Reorganize vga colors to aid translation
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dbf0ad9fa6
commit
c2611baa32
3 changed files with 73 additions and 34 deletions
10
src/main.rs
10
src/main.rs
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@ -9,7 +9,7 @@ use std::{
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cmp::{max, min},
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time::{Duration, Instant},
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};
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use vga_color::*;
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use vga_color as vga;
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use crate::sound::SoundType;
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@ -215,8 +215,8 @@ fn main() -> BError {
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.with(Position { x: 40, y: 24 })
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.with(Renderable {
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glyph: to_cp437('☻'),
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fg: RGB::named(VGA_YELLOW_BRIGHT),
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bg: RGB::named(VGA_BLACK),
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fg: RGB::named(vga::YELLOW_BRIGHT),
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bg: RGB::named(vga::BLACK),
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})
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.with(Player {
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last_moved: Instant::now(),
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@ -234,8 +234,8 @@ fn main() -> BError {
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.with(Position { x: i * 7, y: 20 })
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.with(Renderable {
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glyph: to_cp437('Ä'),
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fg: RGB::named(VGA_RED_BRIGHT),
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bg: RGB::named(VGA_BLACK),
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fg: RGB::named(vga::RED_BRIGHT),
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bg: RGB::named(vga::BLACK),
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})
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.with(LeftMover {})
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.build();
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@ -1,4 +1,5 @@
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use crate::{vga_color::*, LevelNumber, Player};
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use crate::vga_color as vga;
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use crate::{LevelNumber, Player};
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use bracket_lib::prelude::*;
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use specs::prelude::*;
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@ -15,8 +16,8 @@ pub fn draw_sidebar(ecs: &World, ctx: &mut BTerm) {
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y2: SIDEBAR_POS_Y + 19,
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},
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to_cp437(' '),
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RGB::named(VGA_YELLOW_BRIGHT),
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RGB::named(VGA_BLUE),
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RGB::named(vga::YELLOW_BRIGHT),
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RGB::named(vga::BLUE),
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);
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// Gray number boxes
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@ -29,8 +30,8 @@ pub fn draw_sidebar(ecs: &World, ctx: &mut BTerm) {
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y2: SIDEBAR_POS_Y + y + 1,
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},
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to_cp437(' '),
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RGB::named(VGA_RED),
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RGB::named(VGA_WHITE),
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RGB::named(vga::RED),
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RGB::named(vga::WHITE),
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);
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});
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@ -60,8 +61,8 @@ pub fn draw_sidebar(ecs: &World, ctx: &mut BTerm) {
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ctx.print_color(
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SIDEBAR_POS_X + 3,
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SIDEBAR_POS_Y + 18,
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RGB::named(VGA_CYAN_BRIGHT),
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RGB::named(VGA_RED),
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RGB::named(vga::CYAN_BRIGHT),
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RGB::named(vga::RED),
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"OPTIONS",
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);
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@ -73,8 +74,8 @@ pub fn draw_sidebar(ecs: &World, ctx: &mut BTerm) {
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y2: SIDEBAR_POS_Y + 25,
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},
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to_cp437(' '),
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RGB::named(VGA_WHITE),
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RGB::named(VGA_BLUE),
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RGB::named(vga::WHITE),
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RGB::named(vga::BLUE),
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);
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ctx.fill_region(
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@ -85,8 +86,8 @@ pub fn draw_sidebar(ecs: &World, ctx: &mut BTerm) {
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y2: SIDEBAR_POS_Y + 25,
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},
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to_cp437(' '),
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RGB::named(VGA_WHITE_BRIGHT),
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RGB::named(VGA_BLUE),
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RGB::named(vga::WHITE_BRIGHT),
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RGB::named(vga::BLUE),
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);
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ctx.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 19, "Whip");
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@ -99,8 +100,8 @@ pub fn draw_sidebar(ecs: &World, ctx: &mut BTerm) {
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ctx.print_color_right(
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SIDEBAR_POS_X + 14,
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SIDEBAR_POS_Y,
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RGB::named(VGA_GREEN_BRIGHT),
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RGB::named(VGA_BLACK),
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RGB::named(vga::GREEN_BRIGHT),
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RGB::named(vga::BLACK),
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&format!("{}", ctx.fps),
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);
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}
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@ -1,19 +1,57 @@
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//! Definitions for VGA 4-bit colors, like the original Kroz would have used
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//!
