Add sfx for monster eating block
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1 changed files with 4 additions and 1 deletions
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@ -67,7 +67,10 @@ pub fn run(world: &mut World, resources: &mut Resources) {
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match tile {
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TileType::Wall => {}
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TileType::Block => {
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// TODO: Sound
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resources.sound_output.play_sound(sound_effect_for_kind(
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monster.kind,
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&resources.sound_effects,
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));
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*tile = TileType::Floor;
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has_died = Some(entity);
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}
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