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No commits in common. "82c4358ac73e4c29e1c194ae8e8ae1b631cbb6dc" and "d818c8f7a6f4c2403427fa0b40ccc2dff3df19b5" have entirely different histories.

8 changed files with 40 additions and 105 deletions

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@ -1,7 +1,4 @@
use crate::{
resources::{sound_output::SoundSamples, SoundEffects},
vga_color as vga,
};
use crate::vga_color as vga;
use bracket_lib::prelude::*;
use specs::prelude::*;
use specs_derive::Component;
@ -50,11 +47,3 @@ pub fn damage_for_kind(kind: MonsterKind) -> u32 {
MonsterKind::Fast => 3,
}
}
pub fn sound_effect_for_kind(kind: MonsterKind, sound_effects: &SoundEffects) -> SoundSamples {
match kind {
MonsterKind::Slow => sound_effects.slow_hit.clone(),
MonsterKind::Medium => sound_effects.medium_hit.clone(),
MonsterKind::Fast => sound_effects.fast_hit.clone(),
}
}

View file

@ -61,7 +61,7 @@ fn main() -> BError {
ecs.register::<Player>();
ecs.register::<WantsToWhip>();
let mut map = Map::from_level(levels::get_level(starting_level));
let map = Map::from_level(levels::get_level(starting_level));
map.spawn_entities(&mut ecs);
ecs.insert(map);

View file

@ -80,14 +80,9 @@ impl Map {
}
}
pub fn spawn_entities(&mut self, ecs: &mut World) {
for (index, tile) in self
.tiles
.iter_mut()
.enumerate()
.collect::<Vec<(usize, &mut TileType)>>()
{
let point = Point::new(index % MAP_WIDTH, index / MAP_WIDTH);
pub fn spawn_entities(&self, ecs: &mut World) {
for (index, tile) in self.tiles.iter().enumerate() {
let point = self.index_to_point2d(index);
match tile {
TileType::Player => {
let player_entity = ecs
@ -107,7 +102,6 @@ impl Map {
.build();
ecs.insert(point);
ecs.insert(player_entity);
self.tile_content[index] = Some(player_entity);
}
TileType::Slow => {
let mut rng = RandomNumberGenerator::new();
@ -180,18 +174,15 @@ impl Map {
});
}
pub fn get_tile_content_at(&self, point: Point) -> Option<Entity> {
let index = self.point2d_to_index(point);
pub fn get_tile_content(&self, index: usize) -> Option<Entity> {
self.tile_content[index]
}
pub fn set_tile_content_at(&mut self, point: Point, entity: Entity) {
let index = self.point2d_to_index(point);
pub fn set_tile_content(&mut self, index: usize, entity: Entity) {
self.tile_content[index] = Some(entity);
}
pub fn clear_tile_content_at(&mut self, point: Point) {
let index = self.point2d_to_index(point);
pub fn clear_tile_content(&mut self, index: usize) {
self.tile_content[index] = None;
}
@ -236,11 +227,6 @@ impl Map {
self.tiles[self.point2d_to_index(point)]
}
pub fn get_tile_at_mut(&mut self, point: Point) -> &mut TileType {
let index = self.point2d_to_index(point);
&mut self.tiles[index]
}
pub fn set_tile_at(&mut self, point: Point, tile: TileType) {
let index = self.point2d_to_index(point);
self.tiles[index] = tile;

View file

@ -70,8 +70,4 @@ impl Stats {
true
}
}
pub fn add_score(&mut self, score: u32) {
self.score += score;
}
}