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//! In the Kroz source, colors are referenced by their index in the 4-bit VGA palette.
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//! Here they are for reference:
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//!
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//! - `0` = `BLACK`
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//! - `1` = `BLUE`
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//! - `2` = `GREEN`
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//! - `3` = `CYAN`
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//! - `4` = `RED`
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//! - `5` = `MAGENTA`
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//! - `6` = `YELLOW`
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//! - `7` = `WHITE`
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//! - `8` = `BLACK_BRIGHT`
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//! - `9` = `BLUE_BRIGHT`
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//! - `10` = `GREEN_BRIGHT`
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//! - `11` = `CYAN_BRIGHT`
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//! - `12` = `RED_BRIGHT`
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//! - `13` = `MAGENTA_BRIGHT`
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//! - `14` = `YELLOW_BRIGHT`
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//! - `15` = `WHITE_BRIGHT`
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// VGA 4-bit Colors
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pub const VGA_BLACK: (u8, u8, u8) = (0, 0, 0);
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pub const VGA_RED: (u8, u8, u8) = (170, 0, 0);
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pub const VGA_GREEN: (u8, u8, u8) = (0, 170, 0);
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pub const VGA_YELLOW: (u8, u8, u8) = (170, 85, 0);
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pub const VGA_BLUE: (u8, u8, u8) = (0, 0, 170);
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pub const VGA_MAGENTA: (u8, u8, u8) = (170, 0, 170);
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pub const VGA_CYAN: (u8, u8, u8) = (0, 170, 170);
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pub const VGA_WHITE: (u8, u8, u8) = (170, 170, 170);
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/// Index `0`
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pub const BLACK: (u8, u8, u8) = (0, 0, 0);
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/// Index `1`
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pub const BLUE: (u8, u8, u8) = (0, 0, 170);
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/// Index `2`
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pub const GREEN: (u8, u8, u8) = (0, 170, 0);
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/// Index `3`
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pub const CYAN: (u8, u8, u8) = (0, 170, 170);
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/// Index `4`
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pub const RED: (u8, u8, u8) = (170, 0, 0);
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/// Index `5`
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pub const MAGENTA: (u8, u8, u8) = (170, 0, 170);
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/// Index `6`
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pub const YELLOW: (u8, u8, u8) = (170, 85, 0);
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/// Index `7`
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pub const WHITE: (u8, u8, u8) = (170, 170, 170);
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// "Bold" VGA 4-bit Colors
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pub const VGA_BLACK_BRIGHT: (u8, u8, u8) = (85, 85, 85);
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pub const VGA_RED_BRIGHT: (u8, u8, u8) = (255, 85, 85);
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pub const VGA_GREEN_BRIGHT: (u8, u8, u8) = (85, 255, 85);
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pub const VGA_YELLOW_BRIGHT: (u8, u8, u8) = (255, 255, 85);
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pub const VGA_BLUE_BRIGHT: (u8, u8, u8) = (85, 85, 255);
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pub const VGA_MAGENTA_BRIGHT: (u8, u8, u8) = (255, 85, 255);
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pub const VGA_CYAN_BRIGHT: (u8, u8, u8) = (85, 255, 255);
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pub const VGA_WHITE_BRIGHT: (u8, u8, u8) = (255, 255, 255);
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/// Index `8`
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pub const BLACK_BRIGHT: (u8, u8, u8) = (85, 85, 85);
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/// Index `9`
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pub const BLUE_BRIGHT: (u8, u8, u8) = (85, 85, 255);
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/// Index `10`
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pub const GREEN_BRIGHT: (u8, u8, u8) = (85, 255, 85);
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/// Index `11`
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pub const CYAN_BRIGHT: (u8, u8, u8) = (85, 255, 255);
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/// Index `12`
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pub const RED_BRIGHT: (u8, u8, u8) = (255, 85, 85);
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/// Index `13`
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pub const MAGENTA_BRIGHT: (u8, u8, u8) = (255, 85, 255);
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/// Index `14`
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pub const YELLOW_BRIGHT: (u8, u8, u8) = (255, 255, 85);
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/// Index `15`
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pub const WHITE_BRIGHT: (u8, u8, u8) = (255, 255, 255);
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