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Change clothes with if statements
Migrating over changing clothes from bindings over to if statements using is_pressed(). This should make it a lot more easier to maintaing because the bindings started to feel like overkill and cluttered up the code when they were only tasked to do one thing. - DJ shorts has been redone - Camera was renamed to CanonCam - Renamed ModernScn to GameScn - Removed RefRect
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9 changed files with 269 additions and 90 deletions
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project/scn/GameScn.tscn
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21
project/scn/GameScn.tscn
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://src/GameScn.gd" type="Script" id=1]
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[ext_resource path="res://sprites/icrazy_frame.png" type="Texture" id=2]
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[ext_resource path="res://scn/Clothes.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scn/WinDialogs.tscn" type="PackedScene" id=4]
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[ext_resource path="res://src/Soundtrack.gd" type="Script" id=5]
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[node name="GameScreen" type="Node"]
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script = ExtResource( 1 )
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[node name="PicFrame" type="Sprite" parent="."]
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position = Vector2( 204.942, 120.396 )
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texture = ExtResource( 2 )
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[node name="Clothes" parent="." instance=ExtResource( 3 )]
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[node name="WinDialogs" parent="." instance=ExtResource( 4 )]
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[node name="Music" type="AudioStreamPlayer" parent="."]
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script = ExtResource( 5 )
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