View file

@ -35,22 +35,19 @@ pub struct SoundEffects {
pub whipping: SoundSamples,
pub whipping_hit: SoundSamples,
pub whipping_hit_end: SoundSamples,
pub slow_hit: SoundSamples,
pub medium_hit: SoundSamples,
pub fast_hit: SoundSamples,
rng: RandomNumberGenerator,
}
impl SoundEffects {
pub fn new(sound_output: &SoundOutput) -> Self {
pub fn new(ss: &SoundOutput) -> Self {
Self {
startup: sound_output.render_sound_effect(&SoundEffect {
startup: ss.render_sound_effect(&SoundEffect {
sounds: vec![Sound {
sound_type: SoundType::Sweep(1, 350),
duration: Duration::from_secs(1),
}],
}),
step: sound_output.render_sound_effect(&SoundEffect {
step: ss.render_sound_effect(&SoundEffect {
sounds: vec![
Sound {
sound_type: SoundType::Noise(350, 900),
@ -66,7 +63,7 @@ impl SoundEffects {
},
],
}),
pickup: sound_output.render_sound_effect(&SoundEffect {
pickup: ss.render_sound_effect(&SoundEffect {
sounds: vec![
Sound {
sound_type: SoundType::Noise(350, 900),
@ -82,7 +79,7 @@ impl SoundEffects {
},
],
}),
bad_key: sound_output.render_sound_effect(&SoundEffect {
bad_key: ss.render_sound_effect(&SoundEffect {
sounds: iter::once(Sound {
sound_type: SoundType::Tone(540),
duration: Duration::from_millis(40),
@ -101,7 +98,7 @@ impl SoundEffects {
}))
.collect(),
}),
blocked: sound_output.render_sound_effect(&SoundEffect {
blocked: ss.render_sound_effect(&SoundEffect {
sounds: (30..=60)
.rev()
.step_by(6)
@ -111,13 +108,13 @@ impl SoundEffects {
})
.collect(),
}),
whipping: sound_output.render_sound_effect(&SoundEffect {
whipping: ss.render_sound_effect(&SoundEffect {
sounds: vec![Sound {
sound_type: SoundType::Tone(70),
duration: Duration::from_secs(3),
}],
}),
whipping_hit: sound_output.render_sound_effect(&SoundEffect {
whipping_hit: ss.render_sound_effect(&SoundEffect {
sounds: vec![
Sound {
sound_type: SoundType::Tone(400),
@ -129,30 +126,12 @@ impl SoundEffects {
},
],
}),
whipping_hit_end: sound_output.render_sound_effect(&SoundEffect {
whipping_hit_end: ss.render_sound_effect(&SoundEffect {
sounds: vec![Sound {
sound_type: SoundType::Tone(400),
duration: Duration::from_millis(20),
}],
}),
slow_hit: sound_output.render_sound_effect(&SoundEffect {
sounds: vec![Sound {
sound_type: SoundType::Tone(400),
duration: Duration::from_millis(25),
}],
}),
medium_hit: sound_output.render_sound_effect(&SoundEffect {
sounds: vec![Sound {
sound_type: SoundType::Tone(600),
duration: Duration::from_millis(25),
}],
}),
fast_hit: sound_output.render_sound_effect(&SoundEffect {
sounds: vec![Sound {
sound_type: SoundType::Tone(800),
duration: Duration::from_millis(25),
}],
}),
rng: RandomNumberGenerator::new(),
}
}

View file

@ -1,7 +1,6 @@
use std::time::{Duration, Instant};
use crate::components::monster::damage_for_kind;
use crate::components::monster::sound_effect_for_kind;
use crate::components::*;
use crate::resources::*;
use crate::systems::*;
@ -120,7 +119,7 @@ impl State {
let monsters = self.ecs.write_storage::<Monster>();
let mut map = self.ecs.write_resource::<Map>();
let mut stats = self.ecs.write_resource::<Stats>();
let mut sound_output = self.ecs.write_resource::<SoundOutput>();
let mut sound_system = self.ecs.write_resource::<SoundOutput>();
let wants_to_whips = self.ecs.read_storage::<WantsToWhip>();
for (player_entity, player, pos) in (&entities, &mut players, &mut positions).join() {
@ -140,21 +139,17 @@ impl State {
if map.in_bounds(destination) {
if map.is_solid(destination) {
sound_output.play_sound(sound_effects.blocked.clone());
sound_system.play_sound(sound_effects.blocked.clone());
} else {
if let Some(e) = map.get_tile_content_at(destination) {
if let Some(e) = map.get_tile_content(map.point2d_to_index(destination)) {
if let Some(monster) = monsters.get(e) {
stats.add_score(damage_for_kind(monster.kind));
stats.take_gems(damage_for_kind(monster.kind));
sound_output.play_sound(sound_effect_for_kind(
monster.kind,
&sound_effects,
));
let _ = entities.delete(e);
}
}
map.clear_tile_content_at(Point::from(*pos));
let index = map.point2d_to_index(Point::from(*pos));
map.clear_tile_content(index);
pos.x = destination.x;
pos.y = destination.y;
@ -163,15 +158,16 @@ impl State {
player_pos.x = pos.x;
player_pos.y = pos.y;
map.set_tile_content_at(destination, player_entity);
let index = map.point2d_to_index(destination);
map.set_tile_content(index, player_entity);
self.ecs.write_resource::<Clock>().force_tick();
sound_output.play_sound(sound_effects.step.clone());
sound_system.play_sound(sound_effects.step.clone());
}
} else {
let static_sound = sound_effects.get_new_static_effect(&sound_output);
sound_output.play_sound(static_sound);
let static_sound = sound_effects.get_new_static_effect(&sound_system);
sound_system.play_sound(static_sound);
}
player.last_moved = now;

