use bracket_lib::prelude::*; use specs::prelude::*; mod entities; mod map; mod sidebar; pub mod vga_color; mod whip; pub fn draw(world: &World, bterm: &mut BTerm) { bterm.cls(); map::draw(world, bterm); entities::draw(world, bterm); whip::draw(world, bterm); sidebar::draw(world, bterm); }