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Huge overhual

- We'll now using Godot's native UI elements along with a custom theme and fonts.
- Changing to the character's clothes is now done by referencing the instanced node instead of the game screen. You no longer have to blindly guess where to put the placeholders from in clothes scene because the placeholders are already there for changing.
- Classic mode now has it's own copy of the character node. This was the reason for the original setup.
- Disabled some debug warnings
- Window is now resizable and will respect aspect ratio
- Credits screen
- Global menu, WIP
This commit is contained in:
Anthony Wilcox 2019-05-05 16:15:34 -04:00
parent 023f6ec90e
commit 2b0755bf34
33 changed files with 1175 additions and 667 deletions

View file

@ -2,7 +2,90 @@
# See the LICENSE file in the project root for more information.
extends "res://src/GameKit.gd"
# Default clothing
onready var bottoms = load("res://sprites/bottoms_placeholder.png")
onready var tops = load("res://sprites/tops_placeholder.png")
onready var accessory = load("res://sprites/tops_placeholder.png")
# ZC's Dress Up was stylized to be cute, not adult.
# Underwear cam be suggestive but never lewd.
onready var undies = load("res://sprites/briefs.svg")
func change_bottoms(new_bottom):
bottoms = new_bottom
if new_bottom == null:
$Nathan/Bottom.texture = bottoms
if undies == load("res://sprites/owo_censor.svg"):
change_undies(null)
$Nathan/Bottom.texture = bottoms
func change_undies(new_undies):
undies = new_undies
$Nathan/Undies.texture = undies
func change_tops(new_top):
tops = new_top
if new_top == null:
$Nathan/Top.texture = tops
$Nathan/Top.texture = tops
func change_accessoires(new_accessory):
accessory = new_accessory
if new_accessory == null:
$Nathan/Top.texture = accessory
$Nathan/Accessory.texture = accessory
func _process(delta):
if Input.is_action_pressed("ui_pause"):
is_game_paused(true)
$WinDialogs/PauseWin.show()
# Change clothes
# ===========================================================
if $Clothes/Wordrobe/Accessoires/AccsGrid/CanonCam.is_pressed():
change_accessoires(load("res://sprites/camera.png"))
if $Clothes/Wordrobe/Pants/PantsGrid/Jeans.is_pressed():
change_bottoms(load("res://sprites/jeans.svg"))
if $Clothes/Wordrobe/Pants/PantsGrid/Sweats.is_pressed():
change_bottoms(load("res://sprites/sweat_pants.svg"))
if $Clothes/Wordrobe/Pants/PantsGrid/BeatUpJeans.is_pressed():
change_bottoms(load("res://sprites/beat_up_jeans.svg"))
# if $Clothes/Wordrobe/Pants/PantsGrid/DJShorts.is_pressed():
# change_bottoms(load("res://sprites/dj_shorts.svg"))
if $Clothes/Wordrobe/Underwear/UndiesGrid/Briefs.is_pressed():
change_undies(load("res://sprites/briefs.svg"))
if $Clothes/Wordrobe/Underwear/UndiesGrid/ZBriefs.is_pressed():
change_undies(load("res://sprites/z_briefs.svg"))
if $Clothes/Wordrobe/Underwear/UndiesGrid/Fundosi.is_pressed():
change_undies(load("res://sprites/fundosi.svg"))
if $Clothes/Wordrobe/Underwear/UndiesGrid/OwOCensor.is_pressed():
change_bottoms(null)
change_undies(load("res://sprites/owo_censor.svg"))
if $Clothes/Wordrobe/Pants/PantsGrid/BlueCamoJeans.is_pressed():
change_bottoms(load("res://sprites/blue_camo_jeans.svg"))
# Remove clothes
# ===========================================================
if $Clothes/Wordrobe/Accessoires/AccsGrid/RemoveAccessory.is_pressed():
change_accessoires(null)
if $Clothes/Wordrobe/Shirts/ShirtsGrid/RemoveShirt.is_pressed():
change_tops(null)
if $Clothes/Wordrobe/Pants/PantsGrid/RemovePants.is_pressed():
change_bottoms(null)