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					 1 changed files with 6 additions and 3 deletions
				
			
		|  | @ -34,12 +34,14 @@ func check_for_dlc(dlc_pack): | |||
| 	 | ||||
| 	# Check if the DLC is actually there | ||||
| 	if load_pck == true: | ||||
| 		# Load the DLC | ||||
| 		 | ||||
| 		# Loads the DLC | ||||
| 		ProjectSettings.load_resource_pack(dlc_path, false) | ||||
| 		 | ||||
| 		# Locates  | ||||
| 		var dir = Directory.new() | ||||
| 		dir.list_dir_begin() | ||||
| 		 | ||||
| 		# Lists the files in each of their respective directories | ||||
| 		var shirts_dir = "res://scenes/dlc/shirts/" | ||||
| 		var pants_dir = "res://scenes/dlc/pants/" | ||||
| 		var undies_dir = "res://scenes/dlc/undies/" | ||||
|  | @ -47,7 +49,8 @@ func check_for_dlc(dlc_pack): | |||
| 		var dlc_pants = list_files_in_directory(pants_dir) | ||||
| 		var dlc_undies = list_files_in_directory(undies_dir) | ||||
| 		 | ||||
| 		# Initialize and add nodes from each tab | ||||
| 		# Make sure each file actually exist, instance them | ||||
| 		# and add them to their respective tabs | ||||
| 		for shirt in dlc_shirts: | ||||
| 			if dir.file_exists(shirts_dir + shirt): | ||||
| 				var init = load(shirts_dir + shirt).instance() | ||||
|  |  | |||
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