citylimits/addons/phantom_camera/examples/example_scenes/2D/2DFollowFramedExampleScene.tscn
Tony Bark 2b41f84b05 Lots of stuff I forgot to commit because Holidays
- D&D dice engine (see README)
- Markdown support
- Phantom camera
2023-12-24 20:39:57 -05:00

762 lines
42 KiB
Text

[gd_scene load_steps=17 format=3 uid="uid://bxtsl6qlpq1ar"]
[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_27o77"]
[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/UIInventory.tscn" id="2_1tbys"]
[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/UISign.tscn" id="3_1kfnp"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_mylkx"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2D.gd" id="5_lwx5e"]
[ext_resource type="Resource" uid="uid://euybd2w0bax" path="res://addons/phantom_camera/examples/resources/tween/PlayerPhantomCamera2DTween.tres" id="6_tu4q2"]
[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/2D/PlayerCharacterBody2D.gd" id="7_lgoyn"]
[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="8_bo8m7"]
[ext_resource type="Texture2D" uid="uid://cwep0on2tthn7" path="res://addons/phantom_camera/examples/textures/2D/PhantomCamera2DSprite.png" id="9_lv4it"]
[ext_resource type="Resource" uid="uid://cecrnq0wnkexh" path="res://addons/phantom_camera/examples/resources/tween/ItemFocusPhantomCamera2DTween.tres" id="10_uli1l"]
[ext_resource type="Resource" uid="uid://cllveybboaqk5" path="res://addons/phantom_camera/examples/resources/tween/InventoryPhantomCamera2DTween.tres" id="11_rg2e5"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"]
texture = ExtResource("1_27o77")
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_1/angular_velocity = 0.0
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_1/angular_velocity = 0.0
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_1/angular_velocity = 0.0
3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_1/angular_velocity = 0.0
4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_1/angular_velocity = 0.0
5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_1/angular_velocity = 0.0
6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_1/angular_velocity = 0.0
7:0/0 = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_1/angular_velocity = 0.0
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_1/angular_velocity = 0.0
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_1/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_1/angular_velocity = 0.0
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_1/angular_velocity = 0.0
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_1/angular_velocity = 0.0
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_1/angular_velocity = 0.0
7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_1/angular_velocity = 0.0
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_1/angular_velocity = 0.0
3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_1/angular_velocity = 0.0
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_1/angular_velocity = 0.0
7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_1/angular_velocity = 0.0
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_1/angular_velocity = 0.0
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_1/angular_velocity = 0.0
5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_1/angular_velocity = 0.0
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_1/angular_velocity = 0.0
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_1/angular_velocity = 0.0
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_1/angular_velocity = 0.0
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_1/angular_velocity = 0.0
7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_1/angular_velocity = 0.0
3:5/0 = 0
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_1/angular_velocity = 0.0
4:5/0 = 0
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_1/angular_velocity = 0.0
7:5/0 = 0
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_1/angular_velocity = 0.0
3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_1/angular_velocity = 0.0
4:6/0 = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_1/angular_velocity = 0.0
7:6/0 = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_1/angular_velocity = 0.0
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_1/angular_velocity = 0.0
3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_1/angular_velocity = 0.0
4:7/0 = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_1/angular_velocity = 0.0
5:7/0 = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_1/angular_velocity = 0.0
8:0/0 = 0
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_1/angular_velocity = 0.0
9:0/0 = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_1/angular_velocity = 0.0
10:0/0 = 0
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_1/angular_velocity = 0.0
11:0/0 = 0
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_0/angular_velocity = 0.0
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_1/angular_velocity = 0.0
12:0/0 = 0
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_1/angular_velocity = 0.0
13:0/0 = 0
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_1/angular_velocity = 0.0
14:0/0 = 0
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_1/angular_velocity = 0.0
14:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
14:0/0/custom_data_0 = &"Sign"
15:0/0 = 0
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_1/angular_velocity = 0.0
16:0/0 = 0
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_0/angular_velocity = 0.0
16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_1/angular_velocity = 0.0
8:1/0 = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_1/angular_velocity = 0.0
9:1/0 = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_1/angular_velocity = 0.0
10:1/0 = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_1/angular_velocity = 0.0
11:1/0 = 0
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_1/angular_velocity = 0.0
12:1/0 = 0
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_1/angular_velocity = 0.0
13:1/0 = 0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_1/angular_velocity = 0.0
14:1/0 = 0
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_1/angular_velocity = 0.0
15:1/0 = 0
