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https://github.com/tonytins/dressupzack
synced 2025-05-06 21:54:48 -04:00
Load DLC from respective directories
So, my initial idea didn't pan out the way I thought. Now check_for_dlc() will traverse through DLC directories . and load the buttons if it's found.
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1 changed files with 46 additions and 12 deletions
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@ -9,7 +9,24 @@ onready var shirts_grid = $Shirts/ShirtsScroll/ShirtsGrid
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onready var undies_grid = $Underwear/UndiesScroll/UndiesGrid
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onready var accs_grid = $Accessoires/AccsScroll/AccsGrid
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func get_dlc(dlc_pack, scenes: Array):
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func list_files_in_directory(path):
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var files = []
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var dir = Directory.new()
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dir.open(path)
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dir.list_dir_begin()
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while true:
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var file = dir.get_next()
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if file == "":
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break
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elif not file.begins_with("."):
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files.append(file)
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dir.list_dir_end()
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return files
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func check_for_dlc(dlc_pack):
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var usr_dir = "user://dlc/"
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var dlc_path = usr_dir + dlc_pack
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var load_pck = ProjectSettings.load_resource_pack(dlc_path, false)
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@ -20,21 +37,38 @@ func get_dlc(dlc_pack, scenes: Array):
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# Load the DLC
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ProjectSettings.load_resource_pack(dlc_path, false)
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# Initialize and add nodes from each tab
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for scene in scenes:
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var dlc_scene = "res://scenes/dlc/" + scene
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var init = load(dlc_scene).instance()
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if "shirts" in scene:
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# Locates
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var dir = Directory.new()
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dir.list_dir_begin()
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var shirts_dir = "res://scenes/dlc/shirts/"
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var pants_dir = "res://scenes/dlc/pants/"
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var undies_dir = "res://scenes/dlc/undies/"
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var dlc_shirts = list_files_in_directory(shirts_dir)
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var dlc_pants = list_files_in_directory(pants_dir)
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var dlc_undies = list_files_in_directory(undies_dir)
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# Initialize and add nodes from each tab
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for shirt in dlc_shirts:
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if dir.file_exists(shirts_dir + shirt):
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var init = load(shirts_dir + shirt).instance()
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shirts_grid.add_child(init)
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print_debug("Initialized: " + dlc_scene)
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print_debug("Initialized: " + shirts_dir + shirt)
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if "pants" in scene:
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pants_grid.add_child(init)
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print_debug("Initialized: " + dlc_scene)
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for pants in dlc_pants:
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if dir.file_exists(pants_dir + pants):
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var init = load(pants_dir + pants).instance()
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shirts_grid.add_child(init)
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print_debug("Initialized: " + pants_dir + pants)
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for undies in dlc_undies:
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if dir.file_exists(undies_dir + undies):
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var init = load(undies_dir + undies).instance()
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shirts_grid.add_child(init)
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print_debug("Initialized: " + undies_dir + undies)
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func _ready():
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get_dlc("testdlc.pck", ["shirts/TestShirts.tscn"])
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# check_for_dlc("testdlc.pck")
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pass
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func _on_removeAccessory_pressed():
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character.accessory = blank_top
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