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WIP decoupling clothing buttons

Couldn't think of a better title. Anyway, the current system is repeitive and redundent. While it works, it's not by means ideal. Because you have to manually write in a new condiation for every new clothing added. What makes it redundant is the fact that every clothing functions exactly the same. The only difference is in the layers it uses.
This commit is contained in:
Anthony Foxclaw 2020-06-27 11:20:12 -04:00
parent bfd678a1de
commit 721e2ab858
24 changed files with 132 additions and 84 deletions

View file

@ -1,5 +1,6 @@
[gd_scene load_steps=23 format=2]
[ext_resource path="res://scenes/clothing/camera.tscn" type="PackedScene" id=1]
[ext_resource path="res://sprites/clothes/jeans.svg" type="Texture" id=3]
[ext_resource path="res://sprites/clothes/blue_skirt.svg" type="Texture" id=4]
[ext_resource path="res://sprites/clothes/sweat_pants.svg" type="Texture" id=5]
@ -21,7 +22,6 @@
[ext_resource path="res://sprites/clothes/briefs.svg" type="Texture" id=21]
[ext_resource path="res://sprites/clothes/z_briefs.svg" type="Texture" id=22]
[ext_resource path="res://sprites/clothes/fundosi.svg" type="Texture" id=23]
[ext_resource path="res://sprites/clothes/camera.png" type="Texture" id=24]
[node name="Wordrobe" type="TabContainer"]
anchor_right = 1.0
@ -36,10 +36,10 @@ __meta__ = {
[node name="Pants" type="Tabs" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 5.0
margin_top = 41.0
margin_right = -5.0
margin_bottom = -10.0
margin_left = 4.0
margin_top = 39.0
margin_right = -4.0
margin_bottom = -4.0
custom_constants/hseparation = 0
[node name="PantsScroll" type="ScrollContainer" parent="Pants"]
@ -50,7 +50,7 @@ __meta__ = {
}
[node name="PantsGrid" type="GridContainer" parent="Pants/PantsScroll"]
margin_right = 790.0
margin_right = 792.0
margin_bottom = 228.0
size_flags_horizontal = 3
columns = 4
@ -103,10 +103,10 @@ texture_normal = ExtResource( 9 )
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 5.0
margin_top = 41.0
margin_right = -5.0
margin_bottom = -10.0
margin_left = 4.0
margin_top = 39.0
margin_right = -4.0
margin_bottom = -4.0
[node name="ShirtsScroll" type="ScrollContainer" parent="Shirts"]
anchor_right = 1.0
@ -115,8 +115,8 @@ margin_left = 10.0
margin_top = 10.0
[node name="ShirtsGrid" type="GridContainer" parent="Shirts/ShirtsScroll"]
margin_right = 780.0
margin_bottom = 365.0
margin_right = 782.0
margin_bottom = 356.0
size_flags_horizontal = 3
columns = 4
@ -200,17 +200,17 @@ flat = true
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 5.0
margin_top = 41.0
margin_right = -5.0
margin_bottom = -10.0
margin_left = 4.0
margin_top = 39.0
margin_right = -4.0
margin_bottom = -4.0
[node name="UndiesScroll" type="ScrollContainer" parent="Underwear"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="UndiesGrid" type="GridContainer" parent="Underwear/UndiesScroll"]
margin_right = 790.0
margin_right = 792.0
margin_bottom = 228.0
size_flags_horizontal = 3
columns = 3
@ -242,10 +242,10 @@ texture_normal = ExtResource( 23 )
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 5.0
margin_top = 41.0
margin_right = -5.0
margin_bottom = -10.0
margin_left = 4.0
margin_top = 39.0
margin_right = -4.0
margin_bottom = -4.0
[node name="AccsScroll" type="ScrollContainer" parent="Accessoires"]
margin_left = 19.0
@ -255,23 +255,7 @@ margin_bottom = 494.0
[node name="AccsGrid" type="GridContainer" parent="Accessoires/AccsScroll"]
margin_right = 350.0
margin_bottom = 127.0
size_flags_horizontal = 3
columns = 3
[node name="CanonCam" type="TextureButton" parent="Accessoires/AccsScroll/AccsGrid"]
margin_right = 85.0
margin_bottom = 112.0
texture_normal = ExtResource( 24 )
[node name="RemoveAccessory" type="Button" parent="Accessoires/AccsScroll/AccsGrid"]
margin_left = 89.0
margin_right = 195.0
margin_bottom = 112.0
rect_min_size = Vector2( 85, 105 )
custom_colors/font_color_disabled = Color( 0, 0, 0, 1 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_colors/font_color_hover = Color( 0, 0, 0, 1 )
custom_colors/font_color_pressed = Color( 0, 0, 0, 1 )
icon = ExtResource( 9 )
flat = true
[node name="accessoryBase" parent="Accessoires/AccsScroll/AccsGrid" instance=ExtResource( 1 )]

