Add sfx for monster eating block

This commit is contained in:
Alex Page 2022-02-03 01:39:40 -05:00
parent 616a4d580a
commit cf4e818094

View file

@ -67,7 +67,10 @@ pub fn run(world: &mut World, resources: &mut Resources) {
match tile {
TileType::Wall => {}
TileType::Block => {
// TODO: Sound
resources.sound_output.play_sound(sound_effect_for_kind(
monster.kind,
&resources.sound_effects,
));
*tile = TileType::Floor;
has_died = Some(entity);
}