has_ticked = false;
}
}
pub struct StopClock(pub bool);
#[derive(Default)]
pub struct PlayerInput(pub Option<VirtualKeyCode>);
pub struct Stats {
pub score: u32,

View file

@ -1,245 +1,23 @@
use std::time::{Duration, Instant};
use crate::components::monster::damage_for_kind;
use crate::components::monster::sound_effect_for_kind;
use crate::components::*;
use crate::resources::*;
use crate::graphics::draw;
use crate::input::handle;
use crate::systems::*;
use crate::vga_color as vga;
use crate::{constants::*, sidebar};
use bracket_lib::prelude::*;
use specs::prelude::*;
pub struct State {
ecs: World,
world: World,
}
impl GameState for State {
fn tick(&mut self, ctx: &mut BTerm) {
ctx.cls();
self.handle_input(ctx);
self.run_systems();
let map = self.ecs.fetch::<Map>();
map.draw(ctx);
let positions = self.ecs.read_storage::<Position>();
let renderables = self.ecs.read_storage::<Renderable>();
for (pos, render) in (&positions, &renderables).join() {
ctx.set(
pos.x + MAP_X as i32,
pos.y + MAP_Y as i32,
render.fg,
render.bg,
render.glyph,
);
}
self.draw_whip(ctx);
sidebar::draw(&self.ecs, ctx);
fn tick(&mut self, bterm: &mut BTerm) {
handle(&self.world, bterm);
run_systems(&mut self.world);
draw(&self.world, bterm);
}
}
impl State {
pub fn new(ecs: World) -> Self {
State { ecs }
}
fn handle_input(&mut self, ctx: &mut BTerm) {
// Player movement
match ctx.key {
None => {} // Nothing happened
Some(key) => match key {
VirtualKeyCode::Left | VirtualKeyCode::J => {
self.try_move_player(-1, 0);
}
VirtualKeyCode::U | VirtualKeyCode::Home => self.try_move_player(-1, -1),
VirtualKeyCode::Up | VirtualKeyCode::I => {
self.try_move_player(0, -1);
}
VirtualKeyCode::O | VirtualKeyCode::PageUp => self.try_move_player(1, -1),
VirtualKeyCode::Right | VirtualKeyCode::K => {
self.try_move_player(1, 0);
}
VirtualKeyCode::Comma | VirtualKeyCode::PageDown => self.try_move_player(1, 1),
VirtualKeyCode::Down | VirtualKeyCode::M => {
self.try_move_player(0, 1);
}
VirtualKeyCode::N | VirtualKeyCode::End => self.try_move_player(-1, 1),
VirtualKeyCode::W => {
let player_entity = self.ecs.read_resource::<Entity>();
let mut stats = self.ecs.write_resource::<Stats>();
let positions = self.ecs.read_storage::<Position>();
let mut wants_to_whips = self.ecs.write_storage::<WantsToWhip>();
if let Some(_position) = positions.get(*player_entity) {
if wants_to_whips.get(*player_entity).is_none() && stats.whips > 0 {
let mut sound_output = self.ecs.write_resource::<SoundOutput>();
let sound_effects = self.ecs.fetch::<SoundEffects>();
let _ = wants_to_whips.insert(
*player_entity,
WantsToWhip {
frame: 0,
last_frame: Instant::now(),
sound: Some(
sound_output.play_sound(sound_effects.whipping.clone()),
),
},
);
stats.whips -= 1;
}
}
}
VirtualKeyCode::S => {
let mut sound_system = self.ecs.write_resource::<SoundOutput>();
let sound_effects = self.ecs.fetch::<SoundEffects>();
sound_system.play_sound(sound_effects.pickup.clone());
}
VirtualKeyCode::D => {
let mut show_debug_info = self.ecs.write_resource::<ShowDebugInfo>();
show_debug_info.0 = !show_debug_info.0;
}
VirtualKeyCode::Escape | VirtualKeyCode::Q => {
ctx.quit();
}
_ => {
let mut sound_system = self.ecs.write_resource::<SoundOutput>();
let sound_effects = self.ecs.fetch::<SoundEffects>();
sound_system.play_sound(sound_effects.bad_key.clone());
}
},
}
}