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_1/angular_velocity = 0.0
16:1/0 = 0
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_1/angular_velocity = 0.0
8:2/0 = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_1/angular_velocity = 0.0
9:2/0 = 0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_1/angular_velocity = 0.0
10:2/0 = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_1/angular_velocity = 0.0
11:2/0 = 0
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_0/angular_velocity = 0.0
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_1/angular_velocity = 0.0
12:2/0 = 0
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_1/angular_velocity = 0.0
13:2/0 = 0
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_1/angular_velocity = 0.0
14:2/0 = 0
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_1/angular_velocity = 0.0
15:2/0 = 0
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_1/angular_velocity = 0.0
16:2/0 = 0
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_1/angular_velocity = 0.0
8:3/0 = 0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_1/angular_velocity = 0.0
9:3/0 = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_1/angular_velocity = 0.0
10:3/0 = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_1/angular_velocity = 0.0
11:3/0 = 0
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_1/angular_velocity = 0.0
12:3/0 = 0
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_1/angular_velocity = 0.0
13:3/0 = 0
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_1/angular_velocity = 0.0
14:3/0 = 0
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_1/angular_velocity = 0.0
15:3/0 = 0
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_1/angular_velocity = 0.0
16:3/0 = 0
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_1/angular_velocity = 0.0
8:4/0 = 0
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_1/angular_velocity = 0.0
9:4/0 = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_1/angular_velocity = 0.0
10:4/0 = 0
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_1/angular_velocity = 0.0
11:4/0 = 0
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_0/angular_velocity = 0.0
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 2.5, -5, -2, -2.5, -5, 2, -7, 8, -8, 8, 8, -8, 8)
11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_1/angular_velocity = 0.0
12:4/0 = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_1/angular_velocity = 0.0
13:4/0 = 0
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -6, 4, -1.5, 6.5, 1.5, 8, 8, -8, 8)
13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_1/angular_velocity = 0.0
14:4/0 = 0
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_1/angular_velocity = 0.0
14:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
14:4/0/custom_data_0 = &"Inventory"
15:4/0 = 0
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_1/angular_velocity = 0.0
16:4/0 = 0
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_1/angular_velocity = 0.0
8:5/0 = 0
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_1/angular_velocity = 0.0
9:5/0 = 0
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_1/angular_velocity = 0.0
10:5/0 = 0
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_0/angular_velocity = 0.0
10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_1/angular_velocity = 0.0
11:5/0 = 0
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_0/angular_velocity = 0.0
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_1/angular_velocity = 0.0
12:5/0 = 0
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_0/angular_velocity = 0.0
12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_1/angular_velocity = 0.0
13:5/0 = 0
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_0/angular_velocity = 0.0
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_1/angular_velocity = 0.0
14:5/0 = 0
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_0/angular_velocity = 0.0
14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_1/angular_velocity = 0.0
15:5/0 = 0
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:5/0/physics_layer_0/angular_velocity = 0.0
15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:5/0/physics_layer_1/angular_velocity = 0.0
16:5/0 = 0
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_0/angular_velocity = 0.0
16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_1/angular_velocity = 0.0
8:6/0 = 0
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_1/angular_velocity = 0.0
9:6/0 = 0
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_1/angular_velocity = 0.0
10:6/0 = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_1/angular_velocity = 0.0
11:6/0 = 0
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_1/angular_velocity = 0.0
12:6/0 = 0
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_1/angular_velocity = 0.0
13:6/0 = 0
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_1/angular_velocity = 0.0
14:6/0 = 0
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_1/angular_velocity = 0.0
15:6/0 = 0
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_0/angular_velocity = 0.0
15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_1/angular_velocity = 0.0
16:6/0 = 0
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_0/angular_velocity = 0.0
16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_1/angular_velocity = 0.0
[sub_resource type="TileSet" id="TileSet_kf7eg"]
physics_layer_0/collision_layer = 1
physics_layer_1/collision_layer = 2
physics_layer_1/collision_mask = 2
custom_data_layer_0/name = "Type"
custom_data_layer_0/type = 21
sources/0 = SubResource("TileSetAtlasSource_easgx")
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_5hryl"]
bg_color = Color(0.85098, 0.894118, 0.937255, 1)
border_width_left = 2
border_width_top = 2
border_width_right = 2
border_width_bottom = 2
border_color = Color(0.113725, 0.113725, 0.113725, 1)
corner_radius_top_left = 7
corner_radius_top_right = 7
corner_radius_bottom_right = 7
corner_radius_bottom_left = 7
[sub_resource type="RectangleShape2D" id="RectangleShape2D_xj4ar"]
size = Vector2(64, 57)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_18i13"]
size = Vector2(42, 57)
[node name="ExampleScene2D" type="Node2D"]
[node name="Background" type="CanvasLayer" parent="."]
