235 lines
7.1 KiB
Rust
235 lines
7.1 KiB
Rust
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
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use bracket_lib::prelude::*;
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use components::{LeftMover, Player, Position, Renderable};
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use constants::{MAP_HEIGHT, MAP_WIDTH, MAP_X, MAP_Y};
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use map::{Map, TileType};
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use resources::LevelNumber;
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use sound::SoundSystem;
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use sound_effects::SoundEffects;
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use specs::prelude::*;
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use std::time::{Duration, Instant};
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use systems::LeftWalker;
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use vga_color as vga;
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pub mod components;
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pub mod constants;
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mod map;
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pub mod resources;
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mod sidebar;
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mod sound;
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mod sound_effects;
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pub mod systems;
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pub mod vga_color;
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struct State {
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ecs: World,
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sound_system: SoundSystem,
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}
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fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World, sound_system: &mut SoundSystem) {
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let mut positions = ecs.write_storage::<Position>();
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let mut players = ecs.write_storage::<Player>();
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let map = ecs.fetch::<Map>();
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for (player, pos) in (&mut players, &mut positions).join() {
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let now = Instant::now();
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if now - player.last_moved > Duration::from_secs_f32(0.15) {
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let destination_x = pos.x + delta_x;
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let destination_y = pos.y + delta_y;
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let mut sound_effects = ecs.fetch_mut::<SoundEffects>();
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if destination_x < 0
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|| (destination_x as usize) >= MAP_WIDTH
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|| destination_y < 0
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|| (destination_y as usize) >= MAP_HEIGHT
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{
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let static_sound = sound_effects.get_new_static_effect(sound_system);
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sound_system.play_sound(static_sound);
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player.last_moved = now;
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continue;
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}
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let destination_tile = map.tile_at(destination_x as usize, destination_y as usize);
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if destination_tile != TileType::Wall {
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pos.x = destination_x;
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pos.y = destination_y;
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let step_sound = sound_effects.step.clone();
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sound_system.play_sound(step_sound);
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} else {
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let blocked_sound = sound_effects.blocked.clone();
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sound_system.play_sound(blocked_sound);
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}
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player.last_moved = now;
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}
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}
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}
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fn player_input(gs: &mut State, ctx: &mut BTerm) {
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// Player movement
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match ctx.key {
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None => {} // Nothing happened
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Some(key) => match key {
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VirtualKeyCode::Left | VirtualKeyCode::J => {
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try_move_player(-1, 0, &mut gs.ecs, &mut gs.sound_system);
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}
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VirtualKeyCode::U | VirtualKeyCode::Home => {
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try_move_player(-1, -1, &mut gs.ecs, &mut gs.sound_system)
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}
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VirtualKeyCode::Up | VirtualKeyCode::I => {
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try_move_player(0, -1, &mut gs.ecs, &mut gs.sound_system);
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}
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VirtualKeyCode::O | VirtualKeyCode::PageUp => {
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try_move_player(1, -1, &mut gs.ecs, &mut gs.sound_system)
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}
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VirtualKeyCode::Right | VirtualKeyCode::K => {
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try_move_player(1, 0, &mut gs.ecs, &mut gs.sound_system);
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}
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VirtualKeyCode::Comma | VirtualKeyCode::PageDown => {
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try_move_player(1, 1, &mut gs.ecs, &mut gs.sound_system)
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}
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VirtualKeyCode::Down | VirtualKeyCode::M => {
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try_move_player(0, 1, &mut gs.ecs, &mut gs.sound_system);
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}
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VirtualKeyCode::N | VirtualKeyCode::End => {
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try_move_player(-1, 1, &mut gs.ecs, &mut gs.sound_system)
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}
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VirtualKeyCode::S => {
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let sound_effects = gs.ecs.fetch::<SoundEffects>();
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let pickup_sound = sound_effects.pickup.clone();
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gs.sound_system.play_sound(pickup_sound);
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}
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VirtualKeyCode::Escape => {
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ctx.quit();
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}
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_ => {
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let sound_effects = gs.ecs.fetch::<SoundEffects>();
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let bad_key_sound = sound_effects.bad_key.clone();
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gs.sound_system.play_sound(bad_key_sound);
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}
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},
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}
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}
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impl GameState for State {
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fn tick(&mut self, ctx: &mut BTerm) {
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ctx.cls();
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player_input(self, ctx);
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self.run_systems();
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let map = self.ecs.fetch::<Map>();
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map.draw(ctx);
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let positions = self.ecs.read_storage::<Position>();
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let renderables = self.ecs.read_storage::<Renderable>();
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for (pos, render) in (&positions, &renderables).join() {
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ctx.set(
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pos.x + MAP_X as i32,
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pos.y + MAP_Y as i32,
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render.fg,
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render.bg,
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render.glyph,
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);
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}
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sidebar::draw(&self.ecs, ctx);
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}
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}
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impl State {
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fn run_systems(&mut self) {
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let mut lw = LeftWalker {};
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lw.run_now(&self.ecs);
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self.ecs.maintain();
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}
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}
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fn main() -> BError {
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let context = BTermBuilder::simple(80, 25)?
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.with_fps_cap(60.0)
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.with_title("Kroz")
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.with_tile_dimensions(8, 16)
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.build()?;
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let mut ss = SoundSystem::new();
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let sound_effects = SoundEffects::new(&ss);
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ss.play_sound(sound_effects.startup.clone());
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let mut gs = State {
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ecs: World::new(),
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sound_system: ss,
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};
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gs.ecs.insert(LevelNumber(0));
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gs.ecs.insert(sound_effects);
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gs.ecs.insert(Map::new());
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gs.ecs.register::<Position>();
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gs.ecs.register::<Renderable>();
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gs.ecs.register::<LeftMover>();
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gs.ecs.register::<Player>();
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gs.ecs
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.create_entity()
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.with(Position { x: 40, y: 22 })
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.with(Renderable {
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glyph: to_cp437('☻'),
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fg: RGB::named(vga::YELLOW_BRIGHT),
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bg: RGB::named(vga::BLACK),
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})
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.with(Player {
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last_moved: Instant::now(),
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score: 1290,
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gems: 14,
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whips: 7,
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teleports: 0,
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keys: 0,
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})
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.build();
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// for i in 0..10 {
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// gs.ecs
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// .create_entity()
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// .with(Position { x: i * 7, y: 20 })
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// .with(Renderable {
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// glyph: to_cp437('Ä'),
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// fg: RGB::named(vga::RED_BRIGHT),
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// bg: RGB::named(vga::BLACK),
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// })
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// .with(LeftMover {})
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// .build();
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// }
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// let descent_sounds: Vec<Sound> = (20..100)
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// .rev()
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// .flat_map(|x| {
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// (1..10).rev().flat_map(move |y| {
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// vec![Sound {
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// sound_type: SoundType::Tone(x * y * y),
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// duration: Duration::from_millis((y as f64 / 1.5) as u64),
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// }]
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// })
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// })
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// .collect();
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// let descent_effect = gs.sound_system.render_sound_effect(SoundEffect {
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// sounds: descent_sounds,
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// });
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// let _ = gs.sound_system.play_sound(descent_effect);
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// let effect = gs.sound_system.render_sound_effect(SoundEffect {
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// sounds: vec![Sound {
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// sound_type: SoundType::Tone(3500),
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// duration: Duration::from_millis(4000),
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// }],
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// });
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// let _ = gs.sound_system.play_sound(effect);
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main_loop(context, gs)
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}
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