fn try_move_player(&mut self, delta_x: i32, delta_y: i32) {
let entities = self.ecs.entities();
let mut positions = self.ecs.write_storage::<Position>();
let mut players = self.ecs.write_storage::<Player>();
let monsters = self.ecs.write_storage::<Monster>();
let mut map = self.ecs.write_resource::<Map>();
let mut stats = self.ecs.write_resource::<Stats>();
let mut sound_output = self.ecs.write_resource::<SoundOutput>();
let wants_to_whips = self.ecs.read_storage::<WantsToWhip>();
for (player_entity, player, pos) in (&entities, &mut players, &mut positions).join() {
// The player shouldn't be able to move while whipping
if let Some(_wants_to_whip) = wants_to_whips.get(player_entity) {
continue;
}
let now = Instant::now();
if now - player.last_moved > Duration::from_secs_f32(PLAYER_STEP_PERIOD) {
let destination = Point {
x: pos.x + delta_x,
y: pos.y + delta_y,
};
let mut sound_effects = self.ecs.fetch_mut::<SoundEffects>();
if map.in_bounds(destination) {
if map.is_solid(destination) {
sound_output.play_sound(sound_effects.blocked.clone());
} else {
if let Some(e) = map.get_tile_content_at(destination) {
if let Some(monster) = monsters.get(e) {
stats.add_score(damage_for_kind(monster.kind));
stats.take_gems(damage_for_kind(monster.kind));
sound_output.play_sound(sound_effect_for_kind(
monster.kind,
&sound_effects,
));
let _ = entities.delete(e);
}
}
map.clear_tile_content_at(Point::from(*pos));
pos.x = destination.x;
pos.y = destination.y;
let mut player_pos = self.ecs.write_resource::<Point>();
player_pos.x = pos.x;
player_pos.y = pos.y;
map.set_tile_content_at(destination, player_entity);
self.ecs.write_resource::<Clock>().force_tick();
sound_output.play_sound(sound_effects.step.clone());
}
} else {
let static_sound = sound_effects.get_new_static_effect(&sound_output);
sound_output.play_sound(static_sound);
}
player.last_moved = now;
}
}
}
pub fn draw_whip(&self, ctx: &mut BTerm) {
let positions = self.ecs.read_storage::<Position>();
let wants_to_whips = self.ecs.read_storage::<WantsToWhip>();
let map = self.ecs.read_resource::<Map>();
let mut rng = RandomNumberGenerator::new();
for (position, wants_to_whip) in (&positions, &wants_to_whips).join() {
let color = RGB::named(vga::get_by_index(rng.range(1, 16)));
let mut rendered_frame = wants_to_whip.frame;
let frame_data = loop {
let frame_data = match rendered_frame {
0 => Some((-1, -1, '\\')),
1 => Some((-1, 0, '─')),
2 => Some((-1, 1, '/')),
3 => Some((0, 1, '│')),
4 => Some((1, 1, '\\')),
5 => Some((1, 0, '─')),
6 => Some((1, -1, '/')),
7 => Some((0, -1, '│')),
_ => None,
};
if let Some(data) = frame_data {
let dest = Point {
x: position.x + data.0,
y: position.y + data.1,
};
if map.in_bounds(dest) {
break frame_data;
}
rendered_frame += 1;
if rendered_frame > 7 {
break None;
}
}
};
if let Some(data) = frame_data {
ctx.set(
(position.x + MAP_X as i32) + data.0,
(position.y + MAP_Y as i32) + data.1,
color,
RGB::named(vga::BLACK),
to_cp437(data.2),
);
};
}
}
fn run_systems(&mut self) {
let mut whip_system = WhipSystem {};
whip_system.run_now(&self.ecs);
let mut monster_ai_system = MonsterAiSystem {};
monster_ai_system.run_now(&self.ecs);
self.ecs.maintain();
let mut clock = self.ecs.write_resource::<Clock>();
if !self.ecs.read_resource::<StopClock>().0 {
clock.try_tick();
} else {
clock.reset();
}
pub fn new(world: World) -> Self {
State { world }
}
}

