Initial migration to the new 2dog project project structure

This commit is contained in:
Tony Bark 2026-04-24 08:10:32 -04:00
parent 55044ae4b8
commit 1f2032dcf8
34 changed files with 830 additions and 96 deletions

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<Project Sdk="Godot.NET.Sdk/4.6.2">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

22
CyberBits.Godot/main.tscn Normal file
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[gd_scene format=3]
[node name="Main" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="CenterContainer" type="CenterContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Label" type="Label" parent="CenterContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 32
text = "Hello from 2dog!"

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
custom_features="dotnet"
[application]
config/name="CyberBits"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.6", "C#")
[dotnet]
project/assembly_name="CyberBits.Godot"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720