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=30 format=2]
[ext_resource path="res://scripts/Character.gd" type="Script" id=1]
[ext_resource path="res://scripts/characterBase.gd" type="Script" id=1]
[ext_resource path="res://sprites/character/tail/tail0.svg" type="Texture" id=2]
[ext_resource path="res://sprites/character/tail/tail1.svg" type="Texture" id=3]
[ext_resource path="res://sprites/character/tail/tail2.svg" type="Texture" id=4]
@ -27,9 +27,6 @@
[ext_resource path="res://sprites/clothes/bottoms_placeholder.png" type="Texture" id=25]
[ext_resource path="res://sprites/clothes/tops_placeholder.png" type="Texture" id=26]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 2 ), ExtResource( 2 ), ExtResource( 3 ), ExtResource( 3 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 4 ), ExtResource( 4 ) ],
@ -54,7 +51,7 @@ animations = [ {
"speed": 10.0
} ]
[node name="Character" type="Node2D"]
[node name="characterBase" type="Node2D"]
script = ExtResource( 1 )
[node name="Base" type="Node2D" parent="."]
@ -62,7 +59,7 @@ script = ExtResource( 1 )
[node name="Tail" type="AnimatedSprite" parent="Base"]
position = Vector2( 54.4027, 184.439 )
frames = SubResource( 1 )
frame = 7
frame = 3
playing = true
[node name="Tony" type="Sprite" parent="Base"]
@ -72,13 +69,13 @@ texture = ExtResource( 5 )
[node name="Eyes" type="AnimatedSprite" parent="Base"]
position = Vector2( 114.227, 63.9224 )
frames = SubResource( 2 )
frame = 1
frame = 18
playing = true
[node name="Mouth" type="AnimatedSprite" parent="Base"]
position = Vector2( 131.024, 67.4964 )
frames = SubResource( 3 )
frame = 11
frame = 7
playing = true
[node name="Undies" type="Sprite" parent="."]

View file

@ -0,0 +1,8 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/clothing/baseClothing.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/accessoryBase.gd" type="Script" id=2]
[node name="accessoryBase" instance=ExtResource( 1 )]
script = ExtResource( 2 )
[connection signal="pressed" from="clothing" to="." method="_on_accessory_pressed"]

View file

@ -0,0 +1,15 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://scripts/baseClothing.gd" type="Script" id=1]
[node name="baseClothing" type="Control"]
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="clothing" type="TextureButton" parent="."]
rect_min_size = Vector2( 106, 112 )
__meta__ = {
"_edit_use_anchors_": false
}

View file

@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/clothing/accessoryBase.tscn" type="PackedScene" id=1]
[ext_resource path="res://sprites/clothes/camera.png" type="Texture" id=2]
[node name="accessoryBase" instance=ExtResource( 1 )]
[node name="clothing" parent="." index="0"]
rect_min_size = Vector2( 106, 112 )
texture_normal = ExtResource( 2 )

View file

@ -0,0 +1,8 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/clothing/baseClothing.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/undiesBase.gd" type="Script" id=2]
[node name="baseClothing" instance=ExtResource( 1 )]
script = ExtResource( 2 )
[connection signal="pressed" from="clothing" to="." method="_on_undies_pressed"]

View file

@ -1,14 +1,12 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://scripts/GameScn.gd" type="Script" id=1]
[ext_resource path="res://scenes/characterBase.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/pause.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/character.tscn" type="PackedScene" id=3]
[ext_resource path="res://scenes/clothes.tscn" type="PackedScene" id=4]
[ext_resource path="res://sprites/clothes/icrazy_frame.svg" type="Texture" id=5]
[ext_resource path="res://sprites/clothes/lights.png" type="Texture" id=6]
[node name="GameScreen" type="Node2D"]
script = ExtResource( 1 )
[node name="PicFrame" type="Sprite" parent="."]
position = Vector2( 163.773, 119.752 )
@ -21,8 +19,8 @@ __meta__ = {
position = Vector2( 35.118, -14.56 )
texture = ExtResource( 6 )
[node name="Character" parent="." instance=ExtResource( 3 )]
position = Vector2( 61.8154, 246.831 )
[node name="characterBase" parent="." instance=ExtResource( 1 )]
position = Vector2( 43, 250 )
[node name="UI" type="CanvasLayer" parent="."]