layer = -3
[node name="ColorRect" type="ColorRect" parent="Background"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -345.0
offset_top = -143.0
offset_right = 947.0
offset_bottom = 578.0
grow_horizontal = 2
grow_vertical = 2
auto_translate = false
localize_numeral_system = false
color = Color(0.137255, 0.14902, 0.196078, 1)
[node name="TileMap" type="TileMap" parent="."]
z_index = -1
scale = Vector2(3, 3)
tile_set = SubResource("TileSet_kf7eg")
format = 2
layer_0/name = "Background"
layer_0/tile_data = PackedInt32Array(-393216, 655360, 2, -327680, 655360, 3, -262144, 655360, 3, -196608, 655360, 3, -131072, 655360, 3, -65536, 655360, 3, -393215, 720896, 2, -327679, 720896, 1, -262143, 720896, 1, -196607, 720896, 1, -131071, 720896, 1, -65535, 720896, 1, -393214, 786432, 2, -327678, 786432, 3, -262142, 786432, 3, -196606, 786432, 3, -131070, 786432, 3, -65534, 786432, 3)
layer_1/name = "Terrain"
layer_1/enabled = true
layer_1/modulate = Color(1, 1, 1, 1)
layer_1/y_sort_enabled = false
layer_1/y_sort_origin = 0
layer_1/z_index = 1
layer_1/tile_data = PackedInt32Array(1, 720896, 0, 2, 720896, 0, 3, 720896, 0, 4, 720896, 0, 5, 720896, 0, 6, 720896, 0, 7, 720896, 0, 8, 720896, 0, 9, 786432, 0, 65545, 786432, 1, 131081, 786432, 1, 196617, 786432, 1, 262153, 786432, 1, 327689, 786432, 1, 393225, 786432, 1, 65537, 720896, 1, 131073, 720896, 1, 196609, 720896, 1, 262145, 458752, 1, 327681, 720896, 1, 393217, 720896, 1, 65538, 720896, 1, 131074, 720896, 1, 196610, 720896, 1, 262146, 720896, 1, 327682, 720896, 1, 393218, 720896, 1, 65539, 720896, 1, 131075, 720896, 1, 196611, 720896, 1, 262147, 720896, 1, 327683, 720896, 1, 393219, 720896, 1, 65540, 458752, 1, 131076, 720896, 1, 196612, 720896, 1, 262148, 720896, 1, 327684, 720896, 1, 393220, 720896, 1, 65541, 720896, 1, 131077, 720896, 1, 196613, 720896, 1, 262149, 458752, 1, 327685, 720896, 1, 393221, 720896, 1, 65542, 720896, 1, 131078, 720896, 1, 196614, 720896, 1, 262150, 720896, 1, 327686, 720896, 1, 393222, 720896, 1, 65543, 720896, 1, 131079, 720896, 1, 196615, 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[node name="UI" type="CanvasLayer" parent="."]
