Merge branch 'master' into text-tool

This commit is contained in:
OverloadedOrama 2020-09-29 18:44:22 +03:00
commit 60700ada36
12 changed files with 78 additions and 114 deletions

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@ -4,6 +4,13 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). All the dates are in YYYY-MM-DD format.
<br><br>
## [v0.8.1] - Unreleased
### Fixed
- Fixed crash where Pixelorama could not load a cached sub-resource - [Issue #339](https://github.com/Orama-Interactive/Pixelorama/issues/339)
- When moving tabs, the projects now move along with their respective tabs.
- Fixed crash where the animation was playing in the mini canvas preview and then the user switched to a project with less frames.
<br><br>
## [v0.8] - 2020-09-23
This update has been brought to you by the contributions of:
Darshan Phaldesai (luiq54), Igor Santarek (jegor377), rob-a-bolton, Kinwailo, Michael Alexsander (YeldhamDev), Hugo Locurcio (Calinou), Martin Novák (novhack), Xenofon Konitsas (huskeee), Matthew Paul (matthewpaul-us)

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@ -1,34 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/brush_button.png-0b48fdf92244c3ba0a09c555ed4b642d.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/brush_button.png"
dest_files=[ "res://.import/brush_button.png-0b48fdf92244c3ba0a09c555ed4b642d.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -113,7 +113,7 @@ boot_splash/bg_color=Color( 0.145098, 0.145098, 0.164706, 1 )
config/icon="res://assets/graphics/icons/icon.png"
config/macos_native_icon="res://assets/graphics/icons/icon.icns"
config/windows_native_icon="res://assets/graphics/icons/icon.ico"
config/Version="v0.8-stable"
config/Version="v0.8.1-dev"
[audio]

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@ -1,9 +1,17 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/graphics/brush_button.png" type="Texture" id=1]
[ext_resource path="res://src/Tools/Base.tscn" type="PackedScene" id=2]
[ext_resource path="res://src/Tools/Bucket.gd" type="Script" id=3]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 1, 1, 1, 1 )
border_color = Color( 1, 1, 1, 1 )
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
anti_aliasing = false
[node name="ToolOptions" instance=ExtResource( 2 )]
script = ExtResource( 3 )
@ -56,14 +64,17 @@ margin_right = 108.0
margin_bottom = 208.0
size_flags_horizontal = 4
[node name="Type" type="TextureButton" parent="FillPattern" index="0"]
[node name="Type" type="Button" parent="FillPattern" index="0"]
margin_left = 27.0
margin_right = 59.0
margin_bottom = 32.0
rect_min_size = Vector2( 32, 32 )
hint_tooltip = "Select a brush"
mouse_default_cursor_shape = 2
size_flags_horizontal = 4
texture_normal = ExtResource( 1 )
custom_styles/hover = SubResource( 1 )
custom_styles/pressed = SubResource( 1 )
custom_styles/normal = SubResource( 1 )
[node name="Texture" type="TextureRect" parent="FillPattern/Type" index="0"]
margin_right = 32.0

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@ -1,9 +1,17 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/graphics/brush_button.png" type="Texture" id=1]
[ext_resource path="res://src/Tools/Base.tscn" type="PackedScene" id=2]
[ext_resource path="res://src/Tools/Draw.gd" type="Script" id=3]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 1, 1, 1, 1 )
border_color = Color( 1, 1, 1, 1 )
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
anti_aliasing = false
[node name="ToolOptions" instance=ExtResource( 2 )]
script = ExtResource( 3 )
@ -13,15 +21,17 @@ margin_right = 116.0
margin_bottom = 50.0
alignment = 1
[node name="Type" type="TextureButton" parent="Brush" index="0"]
margin_left = 1.0
margin_right = 37.0
[node name="Type" type="Button" parent="Brush" index="0"]
margin_left = 3.0
margin_right = 35.0
margin_bottom = 32.0
rect_min_size = Vector2( 36, 32 )
rect_min_size = Vector2( 32, 32 )
hint_tooltip = "Select a brush"
mouse_default_cursor_shape = 2
size_flags_horizontal = 0
texture_normal = ExtResource( 1 )
custom_styles/hover = SubResource( 1 )
custom_styles/pressed = SubResource( 1 )
custom_styles/normal = SubResource( 1 )
[node name="Texture" type="TextureRect" parent="Brush/Type" index="0"]
margin_right = 32.0
@ -33,8 +43,8 @@ __meta__ = {
}
[node name="Size" type="SpinBox" parent="Brush" index="1"]
margin_left = 41.0
margin_right = 115.0
margin_left = 39.0
margin_right = 113.0
margin_bottom = 32.0
mouse_default_cursor_shape = 2
min_value = 1.0

