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Initial migration to the new 2dog project project structure
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34 changed files with 830 additions and 96 deletions
59
CyberBits.Tests/CyberBits.Tests.csproj
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59
CyberBits.Tests/CyberBits.Tests.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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<!-- 2dog packages -->
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<ItemGroup>
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<PackageReference Include="2dog" Version="0.1.23-pre"/>
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<PackageReference Include="2dog.xunit" Version="0.1.23-pre"/>
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<PackageReference Include="GodotSharp" Version="4.6.2"/>
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</ItemGroup>
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<!-- Platform-specific native library packages -->
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<ItemGroup Condition="$([MSBuild]::IsOSPlatform('Windows'))">
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<PackageReference Include="2dog.win-x64" Version="4.6.2.0"/>
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</ItemGroup>
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<ItemGroup Condition="$([MSBuild]::IsOSPlatform('Linux'))">
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<PackageReference Include="2dog.linux-x64" Version="4.6.2.0"/>
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</ItemGroup>
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<ItemGroup Condition="$([MSBuild]::IsOSPlatform('OSX'))">
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<PackageReference Include="2dog.osx-arm64" Version="4.6.2.0"/>
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</ItemGroup>
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<!-- Test framework packages -->
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<ItemGroup>
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<PackageReference Include="coverlet.collector" Version="6.0.2"/>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0"/>
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<PackageReference Include="xunit" Version="2.9.2"/>
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<PackageReference Include="xunit.runner.visualstudio" Version="2.8.2"/>
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</ItemGroup>
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<ItemGroup>
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<Using Include="Xunit"/>
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</ItemGroup>
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<ItemGroup>
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<Content Include="xunit.runner.json" CopyToOutputDirectory="PreserveNewest"/>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="../CyberBits.Godot/CyberBits.Godot.csproj"/>
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</ItemGroup>
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<!-- Godot project location -->
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<PropertyGroup>
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<GodotProjectDir>../CyberBits.Godot</GodotProjectDir>
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</PropertyGroup>
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<!-- Remove duplicate Godot.SourceGenerators that come from GodotSharp package
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(2dog package already embeds them) -->
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<Target Name="RemoveDuplicateGodotAnalyzers" BeforeTargets="CoreCompile">
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<ItemGroup>
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<Analyzer Remove="@(Analyzer)" Condition="$([System.String]::Copy('%(Analyzer.Identity)').Contains('Godot.SourceGenerators'))" />
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</ItemGroup>
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</Target>
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</Project>
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