mirror of
https://github.com/tonytins/dressupzack
synced 2025-05-07 05:54:49 -04:00
Made DLC loading it's own function
This commit is contained in:
parent
f9a7c17ca6
commit
0d280d61e0
1 changed files with 24 additions and 26 deletions
|
@ -9,34 +9,32 @@ onready var shirts_grid = $Shirts/ShirtsScroll/ShirtsGrid
|
|||
onready var undies_grid = $Underwear/UndiesScroll/UndiesGrid
|
||||
onready var accs_grid = $Accessoires/AccsScroll/AccsGrid
|
||||
|
||||
func _ready():
|
||||
var dlc_pack = "user://dlc/testdlc.pck"
|
||||
var load_pck = ProjectSettings.load_resource_pack(dlc_pack, false)
|
||||
func get_dlc(dlc_pack, scenes: Array):
|
||||
var usr_dir = "user://dlc/"
|
||||
var dlc_path = usr_dir + dlc_pack
|
||||
var load_pck = ProjectSettings.load_resource_pack(dlc_path, false)
|
||||
print_debug("Loaded " + dlc_path + ": " + str(load_pck))
|
||||
|
||||
# Check if the DLC is actually there
|
||||
if load_pck == true:
|
||||
ProjectSettings.load_resource_pack(dlc_pack, false)
|
||||
var dir = Directory.new()
|
||||
if dir.open("res://scenes/dlc/shirts") == OK:
|
||||
dir.list_dir_begin()
|
||||
var shirts = dir.get_next()
|
||||
while shirts != "":
|
||||
var shirt = "res://scenes/dlc/shirts/" + shirts
|
||||
var inst = load(shirt).instance()
|
||||
shirts_grid.add_child(inst)
|
||||
inst.set_owner(self)
|
||||
# Load the DLC
|
||||
ProjectSettings.load_resource_pack(dlc_path, false)
|
||||
|
||||
# Initialize and add nodes from each tab
|
||||
for scene in scenes:
|
||||
var dlc_scene = "res://scenes/dlc/" + scene
|
||||
var init = load(dlc_scene).instance()
|
||||
|
||||
if "shirts" in scene:
|
||||
shirts_grid.add_child(init)
|
||||
print_debug("Initialized: " + dlc_scene)
|
||||
|
||||
# var import_scene = load(shirts).instance()
|
||||
# shirts_grid.add_child(import_scene)
|
||||
# if dir.open("user://dlc") == OK:
|
||||
# print_debug(OS.get_user_data_dir())
|
||||
# dir.list_dir_begin()
|
||||
# var load_pcks = ProjectSettings.load_resource_pack(dir.get_next(), false)
|
||||
# if load_pcks == true:
|
||||
# if dir.change_dir("res://scenes/dlc/shirts") == OK:
|
||||
# var file_name = dir.get_next()
|
||||
# print_debug("loaded:" + file_name)
|
||||
# if dir.current_is_dir() == "shirts":
|
||||
# var shirt_dlc = load(dir.get_next())
|
||||
# shirts_grid.get_children(shirt_dlc)
|
||||
if "pants" in scene:
|
||||
pants_grid.add_child(init)
|
||||
print_debug("Initialized: " + dlc_scene)
|
||||
|
||||
func _ready():
|
||||
get_dlc("testdlc.pck", ["shirts/TestShirts.tscn"])
|
||||
|
||||
func _on_removeAccessory_pressed():
|
||||
character.accessory = blank_top
|
||||
|
|
Loading…
Add table
Reference in a new issue