Add monster impact sfx

This commit is contained in:
Alex Page 2022-02-01 02:54:08 -05:00
parent 73aa491d24
commit b2672904c8
4 changed files with 60 additions and 17 deletions

View file

@ -1,4 +1,7 @@
use crate::vga_color as vga;
use crate::{
resources::{sound_output::SoundSamples, SoundEffects},
vga_color as vga,
};
use bracket_lib::prelude::*;
use specs::prelude::*;
use specs_derive::Component;
@ -47,3 +50,11 @@ pub fn damage_for_kind(kind: MonsterKind) -> u32 {
MonsterKind::Fast => 3,
}
}
pub fn sound_effect_for_kind(kind: MonsterKind, sound_effects: &SoundEffects) -> SoundSamples {
match kind {
MonsterKind::Slow => sound_effects.slow_hit.clone(),
MonsterKind::Medium => sound_effects.medium_hit.clone(),
MonsterKind::Fast => sound_effects.fast_hit.clone(),
}
}

View file

@ -35,19 +35,22 @@ pub struct SoundEffects {
pub whipping: SoundSamples,
pub whipping_hit: SoundSamples,
pub whipping_hit_end: SoundSamples,
pub slow_hit: SoundSamples,
pub medium_hit: SoundSamples,
pub fast_hit: SoundSamples,
rng: RandomNumberGenerator,
}
impl SoundEffects {
pub fn new(ss: &SoundOutput) -> Self {
pub fn new(sound_output: &SoundOutput) -> Self {
Self {
startup: ss.render_sound_effect(&SoundEffect {
startup: sound_output.render_sound_effect(&SoundEffect {
sounds: vec![Sound {
sound_type: SoundType::Sweep(1, 350),
duration: Duration::from_secs(1),
}],
}),
step: ss.render_sound_effect(&SoundEffect {
step: sound_output.render_sound_effect(&SoundEffect {
sounds: vec![
Sound {
sound_type: SoundType::Noise(350, 900),
@ -63,7 +66,7 @@ impl SoundEffects {
},
],
}),
pickup: ss.render_sound_effect(&SoundEffect {
pickup: sound_output.render_sound_effect(&SoundEffect {
sounds: vec![
Sound {
sound_type: SoundType::Noise(350, 900),
@ -79,7 +82,7 @@ impl SoundEffects {
},
],
}),
bad_key: ss.render_sound_effect(&SoundEffect {
bad_key: sound_output.render_sound_effect(&SoundEffect {
sounds: iter::once(Sound {
sound_type: SoundType::Tone(540),
duration: Duration::from_millis(40),
@ -98,7 +101,7 @@ impl SoundEffects {
}))
.collect(),
}),
blocked: ss.render_sound_effect(&SoundEffect {
blocked: sound_output.render_sound_effect(&SoundEffect {
sounds: (30..=60)
.rev()
.step_by(6)
@ -108,13 +111,13 @@ impl SoundEffects {
})
.collect(),
}),
whipping: ss.render_sound_effect(&SoundEffect {
whipping: sound_output.render_sound_effect(&SoundEffect {
sounds: vec![Sound {
sound_type: SoundType::Tone(70),
duration: Duration::from_secs(3),
}],
}),
whipping_hit: ss.render_sound_effect(&SoundEffect {
whipping_hit: sound_output.render_sound_effect(&SoundEffect {
sounds: vec![
Sound {
sound_type: SoundType::Tone(400),
@ -126,12 +129,30 @@ impl SoundEffects {
},
],
}),
whipping_hit_end: ss.render_sound_effect(&SoundEffect {
whipping_hit_end: sound_output.render_sound_effect(&SoundEffect {
sounds: vec![Sound {
sound_type: SoundType::Tone(400),
duration: Duration::from_millis(20),
}],
}),
slow_hit: sound_output.render_sound_effect(&SoundEffect {
sounds: vec![Sound {
sound_type: SoundType::Tone(400),
duration: Duration::from_millis(25),
}],
}),
medium_hit: sound_output.render_sound_effect(&SoundEffect {
sounds: vec![Sound {
sound_type: SoundType::Tone(600),
duration: Duration::from_millis(25),
}],
}),
fast_hit: sound_output.render_sound_effect(&SoundEffect {
sounds: vec![Sound {
sound_type: SoundType::Tone(800),
duration: Duration::from_millis(25),
}],
}),
rng: RandomNumberGenerator::new(),
}
}