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@ -6,6 +6,9 @@ onready var animation_timer : Timer = $AnimationTimer
func _draw() -> void:
var current_project : Project = Global.current_project
if frame >= current_project.frames.size():
frame = current_project.current_frame
$AnimationTimer.wait_time = Global.animation_timer.wait_time
if animation_timer.is_stopped():

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@ -1,39 +1,9 @@
[gd_scene load_steps=2 format=2]
[sub_resource type="GDScript" id=1]
script/source = "extends Node2D
var frame : int = 0
onready var animation_timer : Timer = $AnimationTimer
func _draw() -> void:
var current_project : Project = Global.current_project
$AnimationTimer.wait_time = Global.animation_timer.wait_time
if animation_timer.is_stopped():
frame = current_project.current_frame
var current_cels : Array = current_project.frames[frame].cels
# Draw current frame layers
for i in range(current_cels.size()):
var modulate_color := Color(1, 1, 1, current_cels[i].opacity)
if i < current_project.layers.size() and current_project.layers[i].visible:
draw_texture(current_cels[i].image_texture, Vector2.ZERO, modulate_color)
func _on_AnimationTimer_timeout() -> void:
var current_project : Project = Global.current_project
if frame < current_project.frames.size() - 1:
frame += 1
else:
frame = 0
update()
"
[ext_resource path="res://src/UI/Canvas/CanvasPreview.gd" type="Script" id=1]
[node name="CanvasPreview" type="Node2D"]
script = SubResource( 1 )
script = ExtResource( 1 )
[node name="AnimationTimer" type="Timer" parent="."]
[connection signal="timeout" from="AnimationTimer" to="." method="_on_AnimationTimer_timeout"]

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@ -1,4 +1,4 @@
extends TextureButton
extends BaseButton
var pattern := Patterns.Pattern.new()

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@ -1,24 +1,25 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/graphics/brush_button.png" type="Texture" id=1]
[ext_resource path="res://src/UI/PatternButton.gd" type="Script" id=2]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 1, 1, 1, 1 )
border_color = Color( 1, 1, 1, 1 )
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
anti_aliasing = false
[node name="PatternButton" type="TextureButton"]
[node name="PatternButton" type="Button"]
margin_right = 32.0
margin_bottom = 32.0
rect_min_size = Vector2( 3, 0 )
rect_min_size = Vector2( 32, 32 )
custom_styles/hover = SubResource( 1 )
custom_styles/pressed = SubResource( 1 )
custom_styles/normal = SubResource( 1 )
button_mask = 7
texture_normal = ExtResource( 1 )
stretch_mode = 5
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="PatternTexture" type="TextureRect" parent="."]
margin_right = 32.0

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@ -20,8 +20,8 @@ func _on_Tabs_tab_close(tab : int) -> void:
func _on_Tabs_reposition_active_tab_request(idx_to : int) -> void:
var temp = Global.projects[Global.current_project_index]
Global.projects[Global.current_project_index] = Global.projects[idx_to]
Global.projects[idx_to] = temp
Global.projects.erase(temp)
Global.projects.insert(idx_to, temp)
# Change save paths
var temp_save_path = OpenSave.current_save_paths[Global.current_project_index]