[node name="UIInventory" parent="UI" instance=ExtResource("2_1tbys")]
unique_name_in_owner = true
visible = false
[node name="UISign" parent="UI" instance=ExtResource("3_1kfnp")]
unique_name_in_owner = true
visible = false
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(674, -132)
zoom = Vector2(2, 2)
[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
script = ExtResource("4_mylkx")
[node name="Player" type="Node" parent="."]
[node name="PlayerPhantomCamera2D" type="Node2D" parent="Player"]
unique_name_in_owner = true
position = Vector2(674, -132)
script = ExtResource("5_lwx5e")
priority_override = null
priority = 5
zoom = Vector2(2, 2)
follow_mode = 5
follow_target = NodePath("../CharacterBody2D")
follow_parameters/target_offset = Vector2(0, 0)
follow_parameters/damping = true
follow_parameters/damping_value = 20.0
follow_parameters/dead_zone_horizontal = 0.362
follow_parameters/dead_zone_vertical = 1.0
follow_parameters/viewfinder_in_play = true
tween_parameters = ExtResource("6_tu4q2")
tween_on_load = false
inactive_update_mode = 0
[node name="CharacterBody2D" type="CharacterBody2D" parent="Player"]
position = Vector2(674, -132)
script = ExtResource("7_lgoyn")
metadata/_edit_group_ = true
[node name="DarkOverlay" type="ColorRect" parent="Player/CharacterBody2D"]
unique_name_in_owner = true
visible = false
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -1000.0
offset_top = -1000.0
offset_right = 1000.0
offset_bottom = 1000.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 0.615686)
[node name="InteractionPrompt" type="Panel" parent="Player/CharacterBody2D"]
unique_name_in_owner = true
visible = false
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -16.0
offset_top = -66.0
offset_right = 16.0
offset_bottom = -34.0
grow_horizontal = 2
grow_vertical = 0
size_flags_vertical = 0
theme_override_styles/panel = SubResource("StyleBoxFlat_5hryl")
[node name="Label" type="Label" parent="Player/CharacterBody2D/InteractionPrompt"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -3.0
offset_bottom = 5.0
grow_horizontal = 2
grow_vertical = 2
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_fonts/font = ExtResource("8_bo8m7")
theme_override_font_sizes/font_size = 26
text = "F"
horizontal_alignment = 1
vertical_alignment = 1
[node name="PlayerSprite" type="Sprite2D" parent="Player/CharacterBody2D"]
unique_name_in_owner = true
scale = Vector2(0.5, 0.5)
texture = ExtResource("9_lv4it")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player/CharacterBody2D"]
position = Vector2(0, -0.5)
shape = SubResource("RectangleShape2D_xj4ar")
[node name="PlayerArea2D" type="Area2D" parent="Player/CharacterBody2D"]
unique_name_in_owner = true
collision_layer = 2
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player/CharacterBody2D/PlayerArea2D"]
position = Vector2(0, -0.5)
shape = SubResource("RectangleShape2D_18i13")
[node name="ItemFocusPhantomCamera2D" type="Node2D" parent="Player/CharacterBody2D"]
unique_name_in_owner = true
position = Vector2(100, -135)
script = ExtResource("5_lwx5e")
priority_override = null
priority = 0
zoom = Vector2(2, 2)
follow_mode = 0
tween_parameters = ExtResource("10_uli1l")
tween_on_load = true
inactive_update_mode = 0
metadata/_edit_lock_ = true
[node name="InventoryPhantomCamera2D" type="Node2D" parent="Player/CharacterBody2D"]
unique_name_in_owner = true
position = Vector2(-183, -5)
script = ExtResource("5_lwx5e")
priority_override = null
priority = 0
zoom = Vector2(2.5, 2.5)
follow_mode = 0
tween_parameters = ExtResource("11_rg2e5")
tween_on_load = true
inactive_update_mode = 0
metadata/_edit_lock_ = true
[node name="Label" type="Label" parent="Player"]
offset_left = 167.0
offset_top = -145.0
offset_right = 332.0
offset_bottom = -81.0
theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
theme_override_fonts/font = ExtResource("8_bo8m7")
text = "[WASD] to move
[Space] to jump"