CozyPixelStudio/src/UI/Dialogs/HSVDialog.gd
2020-07-24 03:28:39 +03:00

130 lines
4.4 KiB
GDScript

extends WindowDialog
enum {CEL, FRAME, ALL_FRAMES, ALL_PROJECTS}
var affect : int = CEL
var pixels := []
var current_cel : Image
var preview_image : Image
var preview_texture : ImageTexture
onready var hue_slider = $MarginContainer/VBoxContainer/HBoxContainer/Sliders/Hue
onready var sat_slider = $MarginContainer/VBoxContainer/HBoxContainer/Sliders/Saturation
onready var val_slider = $MarginContainer/VBoxContainer/HBoxContainer/Sliders/Value
onready var hue_spinbox = $MarginContainer/VBoxContainer/HBoxContainer/TextBoxes/Hue
onready var sat_spinbox = $MarginContainer/VBoxContainer/HBoxContainer/TextBoxes/Saturation
onready var val_spinbox = $MarginContainer/VBoxContainer/HBoxContainer/TextBoxes/Value
onready var preview = $MarginContainer/VBoxContainer/TextureRect
onready var selection_checkbox : CheckBox = $MarginContainer/VBoxContainer/AffectHBoxContainer/SelectionCheckBox
func _ready() -> void:
current_cel = Image.new()
preview_image = Image.new()
preview_texture = ImageTexture.new()
preview_texture.flags = 0
func _on_HSVDialog_about_to_show() -> void:
current_cel = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer].image
preview_image.copy_from(current_cel)
_on_SelectionCheckBox_toggled(selection_checkbox.pressed)
update_preview()
func _on_Cancel_pressed() -> void:
visible = false
reset()
func _on_Apply_pressed() -> void:
if affect == CEL:
Global.canvas.handle_undo("Draw")
DrawingAlgos.adjust_hsv(current_cel, hue_slider.value, sat_slider.value, val_slider.value, pixels)
Global.canvas.handle_redo("Draw")
elif affect == FRAME:
Global.canvas.handle_undo("Draw", Global.current_project, -1)
for cel in Global.current_project.frames[Global.current_project.current_frame].cels:
DrawingAlgos.adjust_hsv(cel.image, hue_slider.value, sat_slider.value, val_slider.value, pixels)
Global.canvas.handle_redo("Draw", Global.current_project, -1)
elif affect == ALL_FRAMES:
Global.canvas.handle_undo("Draw", Global.current_project, -1, -1)
for frame in Global.current_project.frames:
for cel in frame.cels:
DrawingAlgos.adjust_hsv(cel.image, hue_slider.value, sat_slider.value, val_slider.value, pixels)
Global.canvas.handle_redo("Draw", Global.current_project, -1, -1)
reset()
visible = false
func reset() -> void:
disconnect_signals()
hue_slider.value = 0
sat_slider.value = 0
val_slider.value = 0
hue_spinbox.value = 0
sat_spinbox.value = 0
val_spinbox.value = 0
reconnect_signals()
func update_preview() -> void:
preview_image.copy_from(current_cel)
DrawingAlgos.adjust_hsv(preview_image, hue_slider.value, sat_slider.value, val_slider.value, pixels)
preview_texture.create_from_image(preview_image, 0)
preview.texture = preview_texture
func disconnect_signals() -> void:
hue_slider.disconnect("value_changed",self,"_on_Hue_value_changed")
sat_slider.disconnect("value_changed",self,"_on_Saturation_value_changed")
val_slider.disconnect("value_changed",self,"_on_Value_value_changed")
hue_spinbox.disconnect("value_changed",self,"_on_Hue_value_changed")
sat_spinbox.disconnect("value_changed",self,"_on_Saturation_value_changed")
val_spinbox.disconnect("value_changed",self,"_on_Value_value_changed")
func reconnect_signals() -> void:
hue_slider.connect("value_changed",self,"_on_Hue_value_changed")
sat_slider.connect("value_changed",self,"_on_Saturation_value_changed")
val_slider.connect("value_changed",self,"_on_Value_value_changed")
hue_spinbox.connect("value_changed",self,"_on_Hue_value_changed")
sat_spinbox.connect("value_changed",self,"_on_Saturation_value_changed")
val_spinbox.connect("value_changed",self,"_on_Value_value_changed")
func _on_Hue_value_changed(value : float) -> void:
hue_spinbox.value = value
hue_slider.value = value
update_preview()
func _on_Saturation_value_changed(value : float) -> void:
sat_spinbox.value = value
sat_slider.value = value
update_preview()
func _on_Value_value_changed(value : float) -> void:
val_spinbox.value = value
val_slider.value = value
update_preview()
func _on_SelectionCheckBox_toggled(button_pressed : bool) -> void:
pixels.clear()
if button_pressed:
pixels = Global.current_project.selected_pixels.duplicate()
else:
for x in Global.current_project.size.x:
for y in Global.current_project.size.y:
pixels.append(Vector2(x, y))
update_preview()
func _on_AffectOptionButton_item_selected(index : int) -> void:
affect = index