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https://github.com/tonytins/dressupzack
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Couldn't think of a better title. Anyway, the current system is repeitive and redundent. While it works, it's not by means ideal. Because you have to manually write in a new condiation for every new clothing added. What makes it redundant is the fact that every clothing functions exactly the same. The only difference is in the layers it uses.
10 lines
366 B
Text
10 lines
366 B
Text
[gd_scene load_steps=3 format=2]
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[ext_resource path="res://scenes/clothing/accessoryBase.tscn" type="PackedScene" id=1]
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[ext_resource path="res://sprites/clothes/camera.png" type="Texture" id=2]
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[node name="accessoryBase" instance=ExtResource( 1 )]
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[node name="clothing" parent="." index="0"]
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rect_min_size = Vector2( 106, 112 )
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texture_normal = ExtResource( 2 )
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