View file

@ -1,5 +1,21 @@
pub mod monster_ai_system;
pub mod time_system;
pub mod whip_system;
pub use monster_ai_system::MonsterAiSystem;
use specs::prelude::*;
pub use time_system::TimeSystem;
pub use whip_system::WhipSystem;
pub fn run_systems(world: &mut World) {
let mut whip_system = WhipSystem {};
whip_system.run_now(world);
let mut monster_ai_system = MonsterAiSystem {};
monster_ai_system.run_now(world);
let mut time_system = TimeSystem {};
time_system.run_now(world);
world.maintain();
}

View file

@ -16,7 +16,6 @@ impl<'a> System<'a> for MonsterAiSystem {
type SystemData = (
Entities<'a>,
ReadExpect<'a, Clock>,
ReadExpect<'a, Point>,
WriteExpect<'a, Map>,
WriteExpect<'a, Stats>,
ReadExpect<'a, SoundEffects>,
@ -32,7 +31,6 @@ impl<'a> System<'a> for MonsterAiSystem {
(
entities,
clock,
player_pos,
mut map,
mut stats,
sound_effects,
@ -43,69 +41,78 @@ impl<'a> System<'a> for MonsterAiSystem {
players,
): Self::SystemData,
) {
let mut data = (&entities, &mut monsters, &mut positions, &mut renderables)
.join()
.collect::<Vec<_>>();
let mut player_position = None;
for (_entity, _player, position) in (&entities, &players, &positions).join() {
player_position = Some(Point::from(*position));
}
for (entity, monster, position, renderable) in &mut data {
if clock.has_ticked {
monster.ticks_until_move -= 1;
if monster.ticks_until_move <= 0 {
// Change glyph
let mut rng = RandomNumberGenerator::new();
if let Some(glyph) =
rng.random_slice_entry(&monster::glyphs_for_kind(monster.kind))
{
renderable.glyph = *glyph;
}
if let Some(player_pos) = player_position {
let mut data = (&entities, &mut monsters, &mut positions, &mut renderables)
.join()
.collect::<Vec<_>>();
// Move monster
let (mut delta_x, mut delta_y) = (0, 0);
if player_pos.x < position.x {
delta_x = -1;
}
if player_pos.x > position.x {
delta_x = 1;
}
if player_pos.y < position.y {
delta_y = -1;
}
if player_pos.y > position.y {
delta_y = 1;
}
let destination = Point {
x: position.x + delta_x,
y: position.y + delta_y,
};
if let Some(e) = map.get_tile_content_at(destination) {
if let Some(_player) = players.get(e) {
// TODO: Sound
map.clear_tile_content_at(Point::from(**position));
stats.take_gems(damage_for_kind(monster.kind));
sound_output
.play_sound(sound_effect_for_kind(monster.kind, &sound_effects));
let _ = entities.delete(*entity);
for (entity, monster, position, renderable) in &mut data {
if clock.has_ticked {
monster.ticks_until_move -= 1;
if monster.ticks_until_move <= 0 {
// Change glyph
let mut rng = RandomNumberGenerator::new();
if let Some(glyph) =
rng.random_slice_entry(&monster::glyphs_for_kind(monster.kind))
{
renderable.glyph = *glyph;
}
} else {
let tile = map.get_tile_at_mut(destination);
match tile {
TileType::Wall => {}
TileType::Block => {
// Move monster
let (mut delta_x, mut delta_y) = (0, 0);
if player_pos.x < position.x {
delta_x = -1;
}
if player_pos.x > position.x {
delta_x = 1;
}
if player_pos.y < position.y {
delta_y = -1;
}
if player_pos.y > position.y {
delta_y = 1;
}
let destination = Point {
x: position.x + delta_x,
y: position.y + delta_y,
};
if let Some(e) = map.get_tile_content_at(destination) {
if let Some(_player) = players.get(e) {
// TODO: Sound
*tile = TileType::Floor;
map.clear_tile_content_at(Point::from(**position));
stats.take_gems(damage_for_kind(monster.kind));
sound_output.play_sound(sound_effect_for_kind(
monster.kind,
&sound_effects,
));
let _ = entities.delete(*entity);
}
_ => {
map.clear_tile_content_at(Point::from(**position));
position.x = destination.x;
position.y = destination.y;
map.set_tile_content_at(destination, *entity);
} else {
let tile = map.get_tile_at_mut(destination);
match tile {
TileType::Wall => {}
TileType::Block => {
// TODO: Sound
*tile = TileType::Floor;
let _ = entities.delete(*entity);
}
_ => {
map.clear_tile_content_at(Point::from(**position));
position.x = destination.x;
position.y = destination.y;
map.set_tile_content_at(destination, *entity);
}
}
}
}
monster.ticks_until_move = ticks_for_kind(monster.kind);
monster.ticks_until_move = ticks_for_kind(monster.kind);
}
}
}
}

View file

@ -0,0 +1,45 @@
use crate::constants::CLOCK_PERIOD;
use specs::prelude::*;
use std::time::{Duration, Instant};
use crate::resources::{Clock, StopClock};
pub struct TimeSystem {}
#[allow(clippy::type_complexity)]
impl<'a> System<'a> for TimeSystem {
type SystemData = (WriteExpect<'a, Clock>, ReadExpect<'a, StopClock>);
fn run(&mut self, (mut clock, stop_clock): Self::SystemData) {
if !stop_clock.0 {
Self::try_tick(&mut clock);
} else {
Self::reset(&mut clock);
}
}
}
impl TimeSystem {
pub fn try_tick(clock: &mut Clock) {
if Instant::now() - clock.last_ticked > Duration::from_secs_f32(CLOCK_PERIOD) {
Self::tick(clock);
} else {
clock.has_ticked = false;
}
}
pub fn force_tick(clock: &mut Clock) {
Self::tick(clock);
}
fn tick(clock: &mut Clock) {
clock.has_ticked = true;
clock.last_ticked = Instant::now();
clock.ticks += 1;
}
pub fn reset(clock: &mut Clock) {
clock.last_ticked = Instant::now();
clock.has_ticked = false;
}
}

View file

@ -1,6 +1,6 @@
use bracket_lib::prelude::*;
use crate::vga_color as vga;
use crate::graphics::vga_color as vga;
#[derive(PartialEq, Copy, Clone)]
pub struct TileData {