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I christen this game a full fledged port

The static image of Zack in previous attempts at a standalone port served mostly as a placeholder because I haven't animanted a sprite with a general purpose game engine and it's designer since Game Maker 6. This was no different.

But not anymore! The eyes are animanted now and soon the mouth will be too. I know that sounds small in the grand scheme of things but that pretty much means that the design of this is identical to the original Flash version. So I can say with confidence that this pretty much counts as a full fledged port of the original. I'm so glad I never gave up on figuring out how to bring this game to a wider audience in it's entirety. Think I'll be sticking with Godot for future games now.
This commit is contained in:
Anthony Wilcox 2019-01-02 00:23:16 -05:00
parent f15145e5e5
commit c91d91c14f
49 changed files with 737 additions and 27 deletions

View file

@ -1,4 +1,4 @@
extends Node2D
extends Node
onready var shell = $Shell
onready var cmdl = $Shell/RefRect/CmdLine
@ -10,6 +10,8 @@ func _process(delta):
cmd_interface()
func cmd_interface():
var settingsBtn = $Interface/RefRect/VertContainer/SettingsBtn
if Input.is_action_pressed("ui_shell"):
if cmdl.text == CLOSE_CMD:
cmdl.text = ""
@ -21,5 +23,9 @@ func cmd_interface():
TranslationServer.set_locale("en")
elif cmdl.text == "help"and Input.is_key_pressed(KEY_ENTER):
cmdl_help.show()
elif cmdl.text == "show settings" and Input.is_key_pressed(KEY_ENTER):
settingsBtn.show()
elif cmdl.text == "hide settings" and Input.is_key_pressed(KEY_ENTER):
settingsBtn.hide()
elif cmdl.text == CLOSE_CMD and Input.is_key_pressed(KEY_ENTER):
shell.hide()

View file

@ -4,12 +4,16 @@ extends Control
onready var about_win = $AboutWin
onready var credits_win = $CreditsWin
onready var settings_win = $SettingsWin
func _on_AboutBtn_pressed():
about_win.show()
func _on_CreditsBtn_pressed():
credits_win.show()
func _on_SettingsBtn_pressed():
settings_win.show()
func _on_MusicBtn_toggled(button_pressed):
if button_pressed == true: