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Initial migration to the new 2dog project project structure
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commit
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34 changed files with 830 additions and 96 deletions
6
CyberBits.Godot/CyberBits.Godot.csproj
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6
CyberBits.Godot/CyberBits.Godot.csproj
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<Project Sdk="Godot.NET.Sdk/4.6.2">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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22
CyberBits.Godot/main.tscn
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CyberBits.Godot/main.tscn
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[gd_scene format=3]
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[node name="Main" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="CenterContainer" type="CenterContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Label" type="Label" parent="CenterContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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text = "Hello from 2dog!"
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26
CyberBits.Godot/project.godot
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CyberBits.Godot/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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custom_features="dotnet"
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[application]
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config/name="CyberBits"
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run/main_scene="res://main.tscn"
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config/features=PackedStringArray("4.6", "C#")
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[dotnet]
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project/assembly_name="CyberBits.Godot"
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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