View file

@ -1,6 +1,7 @@
use std::time::{Duration, Instant};
use crate::components::monster::damage_for_kind;
use crate::components::monster::sound_effect_for_kind;
use crate::components::*;
use crate::resources::*;
use crate::systems::*;
@ -119,7 +120,7 @@ impl State {
let monsters = self.ecs.write_storage::<Monster>();
let mut map = self.ecs.write_resource::<Map>();
let mut stats = self.ecs.write_resource::<Stats>();
let mut sound_system = self.ecs.write_resource::<SoundOutput>();
let mut sound_output = self.ecs.write_resource::<SoundOutput>();
let wants_to_whips = self.ecs.read_storage::<WantsToWhip>();
for (player_entity, player, pos) in (&entities, &mut players, &mut positions).join() {
@ -139,11 +140,15 @@ impl State {
if map.in_bounds(destination) {
if map.is_solid(destination) {
sound_system.play_sound(sound_effects.blocked.clone());
sound_output.play_sound(sound_effects.blocked.clone());
} else {
if let Some(e) = map.get_tile_content_at(destination) {
if let Some(monster) = monsters.get(e) {
stats.take_gems(damage_for_kind(monster.kind));
sound_output.play_sound(sound_effect_for_kind(
monster.kind,
&sound_effects,
));
let _ = entities.delete(e);
}
}
@ -161,11 +166,11 @@ impl State {
self.ecs.write_resource::<Clock>().force_tick();
sound_system.play_sound(sound_effects.step.clone());
sound_output.play_sound(sound_effects.step.clone());
}
} else {
let static_sound = sound_effects.get_new_static_effect(&sound_system);
sound_system.play_sound(static_sound);
let static_sound = sound_effects.get_new_static_effect(&sound_output);
sound_output.play_sound(static_sound);
}
player.last_moved = now;

View file

@ -1,9 +1,9 @@
use crate::{
components::{
monster::{self, damage_for_kind, ticks_for_kind},
monster::{self, damage_for_kind, sound_effect_for_kind, ticks_for_kind},
Monster, Player, Position, Renderable,
},
resources::{Clock, Map, Stats},
resources::{Clock, Map, SoundEffects, SoundOutput, Stats},
tile_data::TileType,
};
use bracket_lib::{prelude::*, random::RandomNumberGenerator};
@ -19,6 +19,8 @@ impl<'a> System<'a> for MonsterAiSystem {
ReadExpect<'a, Point>,
WriteExpect<'a, Map>,
WriteExpect<'a, Stats>,
ReadExpect<'a, SoundEffects>,
WriteExpect<'a, SoundOutput>,
WriteStorage<'a, Monster>,
WriteStorage<'a, Position>,
WriteStorage<'a, Renderable>,
@ -33,6 +35,8 @@ impl<'a> System<'a> for MonsterAiSystem {
player_pos,
mut map,
mut stats,
sound_effects,
mut sound_output,
mut monsters,
mut positions,
mut renderables,
@ -79,6 +83,8 @@ impl<'a> System<'a> for MonsterAiSystem {
// TODO: Sound
map.clear_tile_content_at(Point::from(**position));
stats.take_gems(damage_for_kind(monster.kind));
sound_output
.play_sound(sound_effect_for_kind(monster.kind, &sound_effects));
let _ = entities.delete(*entity);
}
} else {