View file

@ -1,9 +1,9 @@
use crate::{
components::{
monster::{self, damage_for_kind, sound_effect_for_kind, ticks_for_kind},
monster::{self, damage_for_kind, ticks_for_kind},
Monster, Player, Position, Renderable,
},
resources::{Clock, Map, SoundEffects, SoundOutput, Stats},
resources::{Clock, Map, Stats},
tile_data::TileType,
};
use bracket_lib::{prelude::*, random::RandomNumberGenerator};
@ -19,8 +19,6 @@ impl<'a> System<'a> for MonsterAiSystem {
ReadExpect<'a, Point>,
WriteExpect<'a, Map>,
WriteExpect<'a, Stats>,
ReadExpect<'a, SoundEffects>,
WriteExpect<'a, SoundOutput>,
WriteStorage<'a, Monster>,
WriteStorage<'a, Position>,
WriteStorage<'a, Renderable>,
@ -35,8 +33,6 @@ impl<'a> System<'a> for MonsterAiSystem {
player_pos,
mut map,
mut stats,
sound_effects,
mut sound_output,
mut monsters,
mut positions,
mut renderables,
@ -78,29 +74,26 @@ impl<'a> System<'a> for MonsterAiSystem {
y: position.y + delta_y,
};
if let Some(e) = map.get_tile_content_at(destination) {
if let Some(e) = map.get_tile_content(map.point2d_to_index(destination)) {
if let Some(_player) = players.get(e) {
// TODO: Sound
map.clear_tile_content_at(Point::from(**position));
stats.take_gems(damage_for_kind(monster.kind));
sound_output
.play_sound(sound_effect_for_kind(monster.kind, &sound_effects));
let _ = entities.delete(*entity);
}
} else {
let tile = map.get_tile_at_mut(destination);
match tile {
match map.get_tile_at(destination) {
TileType::Wall => {}
TileType::Block => {
// TODO: Sound
*tile = TileType::Floor;
let _ = entities.delete(*entity);
}
_ => {
map.clear_tile_content_at(Point::from(**position));
let index = map.point2d_to_index(Point::from(**position));
map.clear_tile_content(index);
position.x = destination.x;
position.y = destination.y;
map.set_tile_content_at(destination, *entity);
let index = map.point2d_to_index(destination);
map.set_tile_content(index, *entity);
}
}
}

View file

@ -4,8 +4,8 @@ use bracket_lib::prelude::*;
use specs::prelude::*;
use crate::{
components::{monster::damage_for_kind, Monster, Position, WantsToWhip},
resources::{Map, SoundEffects, SoundOutput, Stats, StopClock},
components::{Monster, Position, WantsToWhip},
resources::{Map, SoundEffects, SoundOutput, StopClock},
};
pub struct WhipSystem {}
@ -17,7 +17,6 @@ impl<'a> System<'a> for WhipSystem {
WriteExpect<'a, StopClock>,
WriteExpect<'a, SoundOutput>,
ReadExpect<'a, SoundEffects>,
WriteExpect<'a, Stats>,
ReadStorage<'a, Position>,
WriteStorage<'a, WantsToWhip>,
WriteStorage<'a, Monster>,
@ -26,11 +25,10 @@ impl<'a> System<'a> for WhipSystem {
fn run(&mut self, data: Self::SystemData) {
let (
mut map,
map,
mut stop_clock,
mut sound_output,
sound_effects,
mut stats,
positions,
mut wants_to_whips,
monsters,
@ -94,11 +92,9 @@ impl<'a> System<'a> for WhipSystem {
};
if let Some(dest) = destination {
if let Some(e) = map.get_tile_content_at(dest) {
if let Some(monster) = monsters.get(e) {
stats.add_score(damage_for_kind(monster.kind));
if let Some(e) = map.get_tile_content(map.point2d_to_index(dest)) {
if let Some(_monster) = monsters.get(e) {
let _ = entities.delete(e);
map.clear_tile_content_at(dest);
if let Some(sound) = &mut wants_to_whip.sound {
sound.control::<oddio::Stop<_>, _>().stop();
}